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Unread 08-04-2013, 02:11
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Re: Cool future games

Quote:
Originally Posted by Flimsor View Post
I'm still waiting on a game with Caution Cone game pieces. Cool game piece, interesting shape to make it a little tricky to pick up, and they're readily available.
Game: Construction Zone

Game Pieces: Large and small orange construction cones

Field: Separated into 5 zones, the center free zone, a cross shape, and then the 4 corners are alliance construction zones, 2 per alliance.

Autonomous: Teams may begin to stack cones in their alliance stations, there will be comes randomly placed on the field available to pick up during autonomous mode but you must not enter your opponents alliance construction zone.

Teleoperated: Cones may be entered by human players by placing them in special pickup zones at either end of the field (not in an alliance zone, like where the center human player stations were in '09) or teams may use any of the discs in the arena, however if a cone is stacked in your opponents alliance zone it may not be taken (unstacked are fair game) by an opposing robot. Cones may also be scored on a cart locked in place at the center of the field, however the points are not given to either alliance until the end game.

End game: There are two major aspects to the end game, first the cart in the center is unlocked and if any wheel of the cart is in contact with an alliance construction zone, all points on the cart count as multipliers for that alliance. The other end game part is that larger cones (3 per alliance) are given to the teams human players and may be entered onto the field. Any stack that is created on top of one of these cones will be given bonus points according to the stack's height (In traditional FIRST style, smart teams will build robots capable of moving stacks onto the larger cones instead of needing to create new ones).

Scoring: Each cone is counted at one point per level: A stack of 2 would count for 3 points (1+2), a stack of 3 is counted at 6 points (1+2+3), and so on. If a stack is on top of a large cone it gains 50 points for every 12 inches between the top of the stack and the floor. For the cart, if it is contacting an alliance zone at the end of the match, that alliance's points are multiplied by the number of highest stacked cones on the cart.
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