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#136
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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I also Game Announce and was considering referring to Frisbees leaving the field as souvenirs. Have you tried to order Frisbees from AndyMark lately? |
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#137
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
One idea might be to impose a penalty if a disc thrown by a human player leaves the field. It might encourage more care by the human players, and still give teams an opportunity to throw discs onto the field (not necessarily into the goals) in order to feed their robots.
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#138
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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#139
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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Just wait for that first 20 point technical and 30 points climb penalty as you leave your loading zone and hit a robot touching its pyramid. |
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#140
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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Safety does come first. This rule change is still a MAJOR shift in the game and the stragerty that teams made decissions about during the entire build season. There should be another game change to re-balance the stragtery of this rule change, weather it be a reduction in climbing points (10, 20, 25), changing 45 white disk to 40 with the extra ten discs starting on the floor, or some other means or a combination of these or other ideas. A pently for errand disks will be nearly impossible for the refs to track as they will be wondering what HP or robot made that shot. Another game change is needed so this rule change that has happen will have minimum impact for all of this years teams. |
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#141
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
A couple of thoughts from this thread. (no 3)
The issue seems to be the barrage of Frisbee coming from HPs not from overpowered robot shooters. How many complaints would there be if you added that the robots couldn't shoot Frisbees? They change the rules again to make it "more fair". Another 10 pages of complaints of how they ruined the game for some team. I think I am suffering from post lock up day withdrawals. Wait, we have a practice bot to build. Never mind. |
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#142
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
I might as well weigh in...
I don't have a problem with a rule change for the sake of safety. I'm not even all that bothered that the GDC didn't anticipate the problem. My problem is that their solution needlessly changed the strategic analysis of the game. I came into this thread late, but reading through the posts, it seems that most people don't disagree that a rule change was needed. They are just outraged at the unfairness of the actual change. It didn't need to be this way. With just a little thought, a rule change could have been made which would have satisfied nearly everyone, because it would have left the strategy of the game intact (nearly). The best ones I've seen suggested are to either start with more disks on the floor, or to have referees toss out a handful of them at each side of the field (or the centerline) with 30 seconds left in the match. The idea I like best would be: "everybody wins" -increase the number of disks on the centerline at the start from 2 to 8 -drop eight more on the centerline (four on each side) with 30 seconds left. -ban all throwing of disks (not just white ones). If hard thrown disks are a safety hazard, it doesn't what color they are. This restores the stragic balance by making everyone happy, climber/dumpers and floor pickup robots. "everybody looses" As an alternative, only allow colored disks to count as scored if they are shot into the pyramid goals, not dumped. That would restore the strategic balance between floor pickup and climber/dumpers. Teams who just climb without dumping and those who only load from the feeder stations are unaffected, and floor pick-up'ers and dumpers both loose scoring potential which is roughly equal. Last edited by ToddF : 02-20-2013 at 03:43 PM. |
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#143
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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#144
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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Where's the GP in that? I liked the idea of adding more discs on the field in the beginning though. That would certainly help a bit. |
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#145
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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Game designers have to deal with this problem a lot. They listen to their player communities to see what kind of actions are over powered or under powered and make corresponding changes to keep the intent of the game. The GCD has changed a vital action and the intent of the game has changed (Hanging is more important than the Frisbees in the end game). Just like the game industry, the other corresponding actions should be nerfed or buffed. If you are interested in game mechanics, take a look at this wikipedia article http://en.wikipedia.org/wiki/Balance_(game_design) Note: the GDC stands for Game Design Committee. I think it would be appropriate for them to at least know some of the theory behind game design and act upon it. IMHO, the Frisbee doesn't decide how dangerous it is based on its color or if a robot or human threw it. A penalty should be assessed for errant shots. Food for thought: Baseball is an inherently dangerous activity to watch and yet the games hasn't changed. Robots hurtling frisbees and climbing is inherently dangerous too! |
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#146
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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The GDC made the right move, just 6 weeks too late. |
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#147
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
This is disappointing. It isn’t so much about the game as it is the inspiration. We are here to show students just how awesome it is to be a scientist or an engineer, and encourage them to pursue it as a career. A critical part of the process is clearly identifying the problem (pink spends the entire kick-off day analyzing the game), and then finding the best solution for that specific problem. Yes it is fun to win, but it doesn’t compare to the rush that you feel when you see the problem conquered – and know that it was your brain that helped conquer it. That feedback is wonderfully motivating, and makes it easy to wake up for work in the morning. This changes the problem and it kind of takes away some of the payoff.
Still, I understand that we have to be reasonably safe, and I’ll bet the GDC dislikes the change as much as we do. And in the grand scheme of things, this is probably one of those “FIRST world problem” memes . We will just man-up and do the best we can. Who knows, maybe we will rise to the occasion and play even better. |
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#148
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
To some extent, FIRST is simulated life. In life, sometimes the rules change, even when you don't want them to and were told they wouldn't.
Adapt, survive, get over it. I think they made a good call, here, and can't be too judgmental about their not foreseeing the problem. |
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#149
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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In this case, one could consider FIRST to be your customer, and they tell you what they want, and you give them exactly that and not something else. You meet the requirements or you lose the "contract" (and probably your job). Maybe, for an example, a hypothetical deepwater drilling rig in the gulf explodes and causes a massive, highly publicized oil spill. New safety standards incoming, do all of your products hold up to this new scrutiny? Maybe you can't drill where you wanted to anymore, now what? This is the same thing, simply on a less... explosive... scale. |
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#150
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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I know this is upsetting but if you look at all the logistics FIRST has to deal with, this is the clear only choice they had. Last edited by dag0620 : 02-20-2013 at 06:02 PM. |
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