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Unread 03-04-2013, 21:55
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Re: Supershifters and Mechanum wheels

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Originally Posted by J_Miles View Post
I loved driving a robot with mecanum wheels.
What was your driver interface? e.g. something this this:
forward/reverse Joystick1 Y axis

strafe left/right Joystick1 X axis

rotate CW/CCW Joystick2 X axis
... or something else?


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Unread 04-04-2013, 08:10
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Re: Supershifters and Mechanum wheels

Just to add to this conversation...unless it is a particularly special case (2011 our first pick at north Carolina had them) , any team with mecanum wheels is automatically off our pick list. In fact the only thing our pit scouts do is create a list of all mecanum robots.
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Unread 04-04-2013, 20:12
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Re: Supershifters and Mechanum wheels

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Originally Posted by sdcantrell56 View Post
Just to add to this conversation...unless it is a particularly special case (2011 our first pick at north Carolina had them) , any team with mecanum wheels is automatically off our pick list. In fact the only thing our pit scouts do is create a list of all mecanum robots.
Why? What is so bad about them?
The only disadvantage I have seen with them is that they are relatively slow strafing versus a swerve.

Our interface was with one joystick (easier and less confusing) with the top two left and right buttons for rotation. We simply put a constant that we were comfortable with.

And they are a simple easy option for relatively new teams for omindirectional movement. Swerve requires a lot of resources, and frankly with a few sacrifices, mecanum is right up there with them...
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Unread 04-04-2013, 21:51
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Re: Supershifters and Mechanum wheels

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Originally Posted by jbsmithtx View Post
Why? What is so bad about them?
The only disadvantage I have seen with them is that they are relatively slow strafing versus a swerve.

Our interface was with one joystick (easier and less confusing) with the top two left and right buttons for rotation. We simply put a constant that we were comfortable with.

And they are a simple easy option for relatively new teams for omindirectional movement. Swerve requires a lot of resources, and frankly with a few sacrifices, mecanum is right up there with them...
For one, you never want them playing defense. That immediately removes them from being a 2nd pick. To make them viable as a 1st pick, they need to score a lot. Most teams do not run mecanum. That leaves a very select few left who are viable picks. Add in the fact that in elims there is more defense, a team that can get through defense is usually the preferable pick.
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Unread 05-04-2013, 08:32
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Re: Supershifters and Mechanum wheels

Quote:
Originally Posted by jbsmithtx View Post
Why? What is so bad about them?
The only disadvantage I have seen with them is that they are relatively slow strafing versus a swerve.

Our interface was with one joystick (easier and less confusing) with the top two left and right buttons for rotation. We simply put a constant that we were comfortable with.

And they are a simple easy option for relatively new teams for omindirectional movement. Swerve requires a lot of resources, and frankly with a few sacrifices, mecanum is right up there with them...
The strafing speed is one issue. The bigger issue for me is they are worthless against good defense and also cannot provide solid defense either. I have seen too many strong offensive robots be shut down this year in particular as soon as defense is played on them.

Another huge issue I have is that the majority of teams do not program them to be able to take advantage of the few benefits which makes them even less beneficial. Way too many teams drive mecanum robots like a traditional skid-steer robot and only strafe occasionally or never at all. In my opinion, mecanum wheels are a compromise of all things and don't excel at anything.
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