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Unread 30-01-2013, 18:50
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Re: Prototype Small Wheeled Shooter

http://www.youtube.com/watch?v=PuX7e...ature=youtu.be

Three wheels, 1/4" apart, 10/3/8" compression, no non slip angle
Ratios of gear boxes go 5 to 1, 4 to 1, 1 to 1 order of motors is Bag, am, bag

We are getting flexing in the base, will improve in final design

Tried non slip surface on angle not much difference, Orange flat rubber, wheel tread, tape ect....

The farthest we can shoot is 27 feet
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Unread 30-01-2013, 19:06
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Re: Prototype Small Wheeled Shooter

Quote:
Originally Posted by falconmaster View Post
http://www.youtube.com/watch?v=PuX7e...ature=youtu.be

Three wheels, 1/4" apart, 10/3/8" compression, no non slip angle
Ratios of gear boxes go 5 to 1, 4 to 1, 1 to 1 order of motors is Bag, am, bag

We are getting flexing in the base, will improve in final design

Tried non slip surface on angle not much difference, Orange flat rubber, wheel tread, tape ect....

The farthest we can shoot is 27 feet
How is that 27 feet being measured. With just our two wheel shooter we were getting 30+ feet with the shooter mounted 2 feet off the ground and shooting parallel to the floor.
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Unread 30-01-2013, 19:33
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Re: Prototype Small Wheeled Shooter

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Originally Posted by AllenGregoryIV View Post
How is that 27 feet being measured. With just our two wheel shooter we were getting 30+ feet with the shooter mounted 2 feet off the ground and shooting parallel to the floor.
Think its due to our base flexing, it will not in the final model. We did shoot from around the Pyramid so it may be 30, 27 was in straight line

Got slow mo of two wheel
http://www.youtube.com/watch?v=cq3feDdl6A0
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Unread 30-01-2013, 19:38
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Re: Prototype Small Wheeled Shooter

Just measured the latest distance in the hallway, from video last posted of three wheel shooter. 48feet! from 2 1/2 feet above floor
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Unread 30-01-2013, 19:24
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Re: Prototype Small Wheeled Shooter

Quote:
Originally Posted by falconmaster View Post
Ratios of gear boxes go 5 to 1, 4 to 1, 1 to 1 order of motors is Bag, am, bag

The farthest we can shoot is 27 feet
Sure would be interesting to see a bird's eye view high-speed video in slo mo of the frisbee passing thru that third stage.


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Unread 30-01-2013, 19:30
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Re: Prototype Small Wheeled Shooter

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Originally Posted by Ether View Post
Sure would be interesting to see a bird's eye view high-speed video in slo mo of the frisbee passing thru that third stage.


will get that on Sunday
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Unread 30-01-2013, 19:31
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Re: Prototype Small Wheeled Shooter

Ok now we did 5, 3, 1 ratio

Shooting farther! Still have flex in base, will get more when we stop this
http://www.youtube.com/watch?v=wGp3M...ature=youtu.be
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Unread 30-01-2013, 19:33
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Re: Prototype Small Wheeled Shooter

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Originally Posted by falconmaster View Post
Ok now we did 5, 3, 1 ratio

Shooting farther! Still have flex in base, will get more when we stop this
http://www.youtube.com/watch?v=wGp3M...ature=youtu.be
Very nicely done.
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Unread 30-01-2013, 19:33
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Re: Prototype Small Wheeled Shooter

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Originally Posted by falconmaster View Post
Ok now we did 5, 3, 1 ratio

Shooting farther!
That tells me you had a lot of slipping in the 3rd stage. Maybe you still do. Try 2:1 for that second stage.


