|
#181
|
||||
|
||||
|
Re: What we learned from week 1
We learned the importance of a good human player. Good HPs can severely reduce cycle times, and with so many human fed robots, this can make or break an alliance. Our HP was arguably the best at the Palmetto regional (at loading not throwing), and he is a major reason why we were successful.
Last edited by Sam_Mills : 04-03-2013 at 19:58. |
|
#182
|
||||||
|
||||||
|
Re: What we learned from week 1
Quote:
Eh, you guys still won. Still can't find good video of that. I really wish the FLR webcast was archived like the prior years.... |
|
#183
|
|||
|
|||
|
Re: What we learned from week 1
Quote:
I don't have an objection to the tape on the floor idea, but I can see where other's objections may come from as it invalidates clever designs and fine tuned mechanisms that some teams may have built in order to touch the tower. |
|
#184
|
||||||
|
||||||
|
Re: What we learned from week 1
Quote:
Contact is contact. They don't count "touching air" for level incursion determination while climbing. Why would they count touching air for G30 penalties? You're protected if you are touching the PYRAMID. "PYRAMID: the Red or Blue steel structure on which ROBOTS CLIMB for points." Don't see "the air or carpet surrounding said steel structure" anywhere in there. ![]() |
|
#185
|
||||
|
||||
|
Re: What we learned from week 1
Quote:
Even if you do play to the edges of the tower, there is significantly less protection than you'd expect. Touching the corner of the tower, and then aiming while still clearly touching it, are both non-trivial. Lots of teams would drive up and touch or almost touch it, but then started to aim, drifted a half inch away, and then were completely vulnerable to defense. Not to mention referees seem to err on the side of no penalty when contact is ambiguous. The pyramid is no 2012 key. Last edited by Chris is me : 04-03-2013 at 21:15. |
|
#186
|
|||
|
|||
|
Re: What we learned from week 1
I have the whole FLR webcast recorded on my computer, well not all of it but most. If anyone wants to help split it up or wants me to send it their way let me know. Otherwise I will be working on getting it onto TBA but I'm a bit busy with school at the moment
|
|
#187
|
||||
|
||||
|
Re: What we learned from week 1
At least at CVR:
Full court shooters are king. I saw two teams shooting full court and when they were dialed in they were making shots so fast it was insane. I counted roughly 11 frisbees shot into the top goal in about 25 seconds in one match. Alliances had to plan entirely around stopping these shooters. Even then it wasn't enough, team 840 took home the gold and it was well-deserved. |
|
#188
|
|||
|
|||
|
Re: What we learned from week 1
Quote:
You can say that again. Last edited by dman14 : 05-03-2013 at 14:17. |
|
#189
|
||||
|
||||
|
Re: What we learned from week 1
Did this ever get a penalty from G14?
|
|
#190
|
|||
|
|||
|
Re: What we learned from week 1
Not that I'm aware, but a) they didn't always specify which rules were being used for penalties, and b) I wasn't always paying close attention by that point. Given some of the other non-calls, I wouldn't be surprised if "no" is the correct answer to your question.
|
|
#191
|
||||
|
||||
|
Re: What we learned from week 1
Quote:
|
|
#192
|
|||||
|
|||||
|
Re: What we learned from week 1
Quote:
All of that being said, a line on the floor wouldn't really do much to hinder that, I think. All it does is make it easier to tell when an ally or opponent is being protected by their pyramid, and increases the amount of protection a robot receives from the pyramid by a marginal amount, unless you're one of those teams that likes to live dangerously and play defense within an inch of a protected area... Quote:
![]() Quote:
At the end of the day, I was just making a suggestion, I still don't see the reasons to not increase/make more well defined the protected area around the pyramid. That being said, we now know what we have to do to use it's protection and we will move on. I predict that 2013 may be the year of the soccer flag, foam finger, random noodle, and whatever other stuff people come up with to be 'contacting' the pyramid while shooting. |
|
#193
|
||||||
|
||||||
|
Re: What we learned from week 1
Quote:
We like playing offense too. We just don't like to be forced into playing one way or the other, especially if the coercion is implemented by namby-pamby after the fact rule changes that try to cram a certain style of gameplay down your throat. Last edited by Travis Hoffman : 04-03-2013 at 22:35. |
|
#194
|
||||
|
||||
|
Re: What we learned from week 1
Don't forget that a team can place a single wheel into the lined zone and occupy the aisle diagonally to block a path to the feeder station that another robot won't fit through. A line greatly increases what I see as defensive opportunities by creating a limited path for a team to follow to get Frisbees.
|
|
#195
|
||||
|
||||
|
Re: What we learned from week 1
I BELIEVE that this would not be a foul, as long as you don't contact the opponents robot. The contact with the pyramid would still be inconsequential as you would not have affected an opponents climb, just brushed the pyramid lightly. But I'm not 100% positive on that point.
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|