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#136
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Re: What we learned from week 1
While the strategic value of shooting 5pt shots from the floor (with 50% accuracy) is questionable, it sure does get the crowd going.
Floor pick up is much more valuable than I personally expected. Autonomous points are very big this year; if you can reliably gather extra game pieces, your robot will really stand out. This game piece is pretty difficult to move around consistently. It's easy to shoot, but loading and collecting caused a few jams that crippled us for a match. Keep the practice field away from the screen with scoring displays. In Traverse City, the sheet behind the practice goals blocked the view of the scores for approximately 1/3 of the audience. Last edited by DjScribbles : 04-03-2013 at 10:14. |
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#137
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Re: What we learned from week 1
1). This Game is a lot harder than expected.
2.) Defense totally rewrites how the game is played. It makes it feel like it is played in turns. 3.) Full-court shooters are very successful in qualifications if not stopped, but may falter in Eliminations rounds. 4.) Auto is the most important part of this game. It is really hard to make a comeback if all hit and one side doesn't. (more so than other seasons) 5.)Defense is going to evolve even further as weeks go by teams shutting down main robots and teams being forced to rely on other partners. Overall week one impressions autonomous,autonomous,autonomous! This game runs on it IMO. I am hoping to see more 30pt climbs and how it can effect the game later on.Last edited by Blackphantom91 : 04-03-2013 at 10:25. |
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#138
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Re: What we learned from week 1
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Measuring the field and adjust-ability in your hanging mechanism are both mandatory this year, I'm afraid. |
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#139
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Re: What we learned from week 1
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#140
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Re: What we learned from week 1
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#141
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Re: What we learned from week 1
Also, on the subject of the pyramid, robots are standing up to falls better than anticipated. There was damage from falls, but I didn't see anything that really messed up a robot unless it flipped off the pyramid and landed directly on a mechanism.
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#142
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Re: What we learned from week 1
Despite other problems, this was the final undoing of the #3 alliance at GSR.
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#143
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Re: What we learned from week 1
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#144
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Re: What we learned from week 1
That powder coated conduit is much more slippery than we anticipated. Much worse than raw conduit or can spray painted conduit. We intend to drive up the rail however we need more grip from the wheels. Some very well done shooters and way to many marginal shooters. Last week I was fearing very accurate cross court shooters. I did not see any that struck fear. Will they emerge in the following weeks? A 10 point hang was very effective for week 1 but will it not be enough going forward? Will the quick 20 or thirty point climber gain dominance? Taking the whole tele opp to climb is not good enough and a risky partner. Is a pyramid safe zone really a safe zone? Seems the refs at different venues had varying interpretations of this. One thing for sure this game has plenty of room to evolve.
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#145
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Re: What we learned from week 1
It is very easy for defenders to slow down the flow of the game.
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#146
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Re: What we learned from week 1
I only saw a few matches on the webcasts, mostly during eliminations. I was surprised how few teams were attempting floor pickup in autonomous...this looked to me early on to be a great strategy, and more "worth the effort" than building a high climbing mechanism.
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#147
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Re: What we learned from week 1
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I was really happy to see you post this follow up. We have all had the feeling that we brought a knife to a gunfight. On the other hand if you can do even one aspect of the game consistently you will stand out during scouting and have a decent chance of being picked. -al g |
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#148
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Re: What we learned from week 1
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... ... Quote:
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That's how I currently interpret the rules, and I implore you to correct me if I'm wrong. |
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#149
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Re: What we learned from week 1
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#150
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Re: What we learned from week 1
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Basically, if a Red Robot is Touching the Red Pyramid and is contacted or contacts a blue robot while doing nothing else, then it is a foul. If that same red robot is attempting to score either by shooting or climbing and the same contact happens, then technically there should be a technical foul because the contact was 'consequential' - if this contact causes the red robot to miss a shot/miss-climb/etc as the contact has changed the outcome of the match. As far as G27 is concerned, assuming Consequential contact is ruled the same for both G30 and G27, if you contact your opponents pyramid and it has no effect on the outcome of the match**, then there are no problems. ** Meaning that you did not cause a robot to fail at doing something or to do something that it wouldn't have failed/done otherwise. |
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