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#31
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Re: 50 POINTS
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This ambiguity and the very low reward of taking a penalty dissuaded my team from pursuing a six disc strategy. If one disc misses, it's not worth it. That doesn't' mean there's anything ethically wrong with it. |
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#32
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Re: 50 POINTS
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I'm confused as to how you skipped from shooters 'can be defended while trying to shoot' to 'I hope you defend us while touching our pyramid'. Regardless, main scorers (at least as the game matures) shouldn't have to go anywhere particularly defensible to get disks, not even once. Of course, this goes both ways, so if you're ready you can flip the dynamic of the defense against you. Anyway, defending at the pyramid isn't just a terrible idea because it's illegal--if they waited that long, they should really be doing something else with their time anyway. To clarify, I'm not saying a 50-point climb is a bad idea. We're designed as a 50 point climber. My point is that teams need to put significant thought into what they'll (intend) do the rest of the match, and how the opposing alliance will react. I expect prepared 50-pointers will be able to make the circuit in acceptable time, even under defense. Obviously we intend to do so. (Though as I said, I know a few defense specialists that'd just enjoy quals trying.) In elims, there aren't many situations where even trying to change that is useful. (Though there are some with qual-style carryover) On the contrary, I'd much rather make the opportunity cost of you doing any other significant play unacceptably high. That's what would need to be countered. *I've never played in Louisiana @Auto45, if you were kidding, I think you're missing a traffic option. (If not, well then yeah, basically.) |
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#33
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Re: 50 POINTS
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Intentionally taking a penalty in order to gain some sort of benefit is something that should always be kept in mind. In the 'real' world, decisions like this come up all of the time, take for instance delivering something behind schedule but increasing the quality - or taking the more expensive route while making something with the intent of never having to make it again. It's a life lesson. In this case, taking 6 discs up the pyramid with you in an attempt to score a net 24 points instead of 20 exists in a grey area. The GDC clearly says that it 'may be' considered egregious behavior, which implies that the action is up to interpretation - so it could be legal at one event and not another, who knows? Regardless, the rules are written in such a way that the intent seems to be to punish teams that consistently break a rule in order to gain some sort of strategic advantage. Odds are, if you're going to risk a net gain of 4 points by carrying two additional discs, you REALLY need those 4 points... I can't forsee this happening to often, but should you need them, it's good to know how to get them. Anyway, it's not THAT hard to add an additional 2 discs of capacity to a system, especially if you're just doing a climb and dump. And who knows, that 2 discs of capacity might be the difference between going home with a banner and not. (Also, yes, I am saying that there are some instances where it's okay to break rules in order to gain a strategic advantage when there is no harm done.) |
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#34
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To score 90 points in autonomous the alliance has to pick up 6 discs off of the floor. So on your first point (autonomous) the robot feature "floor pickup" is required. Now taking a look at the few pictures/descriptions of 3rd level climbing mechanisms coupled with my (and other) team's brainstorming results, most 3rd level climbing mechanisms are mounted on the bottom of the robot (from front to back) or take up a huge portion of the top of the robot. Coincidentally the bottom of the robot is where a pickup mechanism needs to be mounted and the top is where a shooter needs to be mounted (there will be exceptions but this is a generalization). So, basically I'm saying that a robot will be able to achieve a 30 point climb AND be able to shoot OR pickup (they could dumb in the 1 point goal) but not all three. That reduces the autonomous score hugely. You can have three robots that shoot 3s (6 points each) but can't pick up more, you have three robots that pick up all 15 available discs and dump them in the 1 point goal (2 points each), or some combination of the above. That gives you a range from 30-54 (approximately) points in autonomous mode. Do I think there will be outliers that can do all three? Yes, I do. You could take a mechanism like 3847's and put a climber on it and have all three. I think someONE will do it. But the chances (much less the probability) of three such robots making it onto one alliance (in eliminations) are so astronomically huge that I wouldn't even consider it a possibility. Now, using that model lets move on to teleop. I can't speculate as much here because this period of the game depends more on drivers, strategy, presence of defense, and other factors more than how your robot is built. I think your figure is pretty accurate (I think three robots could score all 45 discs in the alliance station) except that I don't think three 3rd level climbers could do it. Now all we have left is endgame. If you were to have three robots climb to the top level they would all need to climb on the outside of the pyramid (probably on the corners) which limits your options slightly. If you could have two or three robots up there then it wouldn't be a stretch to dump all six colored discs in the goal. So my conclusion is that 315 points isn't possible for an alliance to score. I think we will see some teams score 100+ points by themselves, but the structure of the competition doesn't allow three such robots to function to their full potential on the same alliance. Also, to answer the original question, I think that you will be able to win a regional with 50 points per match, but I don't think you will be able to go anywhere at St Louis without some improvement. I think 50 points is getting close to where to need to be but not enough to go all the way. |
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#35
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Re: 50 POINTS
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#36
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#37
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Re: 50 POINTS
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I'm curious to see what division depth will look like at champs and where these 50 point robots might wind up in seedings and alliance selections in St Louis. Climb time, defensive capabilities, autonomous modes, and ability to dump colored disks are all factors that will determine the overall contribution these robots might have at champs. Scouting will be crucial, especially with increased depth at a competition, to determine what robots are contributing the most points. While 50 points in the bag sounds nice, it may be a great defensive robot with a 10 point hang that makes a larger contribution to an alliance. |
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