Go to Post There is no right or wrong way to do this. - nuggetsyl [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rating: Thread Rating: 11 votes, 4.82 average. Display Modes
  #1   Spotlight this post!  
Unread 21-01-2003, 20:01
soezgg soezgg is offline
Senior Member
AKA: Harry Miller
#0639 (The Rude Awakening)
 
Join Date: Sep 2002
Location: The Army
Posts: 119
soezgg can only hope to improve
Send a message via AIM to soezgg Send a message via Yahoo to soezgg
yeah right.

the speed factor is going to be alot like last year

last year was most definitely a speed/power game.

yet few teams really opted for a crazy fast robot.


some teams, claiming to have up to 20 fps (you know who im talking about) for some reason never went more than 8-9 fps.

hah.

duh? yeah duh.
Reply With Quote
  #2   Spotlight this post!  
Unread 21-01-2003, 20:08
Frank(Aflak)'s Avatar
Frank(Aflak) Frank(Aflak) is offline
Registered User
#1067 (SLUH)
 
Join Date: Dec 2002
Location: Saint Louis
Posts: 375
Frank(Aflak) is on a distinguished road
Our 'no load' speed this year gives us about 7.8 meters per second. Reducing that to 7, to account for efficiency, or lack thereof, and then maybe say 6.5 just to not overrate ourselves, we should have about 20 feet per second.

We are definatly going speed. At 6.5 meters per second you can jump the ramp, like, go up on side and not touch ground till the carpet on the other. We wanted to shoot for cool with that, although it forced us to rethink our chassis design so it can take a landing.

It will look really cool when we have our 'wings' extended, they just increase puching area, but they look like forward swept wings.

All we gotta get now is to get our sprockets, chain, and pillow blocks, and wait on the 80/20 people for our frame.

Weeee, I can't wait.

We aren't going to be a puching team, definatly, we are expecting only around 600 N of thrust.
Reply With Quote
  #3   Spotlight this post!  
Unread 21-01-2003, 20:10
Yan Wang's Avatar
Yan Wang Yan Wang is offline
Ithaca is Gorges
AKA: John Wayne
FRC #0639 (Code Red Robotics)
Team Role: Alumni
 
Join Date: Sep 2002
Rookie Year: 2001
Location: Cambridge, MA
Posts: 1,910
Yan Wang has much to be proud ofYan Wang has much to be proud ofYan Wang has much to be proud ofYan Wang has much to be proud ofYan Wang has much to be proud ofYan Wang has much to be proud ofYan Wang has much to be proud ofYan Wang has much to be proud ofYan Wang has much to be proud of
Send a message via ICQ to Yan Wang Send a message via AIM to Yan Wang Send a message via MSN to Yan Wang Send a message via Yahoo to Yan Wang
(seeing as how you clicked New Thread instead of Reply... )

It's highly unlikely that a team that's incredibly fast or strong can perform very well in this year's game. For stackers who can consistently stack as well as 121's robot could get balls, then it's not important if the top spee is 6feet/sec. I think that the game can be won this year at a slower speed than last year's yet faster speed is required during autonomous mode.
__________________
Code Red Robotics Team 639 Alumnus | www.team639.org
<Patrician|Away> what does your robot do, sam
<bovril> it collects data about the surrounding environment, then discards it and drives into walls
Reply With Quote
  #4   Spotlight this post!  
Unread 21-01-2003, 20:20
Jnadke Jnadke is offline
Go Badgers!
#0093
Team Role: Alumni
 
Join Date: Jan 2002
Location: Appleton, WI
Posts: 775
Jnadke is on a distinguished road
Send a message via ICQ to Jnadke Send a message via AIM to Jnadke Send a message via Yahoo to Jnadke
What about speed up the ramp? People freely give out erroneous speed values, but are they taking into account current constraints and torque constraints? You are propelling a 130lb bot up a 14* incline. That's 308 Newtons of force over a distance of approximately 2.5 meters.


Sure, momentum might be able to propel you up the ramp, but what about if you encounter problems?
__________________
The best moments of our lives fall in two categories: those that did happen and those that did not.
Reply With Quote
  #5   Spotlight this post!  
Unread 21-01-2003, 20:22
Frank(Aflak)'s Avatar
Frank(Aflak) Frank(Aflak) is offline
Registered User
#1067 (SLUH)
 
Join Date: Dec 2002
Location: Saint Louis
Posts: 375
Frank(Aflak) is on a distinguished road
I dunno, a real fast robot in skilled hands can (we hope) compete with some fancier robots.

