|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools |
Rating:
|
Display Modes |
|
|
|
#1
|
|||||
|
|||||
|
Re: 2013 Beantown Blitz - June 1st, 2013
Quote:
-Brando |
|
#2
|
|||||
|
|||||
|
Re: 2013 Beantown Blitz - June 1st, 2013
Rosie registered this morning....
![]() |
|
#3
|
||||
|
||||
|
Re: 2013 Beantown Blitz - June 1st, 2013
Quote:
![]() |
|
#4
|
||||
|
||||
|
Re: 2013 Beantown Blitz - June 1st, 2013
Quote:
|
|
#5
|
||||
|
||||
|
Re: 2013 Beantown Blitz - June 1st, 2013
Quote:
I wonder how the paint would stick, I would imagine the paint would be stripped off (if shot out of a robot). Hey how about double points for colored (red/blue) frisbees if thrown into a goal by a human player? |
|
#6
|
|||||
|
|||||
|
Re: 2013 Beantown Blitz - June 1st, 2013
All good suggestions thus far! (Minus the coopertition pyramid :-P).
We're open to all suggestions and will start making the final call on changes post-Championship. Keep em coming! -Brando |
|
#7
|
||||
|
||||
|
Re: 2013 Beantown Blitz - June 1st, 2013
Quote:
What about a 15 point score if a human player can get a red/blue disk on top of the pyramid? Haven't seen that happen yet... |
|
#8
|
||||
|
||||
|
Re: 2013 Beantown Blitz - June 1st, 2013
I remember seeing at least two of those scores at GSR, and I've heard of more at other regionals, but they're so rare that I feel like it is definitely worth that many points.
|
|
#9
|
||||
|
||||
|
Re: 2013 Beantown Blitz - June 1st, 2013
At this point in time we have 32 teams registered for the Blitz this year. We still have open spots so make sure you register soon!
Current teams are shown here You can register here If you haven't been to the Blitz before we have one the easiest load-ins ever. You can drive your car right into the arena and up to your pit! It doesn't get any easier than that. All this in addition to a top notch event. Last edited by Andrew Bates : 30-04-2013 at 17:05. |
|
#10
|
|||||
|
|||||
|
Re: 2013 Beantown Blitz - June 1st, 2013
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|