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#1
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Re: NI 9472 Module No Lights Please Help
Good news.
I hope your robot is almost ready for bagging. ![]() |
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#2
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Re: NI 9472 Module No Lights Please Help
Yes it was. And we are bagged and all the students have gone home.
But we ran into an interesting situation after we thought that we solved our problem. We actually had to set a value of the solenoid in the begin with a Solenoid Set VI. We didn't see that spelled out anywhere, but the "white arrow" (I tell the kids that's happy code) was displayed and with that code deployed we could repeatedly fire our shooter and grab for the end game. Both use double SMC Solenoids. Without the initial set, we could not consistently make either double solenoid reverse. Maybe this is spelled out somewhere but we missed that memo. Thanks for all your help and I hope your bag day is going well. |
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#3
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Re: NI 9472 Module No Lights Please Help
Yea, we do have to set an initial position with the double solenoids, since they stay in the last place they were left.
We still have a full room with 2 hours remaining. We'll start padding potential bag snags and wrapping it up around 11:30. I'll be glad to relax for a day or two. |
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