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  #16   Spotlight this post!  
Unread 21-02-2013, 16:42
stuart2054 stuart2054 is offline
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Re: Slow Climbers + Fast Pyramid Shooters

Quote:
Originally Posted by EricLeifermann View Post
No we just realize its allot harder to shoot discs in the goal then "dump" them in. I'd rather be guaranteed 20 points from a dumper than a 10% chance at making 1 out of 6...
We tried shooting at the pyramid goal on a practice field and made 3 out of 4 a couple of times with little effort. So I believe shooting them in is very viable which I would not have believed had I not seen it.
  #17   Spotlight this post!  
Unread 21-02-2013, 16:48
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Re: Slow Climbers + Fast Pyramid Shooters

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Originally Posted by stuart2054 View Post
We tried shooting at the pyramid goal on a practice field and made 3 out of 4 a couple of times with little effort. So I believe shooting them in is very viable which I would not have believed had I not seen it.
Was defense being played on you?

Also how many teams designed their shooter to shoot at such a high angle? I know we didn't....
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Last edited by EricLeifermann : 21-02-2013 at 21:56.
  #18   Spotlight this post!  
Unread 21-02-2013, 17:11
Radical Pi Radical Pi is offline
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Re: Slow Climbers + Fast Pyramid Shooters

Quote:
Originally Posted by EricLeifermann View Post
Was defense being played on you?

Also how many teams designed their shooter to shoot at such a high angle? I now we didn't....
Our team also got a similar result, 3/4 reliably with just humans eyeballing the angles. I'm not sure if we got video of it. We're touching the pyramid while making the shots, so defense is a non-issue.

Then again, we're designed specifically short-range and can run our shooter at any angle, so YMMV.
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  #19   Spotlight this post!  
Unread 21-02-2013, 17:11
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Re: Slow Climbers + Fast Pyramid Shooters

Our shooter is attached directly to our climbing arm, so we can actually shoot 90° from the floor.

More to Madison's point (What time is it?), the tricky bit will be if you are a 4/5 seed and can shoot from a number of positions, but have to pick from a field of potentially limited shooters (shooters that require a certain position) and a compatible climber. Assuming there is still a 30/50 point climber left (that takes the full 2 minutes), which do you pick first? I assume the climber first, and hope for a shooter on the way back, but how can you be sure your 2nd pick is compatible with your first?

Alliance selections are going to be /very/ interesting this year.

Last year, 1st pick was a good scorer, and 2nd pick was usually a triple balance partner, D bot, or an ok scorer. This year, there are many more things to consider. It will very much be a game of shooters vs climbers for the top seeds, and it entirely depends on the overall regional's capabilities.
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  #20   Spotlight this post!  
Unread 21-02-2013, 17:21
RyanShoff RyanShoff is offline
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Re: Slow Climbers + Fast Pyramid Shooters

Quote:
Originally Posted by Madison View Post
the best I've seen so far may take 45 seconds.
I already posted this, but you must not have seen:
http://youtu.be/CAehs2zvgDU

4143 will be climbing and scoring 5 point goals in under 30 seconds. We weren't even trying for speed in the video. I'm sure there will be other similiar outside corner climbers.
  #21   Spotlight this post!  
Unread 21-02-2013, 21:36
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Re: Slow Climbers + Fast Pyramid Shooters

I think the important thing in qualifications is to actually have those discussions with your partners and make a plan before the match. If the teams treat each other as equals and are honest with each other, they should be able to reach an agreement on who should shoot and climb from where.
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