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Unread 31-01-2013, 22:50
TheMadCADer TheMadCADer is offline
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Re: Shooters?

Quote:
Originally Posted by EricH View Post
Interesting strategy choice... And as far as I can tell, a highly unique one.

Here is what I would do, if I were you. Most, if not all, shooting robots will be able to accept from one or more feeder station slots. I'd build something that simulates the feeder station slots, with an elevator of some kind to bring discs up to the proper slots and "kick" them out. One of the slots should have a strong enough "kick" to score in the low goal, just because sometimes an easy point or two is too good to pass up.

However, some teams will also have floor pickup, and be relying on picking up missed shots. Having a floor dump option would be highly attractive to those teams, especially if it could lay 4 discs in a line. Or a shooter, which could also be useful in case of heavy D on your star robot.
This is something that will be picked for eliminations if you do it right. Team 16's strategy at Championships last year was a huge boost for their alliance, and 4334 could be considered the "budget" version of that same strategy. Both were effective because they basically took points from the other alliance and gave them to their own, plus they were good balancing partners.

Something that could possibly be added is a floor pickup so you can steal discs on the floor from the other alliance. This would be fairly secondary, since I doubt many discs will end up on the floor outside of the last 30 seconds.

Don't forget to climb, either! 10 points is low hanging fruit this year.
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