Go to Post Physics is weird sometimes, this is why we prototype. - Andrew Schreiber [more]
Home
Go Back   Chief Delphi > Technical > IT / Communications > 3D Animation and Competition
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 26-01-2003, 18:05
matt111 matt111 is offline
Registered User
#1024 (McKenzie Kilabytes)
 
Join Date: Jan 2003
Location: indianapolis, IN
Posts: 171
matt111 will become famous soon enough
Question box grabbing

hey anyone know a good way to animate a robot grabbing a box? we used the box switch visibilty thing but does anyone know other ways. we are trying to pick up a box, stack it, and pick up another box. any ideas would be helpful

over and out
  #2   Spotlight this post!  
Unread 27-01-2003, 12:00
Tyler Olds Tyler Olds is offline
FUN Show Host
no team (First Updates Now)
 
Join Date: Jan 2002
Rookie Year: 2001
Location: Oshkosh, WI
Posts: 1,158
Tyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond repute
I woudl say the best and simplist way is to just move the box and the arm at the same time, if you need to pivot, go to hierachy and adjust the pivot points of all the objects to be in the place that you want it to be in.
__________________
First Updates Now Show Host.
Watch and Listen to FUN on Youtube, iTunes, and www.firstupdatesnow.com
FRC Emcee 2009-2016: Team 2826 Wave Robotics Lead Mentor 2001-2004 Team 93 NEW Apple Corps Alumni
CD Moderator
  #3   Spotlight this post!  
Unread 27-01-2003, 12:21
Daishichimaru Daishichimaru is offline
Registered User
#0497
 
Join Date: Jan 2002
Location: Orange, VA
Posts: 79
Daishichimaru is an unknown quantity at this point
Send a message via AIM to Daishichimaru
Easy trick:
1. Make two boxes
2. Make one a child of the arms that grab
3. Position the other exactly where the robot will be grabbing the box
4. Put a visibility track on both boxes
5. Animate the track so that the unparented box on the floor fades to transparency right when the arm would latch on.
6. Make the box that's a child of the arm become visible on the frame where the unparented box becomes invisible.

This way you don't have your box jumping all over the place trying to keep it still and then in time with the robot. If he's dropping another box off just use three. Or, if you're really worried about polycount, you can make a keyframe for the box sitting still and copy that into every frame where the box would be still but leave it free where it would be carried by the robot. Same thing with a bit less flexibility and a lot more annoyance.
__________________
Man is the ape that laughs.
  #4   Spotlight this post!  
Unread 27-01-2003, 23:08
Sunny Thaper Sunny Thaper is offline
Registered User
None #0064 (The Gila Monsters)
Team Role: Animator
 
Join Date: Feb 2002
Rookie Year: 1998
Location: Queen Creek, AZ
Posts: 266
Sunny Thaper is an unknown quantity at this point
Send a message via AIM to Sunny Thaper
Cool

The absolute best way, and take it from me, this is the best, is link constraint. Look for it in Max help file. Here's a little blurb for you.

A link constraint enables the robot arms to pass a ball.

A Link constraint is used to animate an object linking from one target object to another.

The Link constraint causes an object to inherit the position, rotation, and scale of its target object.

An example of using a link constraint is to pass a ball from one hand to another. Assume that at frame 0 the ball is in the right hand. The hands are animated to meet at frame 50, where the ball is passed to the left hand, and then spread apart until frame 100.

__________________
SUNNY
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
box orientation Lance General Forum 1 13-02-2003 10:12
project box archiver 2000 2 23-06-2002 23:01
Gray box limitations Tim Skloss Technical Discussion 1 23-01-2002 07:38
Modular Control box assembly Andrew Wyatt Technical Discussion 4 29-11-2001 15:44
power of globe motor with gear box? Ken Leung Motors 5 21-11-2001 13:43


All times are GMT -5. The time now is 12:46.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi