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Unread 12-03-2013, 22:10
joelg236 joelg236 is offline
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Re: 3/12/13 Game Update

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Originally Posted by catacon View Post
As expected, this update also bricked our cRIO. After reimaging, we can get the cRIO to talk, but the update has introduced some incompatibilities with our code. Everything but the bare template gives us a "No Robot Code" error which implies a runtime error. We are making heavy use of threads this year and we are suspecting that is the issue. We are going through our code block by block to try and find the issue.
In C++ right? Is there no console to output stack traces to with C++?
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Unread 12-03-2013, 22:21
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Re: 3/12/13 Game Update

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In C++ right? Is there no console to output stack traces to with C++?
Working on that now.

WindRiver was also having an issue with some of our include files. So we are trying to sort that out now. Looks like this update doesn't like to play nice, at least with our code.

BTW, we have two guys at the shop working on this. I am assisting from 100 miles away, so bear with me.
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Unread 12-03-2013, 23:32
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Re: 3/12/13 Game Update

Looks like we hit a fatal error during runtime.

Fatal Error!
Machine Status Register: 0x0008b012
Condition Register: 0x24004448

No idea what that means.

But, they did narrow the issue down to the cypress.cpp file.
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Unread 13-03-2013, 09:15
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Re: 3/12/13 Game Update

We were one of the teams that they tested the latest update on at the end of the BAE Regional and we had no issues. We did not have to re-image our cRIO or make any changes to our code other than rebuilding and downloading the updated executable.

Quote:
Originally Posted by catacon View Post
As expected, this update also bricked our cRIO. After reimaging, we can get the cRIO to talk, but the update has introduced some incompatibilities with our code. Everything but the bare template gives us a "No Robot Code" error which implies a runtime error. We are making heavy use of threads this year and we are suspecting that is the issue. We are going through our code block by block to try and find the issue.
Quote:
Originally Posted by catacon View Post
Looks like we hit a fatal error during runtime.

Fatal Error!
Machine Status Register: 0x0008b012
Condition Register: 0x24004448

No idea what that means.

But, they did narrow the issue down to the cypress.cpp file.
Note that we are not using threads or the cypress board, so perhaps those potential differences mentioned are related to the problems you are experiencing. Can anyone else who is using these features indicate whether they are also seeing issues?
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