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#3
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Re: Errors with Our Joystick
In case anyone else stumbles across this thread in the future, the issue is that the Joystick initializer "stick (1, 3, 0) is specifying that the joystick has 3 axes. Then stick.GetTwist() is being called, which is axis 4.
The fix should be either changing the initializer to "stick (1, 4, 0)" or just "stick(1)" |
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