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#76
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Re: Shooting full-court: The uprising of the human-loader shooters
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#77
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I enjoy the fact that I spawned a lot of speculation by what I meant in the "taking advantage of the protected zone rule." But I'll make it simple. No robot will be able to get within 23" of the shooting part of our robot within the protected zone. Speculate away.
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#78
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Re: Shooting full-court: The uprising of the human-loader shooters
air pushers > slot loaded stationary disc shooters
All it takes is a waft of a strong breeze to throw the disc off just enough in its trajectory enough to be too high for a goal. Oh yea, I almost forgot. Air pushers can be made compact enough to fit on robots which can also drive under the pyramid. I suppose we'll see if any air pushing robots show up ![]() |
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#79
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Re: Shooting full-court: The uprising of the human-loader shooters
I'll wait until I see it happen, before I take your word for it. I figure it's possible, but I don't think I'll see one next weekend.
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#80
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Re: Shooting full-court: The uprising of the human-loader shooters
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#81
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Re: Shooting full-court: The uprising of the human-loader shooters
Something that some people seem to be missing is that it's only worth having one full court shooter per alliance. If you have two, then... the second one doesn't have a real job unless it has floor pickup or can play effective defense. During alliance selection, only one will be picked per alliance, and the other two may be dedicated to defense, floor pickup, and/or climbing. In essence, full court shooting only works for 1/3 of the teams. Same thing with climbing on the inside of the pyramid. Only one team per alliance can climb on the inside.
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#82
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Re: Shooting full-court: The uprising of the human-loader shooters
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#83
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Re: Shooting full-court: The uprising of the human-loader shooters
Only one is protected though, the other alliance will definitely stop the one that they can just bash into....
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#84
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Re: Shooting full-court: The uprising of the human-loader shooters
Thats fine, then they are wasting their time on that robot while the other robot is free to shoot. Are you really going to send 2 robots to play defense?
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#85
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Re: Shooting full-court: The uprising of the human-loader shooters
If there are 2 possible full court shooters, yes. Send both of the weaker offensive robots out to play defense and you leave yourself with only 1 robot that you have to beat to score.
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#86
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Re: Shooting full-court: The uprising of the human-loader shooters
If there are 2 potential full court shooters, yes. Send both of the weaker offensive robots to go play defense and you free yourself up to take the last 'bot one on one and score.
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#87
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Re: Shooting full-court: The uprising of the human-loader shooters
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If so, my blocking robot can tire out your human player by swapping to the other robot as soon as he sees them trying to move frisbess over there. |
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#88
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Re: Shooting full-court: The uprising of the human-loader shooters
Amidst all the talk about full court shooters, how to defend against them, and how to counter that defense, I have also seen people mentioning that these shooters are quite powerful. On another thread, it was mentioned that a shooter could dent drywall significantly at 20 feet away, and that catching one at 75 feet stung somebody's hands.
Are any of you worried that your shooter could be so powerful that the Frisbee will contact the chains during the game and simply bounce back out, especially once they start swinging? |
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#89
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Re: Shooting full-court: The uprising of the human-loader shooters
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#90
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Re: Shooting full-court: The uprising of the human-loader shooters
So, what full court shooters can we watch during week 1?
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