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#1
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Re: Prototype Small Wheeled Shooter
http://www.youtube.com/watch?v=PuX7e...ature=youtu.be
Three wheels, 1/4" apart, 10/3/8" compression, no non slip angle Ratios of gear boxes go 5 to 1, 4 to 1, 1 to 1 order of motors is Bag, am, bag We are getting flexing in the base, will improve in final design Tried non slip surface on angle not much difference, Orange flat rubber, wheel tread, tape ect.... The farthest we can shoot is 27 feet |
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#2
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Re: Prototype Small Wheeled Shooter
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#3
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Re: Prototype Small Wheeled Shooter
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Got slow mo of two wheel http://www.youtube.com/watch?v=cq3feDdl6A0 |
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#4
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Re: Prototype Small Wheeled Shooter
Just measured the latest distance in the hallway, from video last posted of three wheel shooter. 48feet! from 2 1/2 feet above floor
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#5
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Re: Prototype Small Wheeled Shooter
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#6
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Re: Prototype Small Wheeled Shooter
will get that on Sunday
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#7
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Re: Prototype Small Wheeled Shooter
Ok now we did 5, 3, 1 ratio
Shooting farther! Still have flex in base, will get more when we stop this http://www.youtube.com/watch?v=wGp3M...ature=youtu.be |
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#8
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Re: Prototype Small Wheeled Shooter
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#9
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Re: Prototype Small Wheeled Shooter
That tells me you had a lot of slipping in the 3rd stage. Maybe you still do. Try 2:1 for that second stage.
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#10
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Re: Prototype Small Wheeled Shooter
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Just looking at the math, it's obvious we have a lot of slipping on the last wheel. By my calculations the tangential velocity of a 3" wheel on a 1:1 Bag motor is roughly 175 ft/sec. If a frisbee had no slippage when contacting a wheel in this type of shooter, I would expect it to leave at about 85 ft/second! This is waaay higher than what we are seeing, so I have no doubt that there is a lot of slipping going on. Something interesting to note: we put a new frisbee into our two wheeled shooter (3:1 Bag, 1:1 Bag) and analyzed the marks left by the shooter wheels afterwards. It looked to me like the 3:1 wheel had more slippage than the 1:1 wheel, since the 3:1 had a shorter 'burn' mark left on the frisbee and shorter overall contact period. Also interesting to note: given the frisbee compression and wheel spacing involved, the frisbee contacts two adjacent shooting wheels for a substantial amount of time. I'm not sure exactly how they all interact at this point... TL;DR: I gave up on calculating this stuff, we're just going to go with quantitative results! Also, I need a better high speed camera. |
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#11
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Re: Prototype Small Wheeled Shooter
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#12
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Re: Prototype Small Wheeled Shooter
We will try slowing down the last motor and then experiment with the others as well. Thanks!
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#13
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Re: Prototype Small Wheeled Shooter
You can also try speeding up the second wheel by putting in a BB RS-550. Or for prototyping purposes, one of the super-powered FP 801-0673 motors from last year. We prototyped with a FP and were getting some pretty impressive velocity. Mind you, we also have a larger wheel spacing, which means less time with the 'bee contacting two wheels.
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#14
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Re: Prototype Small Wheeled Shooter
Better yet:
a) remove wheels 2 and 3, and adjust the speed of wheel 1 until you get the fastest exit speed (call it s1), then b) keeping wheel 1 at speed s1, add wheel 2 and adjust its speed until you get the fastest exit speed (call it s2), then c) keeping wheels 1 and 2 at speeds s1 and s2, add wheel 3 and adjust its speed until you get the fastest exit speed. Last edited by Ether : 31-01-2013 at 11:13. |
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#15
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Re: Prototype Small Wheeled Shooter
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