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| View Poll Results: Plans for hanging | |||
| No hanging (Level 0) |
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7 | 3.10% |
| 10 point hanging (Level 1) |
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99 | 43.81% |
| 20 point hanging (Level 2) |
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15 | 6.64% |
| 30 point hanging (Level 3) |
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105 | 46.46% |
| Voters: 226. You may not vote on this poll | |||
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#16
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Re: Plans for hanging
We designed a 30 point climber, just don't know how fast it is but it works.
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#17
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Re: Plans for hanging
I am absolutely astounded at the number of teams who claim they can 30 point climb.
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#18
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Re: Plans for hanging
Don't be. The difference between what teams think they can do and what they can actually do has always been quite large.
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#19
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Re: Plans for hanging
Quote:
For a third level climb, either you make it or you don't. If you climb 90% of the time but fail 10% of the time you're still just as broken when you fall from six feet. I wouldn't risk my robot if I didn't have 99.999% safety. Either we're going to see lots of climbing or there will be lots of robots who can't do anything this year. Last edited by Grim Tuesday : 31-01-2013 at 23:32. |
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#20
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Re: Plans for hanging
Quote:
And yes, I've noticed that optimism is always contagious, at least until Thursday at the regional and possibly even Saturday at the regional. Then reality sets in, often sometime around lunch. |
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#21
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Re: Plans for hanging
Hopefully you aren't going to any regionals I'm going to!
In all seriousness. The size constraints coupled with the the two tasks being so different from one another, it produces a rough situation. I know we are going for 30 point hang, but we have yet to achieve it. In fact, we haven't achieved any climbing But the plan is to perform a level 3 climb while also being able to pick up frisbees, and shoot in any goal. The trick will be if we can get all of the sub-systems to fit. |
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#22
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Re: Plans for hanging
I'm sure this was the plan for many teams. There are only 2 weeks left though. That's why we dropped the 30 point climber at the beginning of this week. Maybe if we make Champs we'll find a way to fit it on for there.
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#23
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Re: Plans for hanging
I have a feeling that there will be many teams that are attempting 30 that will in fact only get 10 in their matches if that, and often slower than those who designed for 10 in the first place.
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#24
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Re: Plans for hanging
Quote:
Climbing optimism will drop off the map like the robots that will unfortunately drop off the pyramid. Cynicism and my heart rate will remain high during the endgame. |
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#25
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Re: Plans for hanging
10.
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#26
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Re: Plans for hanging
Yep. Alot can go wrong in 3 weeks, so I wouldnt be surprised if by week 5 the numbers are astonishingly different.
As for us, thankfully our climbing plans havent failed yet! |
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#27
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Re: Plans for hanging
Our strategy revolves around the climb and dump. We have a shooter in the works, but it will probably only be effective during our first regional as an autonomous scoring mechanism. We hope to both climb and shoot at Spokane.
As far as the actual functionality of our climber, I can't say for certain. All of our prototypes climbed with ease, but we have yet to receive key parts for making our actual chassis climb. *fingers crossed. ![]() |
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#28
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Re: Plans for hanging
You, Adam, are a very smart man.
We're going for 30, plus the dump. Like everyone else on this thread, I am 100% certain that we will suceed. The problem is, I recognise that probably only 10% (or less) of people that try to climb for 30 will suceed. Let's be honest here, climbing is so dificult and unknown a task that even experienced teams who are fully dedicated to it are not guarenteed to suceed. I think people fail to recognise that this year shooting is easy enough that a shooter can outscore a climber in many circumstances. If I beleive this, then why are we going for 30? Because a semi-guarenteed 50 points per match in quals is extremely attractive, and, well, if we succeed, it will be awesome. |
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#29
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Re: Plans for hanging
Yes, yes it will. We're going up in similar ways, best of luck in the coming weeks as the climbing mechanism comes together!
-Mike |
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#30
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Re: Plans for hanging
We will be hanging for ten points just for a little extra points after shooting for the entire match.
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