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#1
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Re: FIRST Choice is Profoundly Flawed
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Last edited by PiltdownMan : 07-02-2013 at 14:55. Reason: sense/grammar |
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#2
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Re: FIRST Choice is Profoundly Flawed
I do think FC could work but needs work itself. I guess I should have stated that for us it is not economic hardship. We have been very lucky to substantial community support. We can buy what we want. It is the frustration with the dysfunction of the system that I am trying to address.
Last edited by PiltdownMan : 07-02-2013 at 15:06. |
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#3
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Re: FIRST Choice is Profoundly Flawed
One issue is the rookie teams are not going to know in Dec that they are going to need a compressor, camera, so on, and know that they only have a day or so to order. Maybe that stuff should be put back in the rookie kits even at the expense of not having them on First Choice.
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#4
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Re: FIRST Choice is Profoundly Flawed
I was thinking the same thing! Some teams need to realize that money IS a BIG factor for other teams.
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#5
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Re: FIRST Choice is Profoundly Flawed
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Am I defending the fact that FC doesn't seem to benefit the very teams that need the resources most? No. But I will say that waiting until 2 months after a store declares open season on their stock and then complaining there is nothing left that's edible is just plain silly. And I'm going to address the fact that money is a big factor. If you are planning on building a robot on just your KoP money grant you are doing it wrong. FIRST is not simply something we do 6 weeks out of the year. Fundraising and outreach are a year round thing. You see teams with these big corporate sponsors and lots of machining ability and we are all jealous. But you know what? They weren't just handed that. I suggest pinging Adam Heard, I know he and 973 worked their rear ends off for everything they have and it might be a good lesson in hard work paying dividends. |
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#6
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Re: FIRST Choice is Profoundly Flawed
A hundred times this. At least use the already existing threads if you want to voice your concerns. Don't teams have other things they should be doing right now other than complaining on here about FIRST Choice? Taylor wasn't being rude, he was asking a legitimate question.
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#7
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Re: FIRST Choice is Profoundly Flawed
I don't think it is that flawed.. What is flawed is many folks understanding of what FIRST Choice really is... I so much enjoy a kickoff without the crate of stuff we won't use. I know this is an issue for more veteran teams, but I still have buckets of old drill motors (and cases), FP transmissions, etc... I am glad that I don't receive this anymore and that stuff like it end up on FC for another team to use.
I did appreciate the FC items we picked up this year... the new right angle drill, multimeter, extra C-Rio, compressor, etc... I thought it worked pretty well. Anyone want to exchange 14 plastic FP transmissions for ... well... anything? |
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#8
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Re: FIRST Choice is Profoundly Flawed
I appreciate the feedback. We too receive lots of stuff we don't need. I am not sure what the fix for that is. Unfortunately, much of what is moved to FC is exactly the stuff I would want year in and year out. I am always going to need controllers and so on.
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#9
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Re: FIRST Choice is Profoundly Flawed
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I agree there are flaws but I'd rather have the option for some free stuff even if it seems worthless, you never know when you'll need that left handed screw driver, than the other option of FIRST turning it away. Bottom line this stuff is donated for free. I'll take whatever I can get. |
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#10
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Re: FIRST Choice is Profoundly Flawed
Put in my two cents or avoid beating the dead horse... putting in my two cents wins.
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Second, as a student team member who has witnessed the growth of FC, I think this year's use of the system is against the spirit of FIRST. Until this year, FC struck me as a nice way to add a few minor parts/tools (the 2011 system was easy to understand and functional). But this year, it became a race to see who could win big and who would end up with the leftover couplings. The teams who won big see no problem with the system that's given them 9 Talons (each of Clarkson's teams) or 2 Classmates or a new cRIO or compressor (or some combination of the lot). And indeed, even if I got one of those items out of FC, I wouldn't be so disillusioned by the system. FIRST is supposed to be for the student team members. No ifs, ands, or buts about it. How many threads have we seen complaining about robots that were clearly built by the mentors? The students should be the ones designing, building, and testing a robot (IMHO), and this includes selecting parts to go into a robot/team. And yet here we have a system that forces the mentors to do the selection and ordering of parts in a crazy race-for-the-computer during the day while many of them are working (for the first round, at least). By the time our school day ended and we were able to gather the team's student leadership to complete the order with our mentor, a mere three hours after FC opened, all of the parts we desired most were gone - compressor, battery, cRIO, classmate, even the multimeter (if I remember correctly). We ended up with a decent haul including a few window motors, some tools we've put to good use this build season, and a battery mount we won't use in this year's design, but the fact remains that we're still using a compressor, cRIO, and Classmate that have been with the team at least as long as I have (pretty sure the first year of the Classmate was my first year also) and running on three working batteries. It's not that we can't work around this (our cRIO still works fine, even after a few coatings of sawdust from our old digs, our programmer brings his laptop for us to work off, and we could in theory order more batteries), it would just be better to know that these items were going to the teams that needed them the most or at least in a more even distribution. And for the second cycle of FIRST Choice, the entirety of my team's leadership was on a bus headed home from kickoff. Even less useful stuff was available by the time we were able to get to a computer, which led to us ordering useless items to use up our credits as we'd be paying for the shipping anyway. I'm in favor of the draft system, and I know a few programmers who might be up for writing it. There needs to be some way to bring more balance to FIRST Choice. |
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#11
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Re: FIRST Choice is Profoundly Flawed
I would agree that there are may things that I would prefer to see in the KOP, at least for rookies. There is a noticeable lack of pneumatics in the rookie KOP, which if your team didn't realize you need early in the season, you have to buy everything to get that subsystem working yourself.
