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#1
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Re: 3/12/13 Game Update
Backup your robot code and give your programming team enough time to rebuild the CRIo if the patch doesn't install properly.
We had the FTA give us the patch right before a match and it killed our robot. Special thanks to Ross of 973 for helping us get our our robot back in action. |
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#2
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Re: 3/12/13 Game Update
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#3
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Re: 3/12/13 Game Update
As expected, this update also bricked our cRIO. After reimaging, we can get the cRIO to talk, but the update has introduced some incompatibilities with our code. Everything but the bare template gives us a "No Robot Code" error which implies a runtime error. We are making heavy use of threads this year and we are suspecting that is the issue. We are going through our code block by block to try and find the issue.
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#4
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Re: 3/12/13 Game Update
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#5
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Re: 3/12/13 Game Update
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WindRiver was also having an issue with some of our include files. So we are trying to sort that out now. Looks like this update doesn't like to play nice, at least with our code. BTW, we have two guys at the shop working on this. I am assisting from 100 miles away, so bear with me. ![]() |
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#6
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Re: 3/12/13 Game Update
Looks like we hit a fatal error during runtime.
Fatal Error! Machine Status Register: 0x0008b012 Condition Register: 0x24004448 No idea what that means. But, they did narrow the issue down to the cypress.cpp file. |
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#7
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Re: 3/12/13 Game Update
We were one of the teams that they tested the latest update on at the end of the BAE Regional and we had no issues. We did not have to re-image our cRIO or make any changes to our code other than rebuilding and downloading the updated executable.
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