I mean, we lack resources to build a stacking mechanism, so we had to go pusher.

To spice things up and give us an edge over the other rookie teams in the area (all but two of them are rookies, as i recall) we are doing four motor four wheel drive, with a really large pushing surface. We will probably not be able to outpush other veteran team's robots, but we hope to be able to outmanuever them. You can't save your stack if we can get past you.

Also, 130 lbs going 7 m/s is lots of momentum. If we hit you full speed we can probably move you quite a bit . . . .

We are building our frame stand severe shocks - what if we hit the rap at full speed? *CRUNCH*

(edit - we have enough push to accelerate up the ramp at a decent rate)
Reply With Quote
  #6   Spotlight this post!  
Unread 21-01-2003, 20:33
Cory's Avatar
Cory Cory is offline
Registered User
AKA: Cory McBride
FRC #0254 (The Cheesy Poofs)
Team Role: Engineer
 
Join Date: May 2002
Rookie Year: 2001
Location: Redwood City, CA
Posts: 6,814
Cory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond repute
Send a message via AIM to Cory
Quote:
Originally posted by Frank(Aflak)
We will probably not be able to outpush other veteran team's robots, but we hope to be able to outmanuever them. You can't save your stack if we can get past you.

Also, 130 lbs going 7 m/s is lots of momentum. If we hit you full speed we can probably move you quite a bit . . . .

We are building our frame stand severe shocks - what if we hit the rap at full speed? *CRUNCH*

(edit - we have enough push to accelerate up the ramp at a decent rate)
Dude: i dont mean to diss your team/you/robot, but there is just no way in hell you can turn at 20fps. even using a holonomic drive system, it will not happen. Furthermore, I would love to see how you withstand the shock of such an impact... I just dont think it is possible

Cory
__________________
2001-2004: Team 100
2006-Present: Team 254
Reply With Quote
  #7   Spotlight this post!  
Unread 21-01-2003, 20:37
Unsung FIRST Hero
JVN JVN is offline
@JohnVNeun
AKA: John Vielkind-Neun
FRC #0148 (Robowranglers)
Team Role: Engineer
 
Join Date: May 2001
Rookie Year: 2000
Location: Greenville, Tx
Posts: 3,159
JVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond repute
Quote:
Originally posted by Frank(Aflak)
I dunno, a real fast robot in skilled hands can (we hope) compete with some fancier robots.
Frank,
Good luck, but your forgetting that a lot of the "fancier robots" will also be really fast, and also in skilled hands.
While no one can argue with the laws of physics, you actually have to hit something in order to use that wonderful momentum you were describing. Besides, did you think of robots with passive defense systems, like ramped sides and such? Does anyone remember "Big Jimmy" from 2000? This year might mark the return of the "wedge-bots".

Who says 2002 was the year of the drivetrain? I think it's 2003.
__________________
In the interest of full disclosure: I work for VEX Robotics a subsidiary of Innovation First International (IFI) Crown Supplier & Proud Supporter of FIRST

Last edited by JVN : 21-01-2003 at 20:43.
Reply With Quote
  #8   Spotlight this post!  
Unread 21-01-2003, 20:39
Duke 13370's Avatar
Duke 13370 Duke 13370 is offline
C is for cookie...
#0862 (Team Lightning)
Team Role: Webmaster
 
Join Date: Jan 2003
Location: Plymouth, MI
Posts: 215
Duke 13370 will become famous soon enough
Send a message via AIM to Duke 13370
I wish i could brag about our robot, but we'll be doing good to move this year.
__________________
---Lightning Robotics!---
Reply With Quote
  #9   Spotlight this post!  
Unread 21-01-2003, 21:47
Frank(Aflak)'s Avatar
Frank(Aflak) Frank(Aflak) is offline
Registered User
#1067 (SLUH)
 
Join Date: Dec 2002
Location: Saint Louis
Posts: 375
Frank(Aflak) is on a distinguished road
We are rookies, just going for a distinguishing factor. Really fast was the easiest and probably the best we can hope for. We really wanted to see it get air time. We will probably destroy it by the end of regionals . . but we aren't (I don't think so, anyway) headed to nats so it only needs to make it through one event without causing serious damage to itself.

