|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Re: Our answer to the long range shooter
My team has been a fairly successful long-range shooter at our regionals. Our theory is that, even if we do get blocked, that occupies 1/3 of the other alliance. If we picked our elimination alliance well, they should be able to pull us through if need be, even if we can only make our autonomous, a few discs, and our 10 point climb.
Also, we did face teams that slapped tall blockers onto their robots...and some were actuated. A word of warning: it's a technical foul (20 points) for leaving your autozone when you are taller than 60". We had a match with tons of foul points because the robot defending us would periodically (presumably accidentally) leave the autozone. |
|
#2
|
|||
|
|||
|
Re: Our answer to the long range shooter
Quote:
|
|
#3
|
||||
|
||||
|
Re: Our answer to the long range shooter
Quote:
In the second quarter-final match we did cross the auto line extended again at the end of the match but we quickly retracted our blocker, but in this match we were still called for multiple 20 point fouls. video of these matches: http://www.youtube.com/watch?v=WaGdlRGwDXM http://www.youtube.com/watch?v=61KL9eYCsPk I am curious, how have other regionals have been calling these fouls? |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|