Go to Post Let's see some love for these fine people. Let's give it up for the refs. - Andy Baker [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 25-02-2013, 09:47
Jon Stratis's Avatar
Jon Stratis Jon Stratis is offline
Electrical/Programming Mentor
FRC #2177 (The Robettes)
Team Role: Mentor
 
Join Date: Feb 2007
Rookie Year: 2006
Location: Minnesota
Posts: 3,744
Jon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond repute
Re: Bumper Number

The GDC posted two rulings regarding circular robots on the Q&A:
https://frc-qa.usfirst.org/Question/203/questionlink
Quote:
A. For the purposes of [R22], a round FRAME PERIMETER will be treated as a series of infinite corners. As such, each corner would require at least 8 in. of BUMPER on each side. In the example of a circular FRAME PERIMETER, the entire FRAME PERIMETER would require BUMPERS.
And https://frc-qa.usfirst.org/Question/272/questionlink
Quote:
You're right, our apologies for the contradiction. Q203 has been refined. For the purposes of [R31], there are no corners.
In other words, for determining bumper coverage, a circular has an infinite number of corners. For determining team number placement, it has no corners.

As Don pointed out, this is using common sense. The intent of the rules is to have the bumpers be the first thing to contact in an impact, and for the numbers to be visible regardless of robot orientation. Of course circular robots are required to have bumpers all the way around, and of course they need numbers on them in a way that unambiguously shows the team number to any observer.
__________________
2007 - Present: Mentor, 2177 The Robettes
LRI: North Star 2012-2016; Lake Superior 2013-2014; MN State Tournament 2013-2014, 2016; Galileo 2016; Iowa 2017
2015: North Star Regional Volunteer of the Year
2016: Lake Superior WFFA
Reply With Quote
  #2   Spotlight this post!  
Unread 25-02-2013, 09:56
lorem3k's Avatar
lorem3k lorem3k is offline
1 + 1 = 0 (in Z/2Z)
AKA: Andy D.
FRC #1482 (Bishop Grandin Ghosts)
Team Role: Alumni
 
Join Date: Apr 2012
Rookie Year: 2011
Location: Calgary, AB
Posts: 165
lorem3k is a splendid one to beholdlorem3k is a splendid one to beholdlorem3k is a splendid one to beholdlorem3k is a splendid one to beholdlorem3k is a splendid one to beholdlorem3k is a splendid one to behold
Re: Bumper Number

Al,
Could you tell me where you saw this ruling? I wasn't aware if it, I was only speaking from a mathematical standpoint. Sorry for the confusion.

EDIT: Ninja'd. Thanks Jon.
__________________
Boo! Bishop Grandin High School / GM Canada / Tenaris
2013 Western Canada - Quarterfinalists (thanks 288/4719) / 2012 GTR West - Quarterfinalists (thanks 188/1075) / 2011 GTR East - Regional Winners (thanks 1114/1503)
Reply With Quote
  #3   Spotlight this post!  
Unread 27-02-2013, 20:54
Bill_B Bill_B is offline
You cannot not make a difference
FRC #2170
 
Join Date: Jan 2010
Rookie Year: 2004
Location: Connecticut
Posts: 1,099
Bill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond repute
Re: Bumper Number

Since you have a 4-digit team number, I don't see how having it appear twice on a side will cause confusion. If your team number were 43, for instance, appearing twice could make someone think they were looking at team 4343's machine.

I'm still waiting to see someone make a round or oval robot. I've seen hexagons in the past and an octagon this year. If we retain the perimeter limit to robot size, someone will eventually discover how to make the maximum area for a given perimeter. I'm also still trying to imagine a game which makes that area significant.
__________________
Nature's Fury FLL team 830 - F L eLements
FRC team 2170 - Titanium Tomahawks
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 18:42.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi