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#1
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Real-Time Scoring Not Working?
It appears that, at least from watching the Finger Lakes webcast, the real-time scoring system in the goals is not working well/at all.
Can anyone at an event corroborate? FLR Match 12 saw the red alliance out 6+ discs into the 3 point goal in autonomous and they had a score of 0 coming into teleop. It was updated mid-match, but it worries me that they're tasking referees with the additional task of counting how many discs are scored. |
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#2
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Re: Real-Time Scoring Not Working?
Supposedly there is a camera taking a snapshot of the goals after auton. Presumably the scorekeeper or some kind of assistant reviews that snapshot, not a referee.
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#3
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Re: Real-Time Scoring Not Working?
That's interesting. Do you know where/what angle the camera is placed at? Just wondering if they can correctly see if discs are stacked or not.
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#4
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Re: Real-Time Scoring Not Working?
No idea. It was in Frank's Blog or something like that, a few days ago.
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#5
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Re: Real-Time Scoring Not Working?
Is there actually a camera? I believe the blog post just used the word "snapshot," but didn't actually specify a camera. I interpreted that to mean they're just going to note how many discs were scored in the goals at the end of autonomous.
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#6
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Re: Real-Time Scoring Not Working?
Good point. Someone is probably counting then...awesome.
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#7
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Re: Real-Time Scoring Not Working?
They did say there wouldn't be a delay between autonomous and teleop:
Quote:
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#8
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Re: Real-Time Scoring Not Working?
I think what Cory is getting at is that once again, ensuring the auto score is correct is left to humans, which thanks to our fallibility, means that inevitably someone will make a mistake that affects the outcome of a match. Seriously; by now, FIRST should be able to design games that can be scored automatically, and accurately, with no room for human error.
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#9
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Re: Real-Time Scoring Not Working?
I've seen scores flicker for entire matches.
Last edited by joelg236 : 01-03-2013 at 13:40. Reason: Words |
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#10
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Re: Real-Time Scoring Not Working?
Watching NYRO a minute ago, shortly after auto, the score was flickering 0-33 to 0-30, and then a few seconds later, it was 18-18.
So far, I'm totally unimpressed by the realtime scoring for this game. |
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#11
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Re: Real-Time Scoring Not Working?
There certainly seem to be problems. I too noticed the score flickering from 17 to 18 and back for one side in the last FLR match. Lots of trouble with autonomous scoring as well. Perhaps they could consider a manual/visual counting system while still taking the 'snapshot' into account.
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#12
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Re: Real-Time Scoring Not Working?
aaaand FLR just had RTS fly to 147 for blue there before they took it off the screen.
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#13
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Re: Real-Time Scoring Not Working?
FLR just flashed above 300. This is pretty bad.
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#14
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Re: Real-Time Scoring Not Working?
Yup...
![]() Last edited by joelg236 : 01-03-2013 at 14:58. Reason: Photo |
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#15
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Re: Real-Time Scoring Not Working?
Here in Palmetto the scoring is awful. High score so far according to system was 1008 and not a single robot shot a disk. Like that in so many matches. Seems like even when it is corrected that it is still not right.
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