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#91
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The same logic as those teams that are shooting from the pyramid are using is going to have to be applied to those shooting full court. The shots will have to be tuned down do that they float into the goal. Plain and simple.
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#92
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Out machine is full-court the only difference is we haven't finished making our loader so that we don't have to turn back to the feeder each time we want to get more frisbees. So we won't be as efficient at it as teams like 180 would be.
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#93
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Re: Shooting full-court: The uprising of the human-loader shooters
3015 and 1559 were experimenting with it at the Rochester Rally so I expect them to employ this strategy @ FLR as well. I would not be surprised if 1507 did it as well as they fire the disc at 85 mph out of their shoot so they should easily make it to the other side.
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#94
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Re: Shooting full-court: The uprising of the human-loader shooters
If I may be so bold to predict (and pardon any repetition from a previous post for completion's sake) the following:
for a district/regional/championship winning alliance, it will be critical to have all of the following in your alliance: 1 cross-court shooter (that empties the feeder station) 1 robot able to pick up rebounds (clears the floor) 1 utility robot to play defense on the other alliance AND/OR protect their 2 scoring robots At least 1 of these 3 robots must be a 30pt climber/5pt disc dumper. There are many strategies to play this year's game, but I just cant see any other system that would be more efficient, systematic, organized, and/or potent. |
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#95
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Re: Shooting full-court: The uprising of the human-loader shooters
Quote:
How many cross court shooters do you think are tuned and can accurately make that shot? I personally wouldn't trust many of the attempted ones. Maybe I'm biased because my team has no cross-court capability, but I'd rather pick a feeder-slot loaded robot that is able to consistently do 4 sprints from being fed to scoring. If it was 118 doing the cross court shooting, my opinions would change, but unless I see some really good accuracy and the ability to avoid defence while doing the cross court shot, I will prefer a feeder loaded robot that can sprint and score. If you put two robots on playing defence, it won't take long for the alliance with the two cross court shooters to realize their strategy isn't working. In that case, those cross court shooters better be prepared to turn down their shooters and become sprinters from the feeder stations to the pyramid for their regular 3 point shots. I don't think we can definitively tell if an alliance with a cross court shooter will be superior to any other alliance at this point just from week 0 footage and reveal videos. Competition changes as strategies become unearthed and developed. |
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#96
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Re: Shooting full-court: The uprising of the human-loader shooters
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To see my opinions on full court shooters and the strategy they need to employ see some of my other posts in this and other threads. |
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#97
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Re: Shooting full-court: The uprising of the human-loader shooters
As Eric pointed out, a full-court shooter needs to be able to score from multiple locations. However, given a long enough flight distance, doesn't a frisbee describe a sort of parabola? If so, and assuming the full court shots score on the fall side of the parabola, a full-court shooter can by definition score from around half court. I guess I never really thought about it, but I sort of assumed full-court shooting had to be an extra ability for shooter bots.
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#98
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Re: Shooting full-court: The uprising of the human-loader shooters
217
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#99
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Re: Shooting full-court: The uprising of the human-loader shooters
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#100
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Re: Shooting full-court: The uprising of the human-loader shooters
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Even if a cross-court shooter hits 40% (which is OK at best), that's 18 discs, as opposed to the 16 from 4 trips. PLUS, all the other discs are now on the other side of the field, conveniently located for the floor feeder to score. No cross-court sprint necessary. A cross-court shooter ONLY needs to run its autonomous mode, and then B-line to the feeder station to transfer all discs to the scoring goals/floor feeder. |
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#101
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Re: Shooting full-court: The uprising of the human-loader shooters
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2. This would, then, make that corner only/full-court only shooter pretty much a defender because he cannot do anything else 3. Where are you getting 40% is 18 discs? |
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#102
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Re: Shooting full-court: The uprising of the human-loader shooters
Your strategy only works if the full-court shooter is shooting from 60"
In my opinion, no short (<30") robot can strategically considered a full court shooter because they can be blocked so easily. |
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#103
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Re: Shooting full-court: The uprising of the human-loader shooters
No, they can be but they just have to be opportunistic. If they get there and load up and are unblocked, then take the shots from there and reload; but if you get a face full of robot, then bolt out(which most likely would catch the defender off guard and they would probably not be able to react fast enough to avoid the penalty) and bolt for your pyramid. Then you could either look for more ground discs or go back to the corner and repeat the process. Unless that <30" full-court shooter cannot floor load, then they just have to be opportunistic and a defacto-defense robot.
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#104
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Re: Shooting full-court: The uprising of the human-loader shooters
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Last edited by Sean Raia : 27-02-2013 at 13:07. |
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#105
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Re: Shooting full-court: The uprising of the human-loader shooters
That's a forced penalty, that would result in the full court shooter being penalized.
But still in sense of the the term "Full Court Shooter" that everyone is this thread is implying is a shooter that won't be blocked by a 60" robot and can stay in the corner indefinitely if needed until they want to climb. Our robot shoots from 60"..unless we are facing an 84" tall robot..no one will be blocking our shots...(I speculate this) We have the ability to shoot from the autoline, the half courtlline and pyramid as well as floor load (maybe). So in my opinion a 60" tall full court shooter is 100x more effective. |
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