|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Re: High speed Drivetrains
Another issue to consider is acceleration. Andrew Palardy [apalrd] and others have a number of great posts on this already, but gearing for more torque, in addition to greater pushing ability, also allows you to accelerate faster. Especially given the restricted field (you have to drive around the pyramids) and the level of defense this year, it does no good to have a high theoretical top speed if you'll never be able to reach it. There's always a few rookie teams each year that try to gear their drive trains for 24 ft/s and learn this lesson the hard way when their robot won't move.
|
|
#2
|
||||
|
||||
|
Re: High speed Drivetrains
Quote:
|
|
#3
|
|||
|
|||
|
Re: High speed Drivetrains
Most years teams limit themselves to 12 fps or less because 12 fps is a sweet spot when it comes to acceleration in drive trains.
You can design a drive train that will go 40 fps; it'll never reach that speed on an FRC field. A better way to design a fast drive train is to figure out the maximum straight line travel your robot will ever have to go (be it 10, 20, or 40 feet), and then design the gearing around that. I'll have to look into it (and do a search), but if I recall correctly there was a model that showed that a single speed 4 cim drive geared to a maximum 12fps went from dead stop to 20 feet in about the same amount of time as a drive geared to a maximum 14fps, and faster than a drive geared to 16fps. The 12fps drive had the advantage of more pushing power than the 14fps drive. EDIT: Was this thread I was thinking of. http://www.chiefdelphi.com/forums/sh...l+simu lation Last edited by efoote868 : 08-04-2013 at 03:08. |
|
#4
|
|||
|
|||
|
Re: High speed Drivetrains
Quote:
|
|
#5
|
|||
|
|||
|
Re: High speed Drivetrains
Quote:
Regardless, the results will still be interesting. I'm sure we all would appreciate as much information as you can post! |
|
#6
|
|||||
|
|||||
|
Re: High speed Drivetrains
We started with a shifting drive this year but after problems we switched to single speed. We have a 4 cim drive geared to 17.3ft/s and 14.01 adjusted speed (acording to the JVN DesignCalc.) We were also light at 85lb's.
We were the fastest robot at both regionals we attended both in top speed and acceleration. A few key points to going fast: Keep the weight down, This kind of speed is much more difficult to achieve at 120lbs. If you want to go fast you have to watch every ounce from day one of your design. Unless the game screams for it, we will never shift again. If the rules are the same next year, we will use a six motor drive. You must have a practice robot. A real fast robot is difficult to drive. Our driver Nick made it look easy because he has many hours of practice driving a fast robot. Pushing match, what pushing match? If they can't catch you they can't push you around. It's difficult to play effective defense against a real fast robot. Most robots would line up to block us but by the time they were ready we were already gone. |
|
#7
|
||||
|
||||
|
Re: High speed Drivetrains
Quote:
|
|
#8
|
|||
|
|||
|
Re: High speed Drivetrains
Our team used our logomotion robot with our practice bot to practice playing and avoiding defense.
|
|
#9
|
||||
|
||||
|
Re: High speed Drivetrains
Quote:
We don't really focus on defensive drills. But our driver knows the robot and I simply tell him whats going on with other robots. Then in his crafty mind, he'll decided where to go. But to tell you the truth, he'll sike me out a lot.... |
|
#10
|
||||
|
||||
|
Re: High speed Drivetrains
This year 271 went with the most intense custom transmission we have ever done. 6 cims, on a two speed shifter, geared for roughly 16 fps in high speed and 6 fps in low speed. Also, we have a Power Take Off for our climber, but our drive is ridiculous. We push robots sideways with all our torque, and we can race around the pyramid in high speed. Also, we went up against a bot with mecanum wheels, and pushed them twice all the way around the pyramid. Simple 6 wheel dropped center, with double wide center wheels, all 6 with roughtop tread. We peaked at 314 amps one match, but it was only for a split second, so we were fine. We have ammeters on two of our drive motors, so just multiply by three to find total amps. Oh, the pushing. I'd say that for any team that even just wants to upgrade from the kitbase, add a two speed shifter, the versatility lets your robot do so much more, and if used right, it gives you a lot more options. We have used two speed drives many years. We didn't in 2012, but for the years that I participated in so far, 2011, 2012, and 2013, we had 2 speed drives. We haven't had many problems at all.
|
|
#11
|
||||
|
||||
|
Re: High speed Drivetrains
The more experienced teams tend to better understand the large advantage that can be had when you drivetrain is fast yet maneuverable. Take 148 for example, although they do not always have the best scoring mechanism in FIRST, they continue to do exceedingly well partly because of their amazing nona drivetrains.
|
|
#12
|
|||
|
|||
|
Re: High speed Drivetrains
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|