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Unread 31-01-2013, 00:17
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Re: Prototype Small Wheeled Shooter

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Originally Posted by Ether View Post
That tells me you had a lot of slipping in the 3rd stage. Maybe you still do. Try 2:1 for that second stage.
Unfortunately, 2:1 is not an easy off-the-shelf gear ratio to come by. These small wheel shooters are super easy to build with a vex planetary and just about any kit motor. Available reductions are 1:1, 3:1, 4:1, 5:1, 10:1 and any combination of those you would like. You can still adjust the tangential velocity of the wheels by changing wheel size (2", 3", 4", 6" are easy from Banebots) or input motor. Bag motor spins at 14k rpm, AM motor at 16k, and Banebots 550 at around 19k Our best setup at the moment is a 5:1 Bag, 3:1 AM, and 1:1 Bag.

Just looking at the math, it's obvious we have a lot of slipping on the last wheel. By my calculations the tangential velocity of a 3" wheel on a 1:1 Bag motor is roughly 175 ft/sec. If a frisbee had no slippage when contacting a wheel in this type of shooter, I would expect it to leave at about 85 ft/second! This is waaay higher than what we are seeing, so I have no doubt that there is a lot of slipping going on.

Something interesting to note: we put a new frisbee into our two wheeled shooter (3:1 Bag, 1:1 Bag) and analyzed the marks left by the shooter wheels afterwards. It looked to me like the 3:1 wheel had more slippage than the 1:1 wheel, since the 3:1 had a shorter 'burn' mark left on the frisbee and shorter overall contact period.

Also interesting to note: given the frisbee compression and wheel spacing involved, the frisbee contacts two adjacent shooting wheels for a substantial amount of time. I'm not sure exactly how they all interact at this point...


TL;DR: I gave up on calculating this stuff, we're just going to go with quantitative results! Also, I need a better high speed camera.
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Unread 31-01-2013, 01:30
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Re: Prototype Small Wheeled Shooter

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Originally Posted by s_forbes View Post
Something interesting to note: we put a new frisbee into our two wheeled shooter (3:1 Bag, 1:1 Bag) and analyzed the marks left by the shooter wheels afterwards. It looked to me like the 3:1 wheel had more slippage than the 1:1 wheel, since the 3:1 had a shorter 'burn' mark left on the frisbee and shorter overall contact period.
Trying slowing both motors down, to get faster exit speed. Easy enough to do: run them with motor controllers instead of straight off a battery.


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Unread 31-01-2013, 10:31
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Re: Prototype Small Wheeled Shooter

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Originally Posted by Ether View Post
Trying slowing both motors down, to get faster exit speed. Easy enough to do: run them with motor controllers instead of straight off a battery.


We will try slowing down the last motor and then experiment with the others as well. Thanks!
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Unread 31-01-2013, 10:41
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Re: Prototype Small Wheeled Shooter

You can also try speeding up the second wheel by putting in a BB RS-550. Or for prototyping purposes, one of the super-powered FP 801-0673 motors from last year. We prototyped with a FP and were getting some pretty impressive velocity. Mind you, we also have a larger wheel spacing, which means less time with the 'bee contacting two wheels.
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Unread 31-01-2013, 11:01
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Re: Prototype Small Wheeled Shooter

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Originally Posted by Kevin Sevcik View Post
You can also try speeding up the second wheel...
Better yet:

a) remove wheels 2 and 3, and adjust the speed of wheel 1 until you get the fastest exit speed (call it s1), then

b) keeping wheel 1 at speed s1, add wheel 2 and adjust its speed until you get the fastest exit speed (call it s2), then

c) keeping wheels 1 and 2 at speeds s1 and s2, add wheel 3 and adjust its speed until you get the fastest exit speed.



Last edited by Ether : 31-01-2013 at 11:13.
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Unread 31-01-2013, 11:35
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Re: Prototype Small Wheeled Shooter

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Originally Posted by Ether View Post
Better yet:

a) remove wheels 2 and 3, and adjust the speed of wheel 1 until you get the fastest exit speed (call it s1), then

b) keeping wheel 1 at speed s1, add wheel 2 and adjust its speed until you get the fastest exit speed (call it s2), then

c) keeping wheels 1 and 2 at speeds s1 and s2, add wheel 3 and adjust its speed until you get the fastest exit speed.


Most logical process for dialing in the shooter that I have seen yet.
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