|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#16
|
||||
|
||||
|
Re: optimal alliance?
Quote:
|
|
#17
|
||||
|
||||
|
Re: optimal alliance?
My predictions of a winning regional alliance(differs per regional):
1st Bot: 3-7 Disk Autonomous Consistent Shooter from the Pyramid 30 Point Climb 2nd Bot: 3 Disk Autonomous Consistent Shooter from the Pyramid 10 Point Fast Climb 3rd Bot: Preferably Autonomous if even 2 point goals Defensive 10 Point Fast Climb For Championships: 1st Bot: 5-7 Disk Autonomous Full Court Shooter 50 Point Climb and Colored Frisbee Dump 2nd Bot: 3 Autonomous Floor Pickup Shoots from Pyramid Accurately 30 Point Climb 3rd Bot: Defensive Can Shoot Frisbee to feed(Doesn't have to be accurate) 3 Disk Autonomous from the sides of the Pyramid 10 Point Fast Climb Note for 1st and 2nd bots at least one probably has to be a corner climber to make sure their is enough room for both robots. It could be done with two side climbers but still. Last edited by Rangel : 20-02-2013 at 15:36. Reason: Take Up Less Space |
|
#18
|
||||
|
||||
|
Re: optimal alliance?
Quote:
If I'm at a small regional and I am robot #1, I'd take robot #2 every single time over robot #3. |
|
#19
|
||||
|
||||
|
Re: optimal alliance?
I think during regionals this would be the best alliance
1. Small bot under 30" Fast, to get around defenders quickly excellent from pyramid in high Can climb for 30 3 disc auto 2. Good shooter in high or middle Can hang for 10 Floor pick up shoots from the corners of the pyramid 3-5 disc auto 3. Tall bot Blocks feeder shooters Can shoot, but not as reliable as other 2 2-3 disc auto Last edited by Normtheman : 20-02-2013 at 16:55. |
|
#20
|
|||
|
|||
|
Re: optimal alliance?
Hey mate, you may wanna check autocorrect in the future.
![]() Hint: It's spelled D-i-s-c. |
|
#21
|
||||
|
||||
|
Re: optimal alliance?
Quote:
|
|
#22
|
||||
|
||||
|
Re: optimal alliance?
Yea, was just typing fast going between CD and english essay.
|
|
#23
|
||||
|
||||
|
Re: optimal alliance?
The irony lol
|
|
#24
|
|||
|
|||
|
Re: optimal alliance?
Did all of them lay flat against the bottom of the tray? Did any stack on each other? Because basically if it isn't perfect it doesn't count. Too much risk, too unreliable.
|
|
#25
|
|||||
|
|||||
|
Re: optimal alliance?
Viability can be debated a bit, but you should be able to get 3 30 point climbers to function on the same allianice if they were all corner climbers that used the outside of the pyramid...or, two from the outside, 1 from the inside, actually. So, basically, depending on the robots, it's possible.
3*30 [90 points] for the climbs + 5*6 [30 points] if they can collectively dump all 6 colored discs in the process That's 120 points without factoring any shooting or autonomous in, at all. 18*3 [54 points] for a perfect 3 robot autonomous (without any possible floor fed bonuses) +(3*3*12) [108 points] for an estimated 3 robots making 3 successful 12 point scoring trips each That's 162 points without factoring any climbing in, at all. Just looking at that in a vacuum, yes, accurate 3 point shooters would beat 30 point climbers (plus dumpers). Games aren't played in a vacuum, though. Ironically enough, I actually think this year's game falls more in line with a basketball team dynamic than last years: Center - defense and 30 point climbing/top goal dumping Forward - primary scorer and floor loader Guard - disc feeder/long distance shooter (now becomes a very valuable role after the recent rule change, especially if partnered with a great floor loader) And, just like basketball, mixing and matching various 3 position combinations (not to mention offensive/defensive focus) makes for some crazy dynamics and interesting matchups. As a team strategist, I'm giddy at the possibilities this game opens up. Bring on the competitions! |
|
#26
|
||||
|
||||
|
Re: optimal alliance?
I'm seeing some wishes for defensive/thirty point climb robots. I considered this as well, but truthfully, I'm not sure that's the best thing. Wouldn't it make sense for a defender to defend for as much of the match as possible? Especially against teams that shoot basically continuously.
In a related note to all of this, the fastest thirty point climb I've yet seen is 45 seconds. Can anyone beat that with any robot? A defensive robot that can make it to level three in less than thirty seconds is a force to be reckoned with in my estimation. |
|
#27
|
|||||
|
|||||
|
Re: optimal alliance?
Quote:
And our robot's 30 point climb has been clocked in the 25-30 second range. ![]() |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|