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Unread 23-01-2003, 18:57
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Playing Field Frame

Frame for your viewing pleasure...

Comments?
Attached Thumbnails
Click image for larger version

Name:	field2.jpg
Views:	394
Size:	92.1 KB
ID:	949  
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Unread 23-01-2003, 19:00
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Excellent work. Missing the grill, but otherwise near perfect. Good job. 3d Max or Inventor?
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Unread 23-01-2003, 19:01
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3ds max 4.3
The grill is there it might be a little hard to see (compression).

Thanks

About 4 minutes rendering on Dual 1GHz P3 w/ 1 Gig RAM.
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Unread 23-01-2003, 21:03
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Oh wow...Excellent looking! Is that the default 4.3 renderer...? I don't remember it being able to do anything that realistic looking...
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Unread 23-01-2003, 21:21
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bump mapping, im guessing... nice work.
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Unread 23-01-2003, 22:05
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Default Scanline-A, baby!
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Unread 23-01-2003, 22:19
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Quote:
Originally posted by reisser
Default Scanline-A, baby!
Then all I got's to say is:

PRETTY!!!
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Unread 23-01-2003, 23:16
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I thought is was a real field at first ..sweat job !!
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Unread 24-01-2003, 16:53
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That is excellent!

Looks extremely realistic.
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Unread 24-01-2003, 23:21
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Cool

Don't think I am being picky but the metal texure could use some work. I do very much like the image and you picked a great angle. I don't think there is a better angle.

Edit, also the carpet looks too clean. Sorry, just trying to help, I'll shut up if you want me too.
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Unread 25-01-2003, 00:18
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Sunny,
Thanks for the constructive criticism. How can I make the metal a bit more realistic? Right now it has a subtle bump and possibly a blinn shader (shiny metal is better off w.out metal shader, right?) with the Abalone.jpg (in Misc maps) map as a reflection map.
Would the carpet be better with an opactiy bitmap overlaid to expose some type of dirt or skid texture? What would you suggest? Any help would be greatly apprecaited as textures are my area of focus for this year. The models are usually pretty straightforward...

-Brandon
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Unread 26-01-2003, 01:35
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Cool

Quote:
Originally posted by reisser
Sunny,
Thanks for the constructive criticism. How can I make the metal a bit more realistic? Right now it has a subtle bump and possibly a blinn shader (shiny metal is better off w.out metal shader, right?) with the Abalone.jpg (in Misc maps) map as a reflection map.
Would the carpet be better with an opactiy bitmap overlaid to expose some type of dirt or skid texture? What would you suggest? Any help would be greatly apprecaited as textures are my area of focus for this year. The models are usually pretty straightforward...

-Brandon
Geez, I haven't played with the program for quite a bit, been real busy otherwise, but firstoff I would try rendering it with an anistrophic shader. You could add some more dirtyness to the metal too, I'll discuss that next. Also, try making a pic with more red and blue hues in it for the reflection map, that would make it fit into the scene a lot more. Play around with the reflection map above all else I would say. Anistrophic is nice but usually you only see the difference if you look at it for a bit. With the carpet, I would try making a new pic, all white with some grey spots here and there, not grey grey but like almost offwhite. Use this as your overlay map, having the white being transparent of course, this will give your carpet the non-uniform look you want. If you need more clarification on that, I could make you a quick idea pic.
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Unread 27-01-2003, 09:30
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That is how I looked when I first saw this.

How did you make a realistic carpet texture?

The entire picture is more realistic then alot of the past entries. I think the new deadline is motivating everybody to work harder.
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Unread 27-01-2003, 22:16
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The carpet is a targa image of some type of netting/mesh. The image was on my computer at school and its origins are unknown. Any high-res fabric photo that has the type of pattern found in berber/industrial carpet will do just fine. Always remeber to add bump mapping and set realistic Specular/Golssiness values. Good luck.
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Unread 27-01-2003, 22:22
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Very nice... I actually didn't have anything to say about the carpeting/metal. Instead, the polyethylene looked the most fake of anything. However, it is by far the best rendering of the field to date that I have seen.
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