Yah. turning will be an issue at high speeds. So will wedges. I can just see our robot going flying off into the judges table off of a wedge robot . . . (CHARGE . . . errrr, oh-uh . . should we break for the exit?)

Besides, we plan to use it for bowling for freshmen in the off season (Run for your lives! Its the nerdclubbers!)
Reply With Quote
  #10   Spotlight this post!  
Unread 21-01-2003, 22:57
GregT GregT is offline
Registered User
no team
 
Join Date: Jul 2001
Rookie Year: 2001
Location: FL
Posts: 400
GregT will become famous soon enough
Send a message via AIM to GregT
I REALLY hope FIRST thought through what happens when a bunch of 130 lb robots are running around at 10 ft/s autonomously (towards the same spot none the less).

Boy I can't wait to see a regional, be preapared to completely rebuild sub-systems.

Greg
__________________
The above was my opinion. I'm wrong a lot. I'm sarcastic a lot. Try not to take me too seriously.
Reply With Quote
  #11   Spotlight this post!  
Unread 21-01-2003, 23:09
Madison's Avatar
Madison Madison is offline
Dancing through life...
FRC #0488 (Xbot)
Team Role: Engineer
 
Join Date: Jun 2001
Rookie Year: 1999
Location: Seattle, WA
Posts: 5,244
Madison has a reputation beyond reputeMadison has a reputation beyond reputeMadison has a reputation beyond reputeMadison has a reputation beyond reputeMadison has a reputation beyond reputeMadison has a reputation beyond reputeMadison has a reputation beyond reputeMadison has a reputation beyond reputeMadison has a reputation beyond reputeMadison has a reputation beyond reputeMadison has a reputation beyond repute
Quote:
Originally posted by Frank(Aflak)
I dunno, a real fast robot in skilled hands can (we hope) compete with some fancier robots.

I mean, we lack resources to build a stacking mechanism, so we had to go pusher.

To spice things up and give us an edge over the other rookie teams in the area (all but two of them are rookies, as i recall) we are doing four motor four wheel drive, with a really large pushing surface. We will probably not be able to outpush other veteran team's robots, but we hope to be able to outmanuever them. You can't save your stack if we can get past you.

Also, 130 lbs going 7 m/s is lots of momentum. If we hit you full speed we can probably move you quite a bit . . . .

We are building our frame stand severe shocks - what if we hit the rap at full speed? *CRUNCH*

(edit - we have enough push to accelerate up the ramp at a decent rate)
How much output torque is your drivetrain meant to put down to the floor?

Also, remember that if the other robots are moving toward you, they'll carry just as much momentum (give or take, of course) . . . you won't push them. You'll both stop with a loud thud. This was an integral part of 810's strategy last year, and, while it worked (we moved at 10 ft/s last season, and probably about the same this season in high), we did significant damage to ourselves and to the robots we hit. It wasn't pretty.

Anything above 15 ft/s, I think, will be impossible to control accurately.

If you want to run around just smashing into stuff, that's another story. That's not all that elegant, though, and it's not really a defining feature where I am concerned.
__________________
--Madison--

...down at the Ozdust!

Like a grand and miraculous spaceship, our planet has sailed through the universe of time. And for a brief moment, we have been among its many passengers.
Reply With Quote
  #12   Spotlight this post!  
Unread 22-01-2003, 06:49
Ken Leung's Avatar Unsung FIRST Hero
Ken Leung Ken Leung is offline
Dare to Live!
FRC #0115 (Monta Vista Robotics Team)
Team Role: Mentor
 
Join Date: May 2001
Rookie Year: 1999
Location: Palo Alto, California
Posts: 2,390
Ken Leung has a reputation beyond reputeKen Leung has a reputation beyond reputeKen Leung has a reputation beyond reputeKen Leung has a reputation beyond reputeKen Leung has a reputation beyond reputeKen Leung has a reputation beyond reputeKen Leung has a reputation beyond reputeKen Leung has a reputation beyond reputeKen Leung has a reputation beyond reputeKen Leung has a reputation beyond reputeKen Leung has a reputation beyond repute
Send a message via AIM to Ken Leung
It take quite a bit of motors to speed up your robot up to more than 15 ft/sec last year, because it will draw too much current using just 2 motors. You have to gear it high to get high speed, and with that you trade away torque, and stress your motors harder.

