Go to Post Trapping JVN (or any other IFI employee) is negative infinity [I]and[/I] a caption contest. Trapping 1114 is a measly 50 points, unless you trap Karthik, which multiplies your entire score by -1. - EricH [more]
Home
Go Back   Chief Delphi > Technical > Programming > Java
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #8   Spotlight this post!  
Unread 30-01-2013, 12:52
notmattlythgoe's Avatar
notmattlythgoe notmattlythgoe is online now
Flywheel Police
AKA: Matthew Lythgoe
FRC #2363 (Triple Helix)
Team Role: Mentor
 
Join Date: Feb 2010
Rookie Year: 2009
Location: Newport News, VA
Posts: 1,722
notmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond repute
Re: LimitSwitch as Command Button

Quote:
Originally Posted by Joe Ross View Post
The counter class acts as an interrupt and counts every single edge of the switch bounce, which isn't what you want.

The simplest method for dealing with switch bounce is to poll the switch slower then the duration of the switch bounce. This works as long as the process actuating the switch is "slow", which my guess is that a frisbee counter is. For example, if the switch bounces for 10ms, polling it every 20ms will give you at worst one reading during switch bounce. If you happen to sample low during the bounce, you're reading of the switch will be delayed 20ms (the next sample will be high). If you happen to sample high during the switch bounce, you will react immediately (and the next sample will be high). If you extend button to read the switch, it would automatically get called at 20ms.

The following paper has lots of examples of switch bounce, as well as examples of both hardware and software debouncing, if you determine you do need to debounce. http://www.eng.utah.edu/~cs5780/debouncing.pdf

If you extend Button, you could implement your debouncing algorithm in get method.
You can set the Counter class up to only read the leading or trailing edges, so that isn't a worry. We'll probably end up extending the Button class and doing it that way. We might end up with IR pairs as the counters so the Button class would give us the most flexibility. Thanks for the info.
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 11:40.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi