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#1
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Re: Is Bag and Tag Necessary?
FIRST is trying to mirror real life situations. If you have a deadline, you work to complete by the deadline, and find ways to work around it (practice robots). This ties into the whole "there are two types of underprivileged teams; the ones who whine about being underprivileged and the ones that work to become privileged". Bag and tag is an integral part of FIRST. It will always be around.
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#2
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Re: Is Bag and Tag Necessary?
smart/modular design doesn't hurt-
We designed about 80% of our robot into one device (the last 20% being the drivetrain). Total weight of said device: 27.8 pounds. The only thing we bagged this year was a drivetrain and a bit of a frame, we have a few more weeks to perfect everything else. No practice robot needed (although we did build half of a second frame that we mounted to a wooden drive with no motors) |
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#3
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Re: Is Bag and Tag Necessary?
This. Our shooter can come off by loosening two brackets. Although we didn't really plan for modular design, the ability to take off the shooter (weighing 12 lbs) helps considerably. If you want to practice with say, a shooter and you don't have the funds for a full second robot, being able to withhold the major part and place it on say, a kitbot can bring you pretty close to a practice bot in results.
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#4
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Re: Is Bag and Tag Necessary?
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#5
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Re: Is Bag and Tag Necessary?
If they get rid of "stop build" day, I'm never signing up for another event before week 4. Nor will I do much beyond prototyping until I see how the game plays out and what designs other teams have come up with.
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#6
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Re: Is Bag and Tag Necessary?
This.
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#7
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Re: Is Bag and Tag Necessary?
I think to summarize what Akash and Lil Lavery are saying, in the current system, Stop Build Day is the end of the design process for good/mediocore teams and a definite design freeze for even the very best.
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#8
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Re: Is Bag and Tag Necessary?
One of the things that we have improved on this year is upping our driver training. As the operator last year, the drive team basically drove on bag and tag night, then drove at the regional (Orlando).
For this reason, it is essential for us to be building a second robot, so that we can continue to train our drivers. |
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#9
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Re: Is Bag and Tag Necessary?
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#10
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Re: Is Bag and Tag Necessary?
That's not what I was saying. Please do not attempt to put words in my mouth.
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#11
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Re: Is Bag and Tag Necessary?
Same actually, no offense.
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#12
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Re: Is Bag and Tag Necessary?
Quote:
Please accept my apologies, I did not intend to offend. I should have said "after reading Lavery's and Akash's post, I think." Again, I'm really sorry. I would edit/delete my post but Chief Delphi has that pesky limit on shutting down the edit button. I maintain my position though. For the very best teams, bag day is the point where no major design changes can be made (except for Pink). The design is, within reason, "locked in" but subject to any numbers of tweaks and improvements. To a team on the level of my team, bag day is when the design process has to end as we have no practice bot and as I described in an earlier post, limited resources post-season. Would making one bring us to a new level? Yes. Can we make one? Maybe. Hopefully next year we will take on that challenge. |
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#13
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Re: Is Bag and Tag Necessary?
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#14
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Re: Is Bag and Tag Necessary?
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On topic: I think the strongest argument for the defined build season is Parkinson's Law: "Work expands so as to fill the time available for it's completion." If there was no build season we would all be frantically working on our robots until 4AM on Thursday, and then everyone would be overtired and cranky and nobody would have any fun at the competition. If nobody is having fun, chances are pretty good no one is getting inspired either. |
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#15
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Re: Is Bag and Tag Necessary?
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They were a pretty awesome team. Here's their robot from last year: https://dl.dropbox.com/u/27736599/FR...s/IMG_0571.JPG |
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