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#1
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Re: Slow Climbers + Fast Pyramid Shooters
No we just realize its allot harder to shoot discs in the goal then "dump" them in. I'd rather be guaranteed 20 points from a dumper than a 10% chance at making 1 out of 6...
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#2
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Re: Slow Climbers + Fast Pyramid Shooters
Although I understand where you are coming from, I think you will be surprised at what a low-power shot at point blank range can do for accuracy on top of that tower.
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#3
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Re: Slow Climbers + Fast Pyramid Shooters
I think it's more that we just haven't seen it. My team shoots from about 74" off the ground and can get really close to the tower. We're hoping to be able to test pyramid shots before our first event. So far we have seen little to no video of teams making pyramid shots from the ground.
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#4
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Re: Slow Climbers + Fast Pyramid Shooters
No question if their is a robot that can go up for 30 and that is all they do and they do it each time. They should be drafted. If they can get 50 I will say it right now. I WILL DRAFT YOU.
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#5
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Re: Slow Climbers + Fast Pyramid Shooters
I think the bigger assumption in that statement is "do it each time". Fast (sub 1 minute) and consistent 30+ point climbers are more than likely going to be rare. So there may be teams that are hesitant to draft a team if they only make it up 50-75% of their matches. This would leave potential big points for the later alliances.
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#6
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Re: Slow Climbers + Fast Pyramid Shooters
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You will draft a team that, by climbing, interferes with you or your partners ability to score and, consequently, are willing to score fewer points as an alliance than you might otherwise? If an event has 2+ shooters of equal caliber, but few 30+ point climbers, there's merit in drafting the climber even if they lower your overall possible score if, by doing so, you reduce the overall possible score of any other combination of robots. That's a pretty specific set of circumstances, though, and I'm more interested in learning about how people think these situations might play out during qualification matches. Last edited by Madison : 21-02-2013 at 15:52. |
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#7
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Re: Slow Climbers + Fast Pyramid Shooters
For most low profile pyramid shooters, there are about 3 robot widths across the pyramid. As long as your teammates climb on the sides, or even the back (side closest to you) there should be at least one spot to shoot from along the back of the pyramid.
The real problem comes up in a few situations: 1. Multiple teammates trying to climb the pyramid. In this case, our bot would have to take "the long route" around the pyramid and shoot from the front rather than from the back. 2. Dead robots. Bots that die on the ground aren't a problem for most because they can be pushed, but bots that die in a position where the pyramid keeps you from being able to push them out of the way (like a bot extended to climb from the inside) could cause a similar issue to those above. For us (in qualifications), we would still likely opt for a 30 point (or 20) climber partner than nothing at all. It will slow our shot time down, but we have the ability to score from any side of the pyramid. For elims, Our first pick will hopefully be a robot of similar caliber to ours. (Good disk scoring, auton, quick 10/20 point climber) But for a third pick, I would want a bot that plays defense rather than a bot that climbs the entire match. (we think we have some ideas how a defense bot could do more damage than 30 points) Also, the third pick is a very valuable asset in stopping any full court shooting bots. All that being said: If you are an (inside) climber only bot, you better practice climbing on the sides of the pyramid. |
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#8
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Re: Slow Climbers + Fast Pyramid Shooters
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However, I recognize this may not be the case for all teams, especially those who did optimize for shooting from a particular spot near the pyramid where a climber might interfere with their positioning. In such a case I would probably defer to our scouting data and give priority to the team that is most likely to score more points with their given function. Last edited by Kristian Calhoun : 21-02-2013 at 16:13. |
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#9
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Re: Slow Climbers + Fast Pyramid Shooters
I think during qualifications, scouting will be extremely important on how you approach this question. Scouting will tell the team members which person has scored the most points previously and how consistently they were. Whoever has the best record should get the priority on the pyramid.
If you simply listen to the people on each team, they will all tell you they can score 100 points and that their robot is the greatest thing since sliced bread. If you can produce your scout sheet and show that you know that they are greatly exagerrrating, it greatly improves your negotiations. I would also think that any shooter worth its salt will have at least a couple positions it can shoot from. |
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#10
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Re: Slow Climbers + Fast Pyramid Shooters
We tried shooting at the pyramid goal on a practice field and made 3 out of 4 a couple of times with little effort. So I believe shooting them in is very viable which I would not have believed had I not seen it.
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#11
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Re: Slow Climbers + Fast Pyramid Shooters
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Also how many teams designed their shooter to shoot at such a high angle? I know we didn't.... Last edited by EricLeifermann : 21-02-2013 at 21:56. |
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#12
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Re: Slow Climbers + Fast Pyramid Shooters
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Then again, we're designed specifically short-range and can run our shooter at any angle, so YMMV. |
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#13
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Re: Slow Climbers + Fast Pyramid Shooters
Our shooter is attached directly to our climbing arm, so we can actually shoot 90° from the floor.
More to Madison's point (What time is it?), the tricky bit will be if you are a 4/5 seed and can shoot from a number of positions, but have to pick from a field of potentially limited shooters (shooters that require a certain position) and a compatible climber. Assuming there is still a 30/50 point climber left (that takes the full 2 minutes), which do you pick first? I assume the climber first, and hope for a shooter on the way back, but how can you be sure your 2nd pick is compatible with your first? Alliance selections are going to be /very/ interesting this year. Last year, 1st pick was a good scorer, and 2nd pick was usually a triple balance partner, D bot, or an ok scorer. This year, there are many more things to consider. It will very much be a game of shooters vs climbers for the top seeds, and it entirely depends on the overall regional's capabilities. |
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