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#1
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Re: Best way to estimate the best defense bot
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Team 2013's robot uses a 6 CIM motor drive in a 6-wheel skid-steer configuration, rolling on custom aluminum rims wrapped with 2.5" wide roughtop conveyor belting. The machine weighs in at 117.3 lbs. By all standards, a very defense-capable machine. However, the real reason for having a strong drive this year is that if we can't get to and from the feeder station and pyramid, then it doesn't matter how good the shooter and climber are. During gameplay, the only times we have played defensively are if one or both of the other systems are down and we have no other way to contribute to the alliance, or if we deem defensive play necessary, such as if the other alliance has us out-gunned. Hence a very defense-capable team which very rarely uses it. |
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#2
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Re: Best way to estimate the best defense bot
You can't objectively do it. Don't even try.
The best you can do is a Defense option on your scouting sheet. "None" / "Ineffective" / "Somewhat Effective" / "Strong" / "Complete Shutdown" should be your scale (1-5 is too vague), and that isn't so much to quantify it as much as it is so you can know on Friday night which teams tried to play defense and *roughly* how good they are at it. Pit scout a little and determine which robots are 4 CIMs (minimum) and have traction drives. Also, be sure to scout Saturday to see who shows up to play excellent D. All that said, more likely than not you'll find 1-3 excellent defenders at a regional, maybe a dozen (if you're lucky) average defenders, and then a bunch of teams limping around, trying to score or something and really just not doing much. You'll probably have to use other offensive features (10 point hang, any autonomous functionality) as your main decision maker. You are going to need smart people sitting there on Saturday morning watching matches and looking for diamonds in the rough. That's how you find them. |
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#3
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Re: Best way to estimate the best defense bot
I agree with fox46's answer...
The strong drivetrain and grippy wheels mean that the robot can push most anybody around. Certainly, this is a huge benefit offensively, allowing such tasks as forcing itself to a feeder station or to an ideal place to maek a shot. However, used defensively, it can make it very difficutl for a full-court shooter to get to its feederstation or a little shuttlebot to blitz back-and-forth between the pyramid and feeder.... Or, a really tall blocker can be attached mid-compeititon to it to deal with a full-court shooter as it would be nearly impossible to move. Often teams with the where-with-all to build such a strong drivetrain, realize that many teams can't score. So, they need to have some scoring ability (a shooter, for instance). If the team is good enough to do this, their shooter will work well. So.. even though they are thinking "defense" they might must be the best offensive robot on the field in a qualification match. |
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#4
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Re: Best way to estimate the best defense bot
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#5
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Re: Best way to estimate the best defense bot
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Good to know DPR is no good. Any other Ideas? |
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#6
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Re: Best way to estimate the best defense bot
Case in point:
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#7
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Re: Best way to estimate the best defense bot
I'm not really sure what you mean by this - in most FIRST games, and indeed most games, period, a good defense doesn't score you any or many points. Good defense keeps the score low, hopefully to an extent where your remaining robots can win the game. And I agree that in the last couple years FIRST has reduced the attractiveness of defense, through not only protected zones but also the ranking system, but lately, and especially this year, this is not the case; having lower scores only hurts you in tiebreakers, and because the first tiebreaker is autonomous (unaffected by defense), it's unlikely to matter at all. Yes, there are still plenty of protected areas, but a good defensive robot has more potential than ever before to rank highly.
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