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Unread 08-03-2013, 23:06
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Re: THE HORROR! THE HORROR!

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Originally Posted by Kevin Sevcik View Post
I'm told many problems at Lone Star were caused by multiple teams trying to run cameras at 640x480 at 30fps. Or in one case, TWO cameras at that rate. Teams have been instructed to throttle down to 320x240 @ 15fps and things have calmed down a good bit.
I thought bandwidth caps were in place...?
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Unread 08-03-2013, 23:09
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Re: THE HORROR! THE HORROR!

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Originally Posted by Jared341 View Post
I thought bandwidth caps were in place...?
I can only tell you what the FTA mentioned to me in passing. I'll note that he didn't say and I didn't say that the cameras were causing issues for teams other than the ones running the cameras.
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Unread 11-03-2013, 22:41
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Re: THE HORROR! THE HORROR!

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Originally Posted by Jared341 View Post
I thought bandwidth caps were in place...?
Based on reports from this thread and others, it seems that the bandwidth limits are either not in place or not working, at least not at all events. It also seems that the Quality of Service packet prioritization is not working properly either. Several people have reported needing to turn off or turn down camera resolutions to resolve lag and loss of comms issues not only for their robot but for others in the same match.

I was not at any of these events nor do I know anyone personally who has reported these symptoms, so it's second hand information at best. The fact remains that turning camera feedback to the driverstation down or off seems to have resolved many of the issues at events. Hopefully FIRST will address this in some regard in an update or blog post soon.
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