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#12
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Re: FIRST Choice is Profoundly Flawed
Is FIRST Choice perfect? No. Is FIRST Choice flawed? potentially. What are we accomplishing by sitting here arguing over it? I'm sure AndyMark and FIRST would LOVE to hear feedback on the system, specifically suggestions on how to improve it! We can have constructive discussion here, but let's not turn this into a thread bashing the neat concept that is FIRST Choice.
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#13
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Re: FIRST Choice is Profoundly Flawed
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Secondly, our team has the same problems as yours but to solve it we show the FC page to all student subteam leaders before the order day. Then with their subteams they pick out items that they might want and put them in a spreadsheet. We review eachother's choices to make sure that multiple teams are not requesting the same item, and if they are we place it higher on the list. Then the finalized list is given to the head mentor who places the order basically as soon as FC opens. It is by no means perfect, but I think that we do a good job of maximizing student involvement while not sacrificing too much from FC. I agree that the points pricing needs reconsideration and there should be a limit on the maximum quantity of items (like talons). No offense to 4124 and 229, I applaud your use of the system and how well you work together. Please check out ANY of our team's robots, you will quickly see that they are student built. You could hear the gears of last years shooter over the CMP webcast ![]() |
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#14
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Re: FIRST Choice is Profoundly Flawed
Let's please not turn a thread about FIRST Choice into a debate about Student Built/Mentor Built robots. We already have multiple discussions about that elsewhere.
FIRST Choice is not a perfect system. The best way to improve the system would probably be to adjust the points system. We can all agree that FIRST Choice needs to be balanced, to be more "fair"; however arguing with one another about just how "fair" it is right now is not the way to fix it. Instead of arguing; how about we remember that the people behind the screens are in fact people, with feelings, trying to do what they believe is best for the program. Instead of fighting with one another; let's try to come up with an agreeable fix to the system, and send it to FIRST HQ or AndyMark. |
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#15
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Re: FIRST Choice is Profoundly Flawed
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@zzzag: I point you to the mission statement at http://www.usfirst.org/aboutus/vision and ask you to show me one piece of FIRST literature, web-based or in print, that says that FIRST is all about the students. I could go off into a rant about what I see as the real motive behind the "mentor-built robots" threads, but that would serve no purpose. Instead, I am going to suggest that a mod split off the posts and portions of posts beating the glue-that-was-a-horse for separate discussion, and return to discussion of how to make FC better. If I was to make FC better, I'd start by seeing if I could get more of high-value items. Higher supply means more teams can get more of those items. Second, I'd see what didn't distribute well the previous year--that stuff would go down to really cheap, really quickly. Then I'd start tackling the real problems. Price point, computer bugs, large orders, small credits. I'd actually start out by not changing the limits on quantity able to be bought, but credits available per round and number of rounds. Instead of having 100 points per round and 2 rounds, I'd make it so that only 25 new points were available each round, and have 8 rounds, of short duration (3 days to a week, 6 before build and 2 after, or something like that). But, if you didn't use all your points in a given round, they'd carry over into the next round. Between rounds, update quantities and possibly do some new items (say, if I had Talons one round, I might have remaining Talons and some 888s available in the next round). The last round is open until CMP. I'd also look at some resemblance of points to dollars as the baseline, followed by how many teams are likely to use something for a "fudge factor" to move the cost up or down. Talons go up a credit or so, snowblower motors down a credit, game pieces go way down but with a cap based on the number of FRC teams and the number of items (ideally, each team gets the same number if they want them). |
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