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#9
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Re: CAD + GamePad
I did this earlier for a quick animation. I had success by exporting the entire assembly to a single STL (it froze up if we imported too many STL files), then opening that file in Blender and applying a decimate modifier (because we had well over a million polygons).
We didn't need color, but maybe you could select each part by CTRL-L and use vertex groups to assign materials? Also, when you decimate, go nuts. I think we used 0.05 ![]() |
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