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Re: Match turnaround
It's one of the consequences of the large amount of matches. In all 3 of the district events I've participated in, we've always had at least one or two "3 match turnarounds" where we're getting called to queue before we're even back at our pits. But then at the same time, we've also almost always have one or two match turnarounds that are longer than an hour.
It might be advantageous (if possible) for FIRST to look into trying to redo/modify the match generator to try and space out these matches more, especially with all the areas that could possibly be moving to a District system over the next 3 or 4 years.
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