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#1
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Re: Apple Pi with an excellent Strategy
As long as they are touching the pyramid. Even then, a defending robot can be under the pyramid with them as long as the defender isn't touching the pyramid or their robot and still block their shots if it comes to that.
One advantage that the defending drivers have is that they are on that side of the field so they have a better line of sight. |
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#2
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Re: Apple Pi with an excellent Strategy
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#3
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Re: Apple Pi with an excellent Strategy
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Referee judgement calls (The 50 point Penalty for contact during a climb) may affect this. I am liking this game more and more. |
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#4
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Re: Apple Pi with an excellent Strategy
Is it 50 or is it just 30? I didn't think that it was a technical foul along with an automatic 30 point climb, I may be wrong though.
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#5
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Re: Apple Pi with an excellent Strategy
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#6
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Re: Apple Pi with an excellent Strategy
We plan to also add a climber to the final robot (at least 10 point hang, but
possibly a 30 point one) Yeah, floor pickup on this robot wasn't that good, so we didn't bother using it most of the time. But you might have noticed the harvester flopping up and down though; it wasn't staying up . Hopfully the final harvester will be betterThe autonomous code is obviously going to be improved, and hopefully we'll be able to pull off 5 high goals for a 30 point autonomous. The autonomous was kinda buggy at Suffield Shakedown; the first shot was usually weak and the robot had to be rebooted every round in order for autonomous to even run. I couldn't fix that between matches because deploying new code just wouldn't work, so we we were stuck with a somewhat buggy autonomous (it's fixed now) |
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#7
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Re: Apple Pi with an excellent Strategy
so the "strategy" is to play the game the way it was designed?
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#8
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Re: Apple Pi with an excellent Strategy
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So, translation: If you brush an opponent contacting their pyramid, the best you can expect is 3 points for them. If it's obviously intentional (purposeful) or it moves them significantly (consequential), 20 points for them instead. If they are also trying a climb, 30-60 points depending on which level they end up at. (That's the penalty plus whatever climb points they get.) Shorter translation: Do you REALLY want to even THINK about defending an opponent who is in contact with their pyramid, or could be at a second's notice? And if you do, then think a few times. Please note that this is not necessarily a "use of discs to aid or inhibit a climb" situation, so any G16 penalties will be in addition to any G30 penalties assessed. |
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#9
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Re: Apple Pi with an excellent Strategy
Impressive run in that video. Obviously I think they will get a little more harassed racing across the field if they continue to put up frisbee points like that, but it's definitely hard to defend at either end.
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#10
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Re: Apple Pi with an excellent Strategy
Our (1058) strategy is very similar, except we have a 23" wide intake so we can pick up two side-by-side frisbees. This allows us to start with 2 at the back of the pyramid, pull up, pick up the 2 under the pyramid, pull up, shoot 4, pull up again, pick up the 2 in front of the pyramid, back up to the pyramid, and fire those two. Our shooter is built to be rapid-fire, so if all goes perfectly, we have a 36 point auton.
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#11
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Re: Apple Pi with an excellent Strategy
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#12
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Re: Apple Pi with an excellent Strategy
Yeah, the problem with it is that we have to fit our electronics in nonexistent space, haha. If you wanted to pick up the 2 under the pyramid in auton, what you could do is start at the side of the pyramid facing in. Then, you could drive in, pick up the two, turn 90 degrees, and fire them.
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#13
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Re: Apple Pi with an excellent Strategy
This is awesome. This is the exact gameplan we are going with. We only get 3-4 cycles of 3. 18 in auto and a 10 point hang at the end.
At home with no defense we are avg. 50-60 points in an match. Hopefully we can come near that in a competition setting. |
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#14
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Re: Apple Pi with an excellent Strategy
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