Even with the bigger circuit breaker this year, I will watch out for gearing the 2 drills into high speed. Anything more than 10 ft/sec is going to take away lots of torque, and without enough momentum you won't even get on top of the ramp. I predict a lot of teams are going to try gearing the motor really fast, and fail at getting up the ramp the first few try, especially the 1st year teams.

My suggestion is, test it out before you ship the robot. Get a good size ramp with the wire mess, and see if your robot can get on top without momentum. Because you won't get a head start to speed up your robot on flat ground every time.

For the more experienced team, I would try to build a 4 motor drive train for a fast robot, just so you will draw less current per motor, and have more torque over all. Output the 2 motor drive train while having the higher speed.

Yes, speed is important this year, even more so than last year, but be realistic about it. You won't be able to track the line at 20 ft per second and not get off track... And you won't be going anywhere when enemy robot is right in front of you pinning.

Transmission will be just as important this year too. Don't say you aren't warned.
__________________
Hardware Test Engineer supporting RE<C, Google.

1999-2001: Team 192 Gunn Robotics Team
2001-2002: Team 100, 192, 258, 419
2002-2004: Western Region Robotics Forum, Score Keeper @ Sac, Az, SVR, SC, CE, IRI, CalGames
2003-2004, 2006-2007: California Robot Games Manager
2008: MC in training @ Sac, CalGames
2009: Master of Ceremony @ Sac, CalGames
2010: GA in training @ SVR, Sac.
2010-2011: Mechanical Mentor, Team 115 MVRT
Reply With Quote
  #13   Spotlight this post!  
Unread 22-01-2003, 07:04
galewind's Avatar
galewind galewind is offline
... more like a temperate breeze
AKA: Chris Gregory
FRC #1089 (Team Mercury)
Team Role: Teacher
 
Join Date: Jan 2003
Rookie Year: 2003
Location: Hightstown, NJ
Posts: 410
galewind has a reputation beyond reputegalewind has a reputation beyond reputegalewind has a reputation beyond reputegalewind has a reputation beyond reputegalewind has a reputation beyond reputegalewind has a reputation beyond reputegalewind has a reputation beyond reputegalewind has a reputation beyond reputegalewind has a reputation beyond reputegalewind has a reputation beyond reputegalewind has a reputation beyond repute
Send a message via AIM to galewind
heh.

Sometimes, speed is a factor that is overrated.

It all depends on your goal.

__________________
Chris G
Advisor, Team Mercury (1089), Hightstown High School
Reply With Quote
  #14   Spotlight this post!  
Unread 22-01-2003, 13:55
JLambert's Avatar
JLambert JLambert is offline
Registered User
#0151 (Wild Cards)
 
Join Date: Jan 2003
Location: Nashua, NH
Posts: 49
JLambert is an unknown quantity at this point
Send a message via ICQ to JLambert Send a message via AIM to JLambert Send a message via Yahoo to JLambert
Our team was initially shooting for about 15 - 20 feet per second. We've since opted to cut that down a bit, since we don't have a Jedi piloting our controls.
__________________
Justin Lambert
02-03: Programmer Team #151
Reply With Quote
  #15   Spotlight this post!  
Unread 22-01-2003, 18:48
DLyons DLyons is offline
Registered User
#0910 (Ventures)
 
Join Date: Oct 2002
Location: madison heights
Posts: 25
DLyons is an unknown quantity at this point
Post

I can't wait to see some of the collisions at the top of the ramp
__________________
team 910
I love FIRST
2003-Seed 8 @ West-Mich Regional
Sad to see I am done on the student side, now I will have to mentor
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Sing me a SONG! Biggs717 Chit-Chat 78 09-05-2003 07:59
Yeah, remember that whole BIOS thing? I never did like it.... DanL Chit-Chat 18 22-03-2003 18:37
YEAH STYVESSANT!!! DaBruteForceGuy Thanks and/or Congrats 1 09-09-2002 01:05
Silicon Valley Regional Get Together (ahhh yeah) archiver 2001 0 24-06-2002 02:22
Yeah archiver 2001 0 24-06-2002 00:58


All times are GMT -5. The time now is 11:57.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi