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Unread 23-02-2013, 14:57
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Re: Team Driven 1730 Reveal

What made you decide to orient the shooter sideways relative to the drivetrain?
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Unread 23-02-2013, 15:39
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Re: Team Driven 1730 Reveal

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Originally Posted by PVCpirate View Post
What made you decide to orient the shooter sideways relative to the drivetrain?
The sideways oriented shooter was inherent in this design. This design came as it's own concept as a whole robot instead of the typical sub-systems due to the nature of this concept.
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Unread 23-02-2013, 16:07
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Re: Team Driven 1730 Reveal

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Originally Posted by Chexposito View Post
The sideways oriented shooter was inherent in this design. This design came as it's own concept as a whole robot instead of the typical sub-systems due to the nature of this concept.
Also we were thinking of going straight on, but if you think of basketball, the defender moves side to side and the shooter moves side to side to avoid defense. We believed this potential could be a heavy defensive game, we decided to go side to side. Instead of having to back up, and realign, we would just get square with the goal, and if defense does show up we can move side to side to avoid the defense without having to realign with goal. Shooting whenever we have the chance.
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Unread 25-02-2013, 20:58
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Re: Team Driven 1730 Reveal

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Originally Posted by theawesome1730 View Post
  • custom designed, dual output AM SuperShifters with gearing for 4.5 and 18 FPS
This is spec for 6 inch wheels. We changed mid way through to 4 inch so our FPS drops to 2 1/3 in low gear and 12 in high gear
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Unread 25-02-2013, 21:03
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Re: Team Driven 1730 Reveal

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Originally Posted by theawesome1730 View Post
This is spec for 6 inch wheels. We changed mid way through to 4 inch so our FPS drops to 2 1/3 in low gear and 12 in high gear
That's one heck of a low gear...any particular reasoning behind this change?
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  #21   Spotlight this post!  
Unread 25-02-2013, 21:24
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Re: Team Driven 1730 Reveal

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Originally Posted by CalTran View Post
That's one heck of a low gear...any particular reasoning behind this change?
Wanted a higher torque, more "pushy" mode for fighting off defense and low speed z turning for aligning shots. Not to forget that 6 inch wheels were a bit too heavy as we are at 119.3 with 4 inch wheels
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Unread 25-02-2013, 23:56
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Re: Team Driven 1730 Reveal

Great looking robot! Can't wait to see you guys up at Fayetville should be a lot of fun!
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Unread 26-02-2013, 00:18
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Re: Team Driven 1730 Reveal

Quote:
Originally Posted by theawesome1730 View Post
Wanted a higher torque, more "pushy" mode for fighting off defense and low speed z turning for aligning shots. Not to forget that 6 inch wheels were a bit too heavy as we are at 119.3 with 4 inch wheels
I understand going to smaller wheels for weight, and lower speed for alignment, but lower gearing =/= more pushing power/torque in general. The amount of pushing power you have is directly related the the traction of your wheels. Once your wheels break free and start spinning on the carpet, it doesn't matter how low your gearing is, you can't increase your pushing power. For most FRC robots running 4 CIM drive at 150lbs (with battery and bumpers) and high grip wheels like the Andymark tread or blue nitrile roughtop from McMaster, this gearing limit is around 11-12 ft/s. At that speed, you will still spin your wheels on the carpet when you run up against a wall/another robot/etc., so gearing lower does not help your ability to push. Gearing faster than that, in general, will cause you to stall your motors before your wheels break loose. This is bad, and will blow breakers and overheat motors.

The exact gearing that this occurs at is dependent on the actual coefficient of friction of your wheels, the motors you're using in the gearboxes, and the total weight of your robot. This is why most teams that do 2 speed gearboxes run around 5-7 ft/s in low gear and 15-19 ft/s in high gear, giving them one traction-limited gear that will accelerate well and won't stall the motors in a pushing match, and one high-speed gear for getting around the field quickly.

