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Unread 18-02-2013, 22:30
jar24 jar24 is offline
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Final hours

Since Bag N' Tag is just a few hours away, how are all the teams out there handling it? anyone having to make drastic changes with there extra 6 hours or tomorrow?
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Unread 18-02-2013, 22:44
Andrew Lawrence
 
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Re: Final hours

Bag and Tag isn't until Midnight on Tuesday. There is still time.
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Unread 18-02-2013, 22:45
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Re: Final hours

Yeah. Don't scare us like that.
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Unread 18-02-2013, 22:51
jar24 jar24 is offline
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Re: Final hours

Bag N' tag is tomorrow night for a lot of teams in my time zone, you guys are on the other side of the country lol
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Unread 18-02-2013, 22:57
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Re: Final hours

Well, it seems as though our climbinging mechanism isn't working as it should. We may end up making a frisbee launcher with the remaining time...
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Unread 18-02-2013, 22:58
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Re: Final hours

Our kids kicked butt today, so at this point the list is fairly short. We need to mount the hanger, get the bumpers polished off, touch up the paint, clean up the pneumatics (and probably adjust it for weight distribution).
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Unread 18-02-2013, 23:01
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Re: Final hours

cool, our team just has to mount our bumpers and the guards to keep the Frisbee's out of our robot then we are done, we are planning on practicing most of tomorrow before we bag.
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Unread 18-02-2013, 23:11
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Re: Final hours

I'm curious if any teams are staying up and waiting to tie the bag at 11:59 just for funsies? Any plans?
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Unread 18-02-2013, 23:13
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Re: Final hours

Quote:
Originally Posted by Unicorns View Post
I'm curious if any teams are staying up and waiting to tie the bag at 11:59 just for funsies? Any plans?
We're just planning on staying until our competition bot is assembled and bagged. then we're going to go home and come back wednesday to work on tuning our practice bot and practicing.
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Unread 18-02-2013, 23:14
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Re: Final hours

We're actually mechanically done, with just some tweaks on the programming side that don't really require the robot. Due to how things work on the team, the robot's now residing at a mentor's garage to be bagged tomorrow. It'll stay there until Lone Star, where we'll load up the new code, slap on the signs, and start hitting the field and filler line on Thursday morning.

It's a bit of a change from previous years where we had a bit of a laundry list of things that had to get done on Thursday morning before we even got inspected.
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Unread 18-02-2013, 23:20
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Re: Final hours

Quote:
Originally Posted by Billfred View Post
Our kids kicked butt today, so at this point the list is fairly short. We need to mount the hanger, get the bumpers polished off, touch up the paint, clean up the pneumatics (and probably adjust it for weight distribution).
I wish we polished our bumpers.
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Unread 18-02-2013, 23:20
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Re: Final hours

Make sure you have your belaying points installed, even if you have no intention to climb.

If you're feeling ambitious, like everything is handled already , consider a way to keep from rolling on top of frisbees on the floor. The upside down ones can ruin your driving AND if you are carrying four already, pushing another one along the floor can give your opponents some undeserved points. Yes, you can avoid penalty by shooting one off into nowhere, but wouldn't a cowcatcher thingie be useful? It's not like there are any big bumps to go over.
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Unread 18-02-2013, 23:21
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Re: Final hours

3 of our 5 sub-systems are getting re-made/re-designed tomorrow morning. Should be a fun day!
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Unread 18-02-2013, 23:36
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Re: Final hours

Our team had a drastic measure. We have to totally rebuild the shooting platform. Our shooter mechanism wasn't working well at all. We are switching wheels and remounting a lot of things.

We have a lot to do.... .
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Unread 18-02-2013, 23:59
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Re: Final hours

Not a whole lot to be done here. Mostly just programming the Autonomous and driver trials. Oh, and Spirit subteam is busy making skirts for everyone. 8) Animation needs to make adhesive vinyls for side shields. Team Integration is taking a well-deserved break after pneumatics headaches.
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