The good news is that at 2.3 and 12 ft/s, both of your gears will probably be traction limited, so you're probably not at risk for stalling motors. They're fine speeds for driving around the field and for precise alignment. Just don't be fooled into thinking you get more pushing power out of the low gear. Unless your high gear stalls the motors before the wheels spin, they will both have the same amount of pushing power.
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Unread 26-02-2013, 13:06
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Re: Team Driven 1730 Reveal

I think what shocks me the most about your machine this year is the lack of 8020! What caused you guys to move away from that material this year?
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Unread 26-02-2013, 15:49
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Re: Team Driven 1730 Reveal

Quote:
Originally Posted by tanmaker View Post
I think what shocks me the most about your machine this year is the lack of 8020! What caused you guys to move away from that material this year?
Team Driven robots haven't had a lot of 8020 for the last few years (2010 was the last robot with a lot) It's heavy and unnecessary most of the time.
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Unread 26-02-2013, 18:08
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Re: Team Driven 1730 Reveal

Quote:
Originally Posted by tanmaker View Post
I think what shocks me the most about your machine this year is the lack of 8020! What caused you guys to move away from that material this year?
We haven't used 80/20 for the chassis since 2010. 2010 (rev 2) through 2013 have all been welded tube

Clint beat me to it.
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Unread 26-02-2013, 18:16
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Re: Team Driven 1730 Reveal

Quote:
Originally Posted by Nuttyman54 View Post
I understand going to smaller wheels for weight, and lower speed for alignment, but lower gearing =/= more pushing power/torque in general. The amount of pushing power you have is directly related the the traction of your wheels. Once your wheels break free and start spinning on the carpet, it doesn't matter how low your gearing is, you can't increase your pushing power. For most FRC robots running 4 CIM drive at 150lbs (with battery and bumpers) and high grip wheels like the Andymark tread or blue nitrile roughtop from McMaster, this gearing limit is around 11-12 ft/s. At that speed, you will still spin your wheels on the carpet when you run up against a wall/another robot/etc., so gearing lower does not help your ability to push. Gearing faster than that, in general, will cause you to stall your motors before your wheels break loose. This is bad, and will blow breakers and overheat motors.

The exact gearing that this occurs at is dependent on the actual coefficient of friction of your wheels, the motors you're using in the gearboxes, and the total weight of your robot. This is why most teams that do 2 speed gearboxes run around 5-7 ft/s in low gear and 15-19 ft/s in high gear, giving them one traction-limited gear that will accelerate well and won't stall the motors in a pushing match, and one high-speed gear for getting around the field quickly.

The good news is that at 2.3 and 12 ft/s, both of your gears will probably be traction limited, so you're probably not at risk for stalling motors. They're fine speeds for driving around the field and for precise alignment. Just don't be fooled into thinking you get more pushing power out of the low gear. Unless your high gear stalls the motors before the wheels spin, they will both have the same amount of pushing power.
Our coefficient of friction on the VEXpro wheels is 1.2 which is higher than most others and our weight full loaded will be around 175 meant around 150. I can't think right yet. I haven't recovered from build season. (putting weight in bumpers to use as a counterweight)
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Last edited by theawesome1730 : 26-02-2013 at 23:18.
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Unread 26-02-2013, 18:40
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Re: Team Driven 1730 Reveal

Quote:
Originally Posted by theawesome1730 View Post
Our coefficient of friction on the VEXpro wheels is 1.2 which is higher than most others and our weight full loaded will be around 175 (putting weight in bumpers to use as a counterweight)
You should look at the Q&A, specifically Q480:
Can weight be added to the bumpers as long as you stay under the 20 lbs limit?

No, BUMPERS must be constructed as outlined in [R24].
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Unread 26-02-2013, 19:49
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Re: Team Driven 1730 Reveal

I haven't seen the actual bumper construction but using Figure 4-4 (Bumper Cross Section) and the "1 in. limit for hard parts", you can add right at 14.5LBS to a otherwise "normal" set of bumpers simply be using 1"x1"x.125" steel angle iron (.8lbs per linear ft) on both the top and bottom of a full-perimeter set of bumpers.

While this might be considered playing in the grey area of the Question 480 response, it wouldn't seem to be in violation of R24 in any way I can see.

Further, by using .1875" or .25" angle iron you could increase your bumper weight even more!
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Unread 26-02-2013, 20:27
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Re: Team Driven 1730 Reveal

120 lbs robot + 13 lbs battery + 20 lbs bumper = 153 lbs.

Mike is right about the metal trim. There doesn't seem to be be any specs on what that trim must be, so using it to add or manage your weight should be perfectly legal, as long as your bumper assembly remains under 20 lbs. We considered doing it ourselves, but found a place to put the weight within the robot. I think the Q&A response refers to adding "weight" in the form of some ballast piece that is not part of the legal bumper construction.

Last edited by jspatz1 : 26-02-2013 at 21:11.
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