Go to Post one wrong move and you could end up capping one of the judges. that will pretty much ruin your chance at judges' award - Mike Ciance [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 15-04-2013, 02:06
CrazyMohawk's Avatar
CrazyMohawk CrazyMohawk is offline
Registered User
FRC #2471 (Team Mean Machine)
Team Role: College Student
 
Join Date: Dec 2012
Rookie Year: 2009
Location: Camas,WA
Posts: 42
CrazyMohawk is an unknown quantity at this point
Re: Defense in Ultimate Ascent

Undefended any good FCS will win this happened at Portland and Seattle.
  #2   Spotlight this post!  
Unread 15-04-2013, 02:52
CENTURION's Avatar
CENTURION CENTURION is offline
King of unreasonable designs
AKA: Evan the Shop Princess
FRC #1306 (BadgerBOTS)
Team Role: Mentor
 
Join Date: May 2010
Rookie Year: 2009
Location: Madison, WI
Posts: 278
CENTURION has a brilliant futureCENTURION has a brilliant futureCENTURION has a brilliant futureCENTURION has a brilliant futureCENTURION has a brilliant futureCENTURION has a brilliant futureCENTURION has a brilliant futureCENTURION has a brilliant futureCENTURION has a brilliant futureCENTURION has a brilliant futureCENTURION has a brilliant future
Re: Defense in Ultimate Ascent

Quote:
Originally Posted by CrazyMohawk View Post
Undefended any good FCS will win this happened at Portland and Seattle.
This is another interesting thing about Ultimate Ascent.

In most games, something like a FCS would be unstoppable force. Imagine a robot in Rebound Rumble that could sink three-pointers from that feeding slot, it would be king of the field.

But that super fancy FCS this year? All you need is a couple pool noodles to stop it. All of a sudden, even rookie teams with barely functioning robots who can slap on some noodles or angle aluminum and polycarb can stand up to the best bots out there.
__________________
FRC #1306 - BadgerBOTS - Mechanical/Machining/Safety/Marketing Mentor
FTC #6806 - Ratchet Robotics - Head/Founding Mentor
2010 - Wisconsin Regional Chairman's Award Winner - Wisconsin Regional Quarter-finalist - Curie Division #5 Seed, Quarter-finalist
2011 - Wisconsin Regional Innovation in Control Award Winner - Wisconsin Regional Quarter-finalist
2012 - Wisconsin Regional Engineering Inspiration Award Winner - Wisconsin Regional Semi-finalist
2013 - Wisconsin Regional Chairman's Award Winner


  #3   Spotlight this post!  
Unread 15-04-2013, 13:37
Lil' Lavery Lil' Lavery is offline
TSIMFD
AKA: Sean Lavery
FRC #1712 (DAWGMA)
Team Role: Mentor
 
Join Date: Nov 2003
Rookie Year: 2003
Location: Philadelphia, PA
Posts: 6,609
Lil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond repute
Send a message via AIM to Lil' Lavery
Re: Defense in Ultimate Ascent

Why are we only focusing on defending FCS? It's really easy to defend most cycling robots as well.

Quote:
Originally Posted by CENTURION View Post
This is another interesting thing about Ultimate Ascent.

In most games, something like a FCS would be unstoppable force. Imagine a robot in Rebound Rumble that could sink three-pointers from that feeding slot, it would be king of the field.
Remember that human players acquired the balls when the other alliance scored. A full court shooter would not have been particularly game breaking in 2012.


Quote:
Originally Posted by pntbll1313 View Post
That sounds like a decent strategy and would result in a net gain for your alliance. The problem is that all of the teams with a 7 disk auto must fit under the 30” pyramid bar. I haven’t seen one that can then extend up to 84” and effectively block a tall full court shooter. If you are one of those teams and decide to go that route I would suggest you reconsider. I think your floor pickup (which you must have for the 7 disk) would be wasted sitting parked on the opposite end of the field.
In order to block a FCS, they're on their offensive side of the field. If the FCS leaves to run cycles/hang, 2474 could use their ground pickup to scoop up any blocked shots.
  #4   Spotlight this post!  
Unread 15-04-2013, 13:46
Justin Shelley's Avatar
Justin Shelley Justin Shelley is offline
Registered User
FRC #3885 (Shockers)
Team Role: Driver
 
Join Date: Jan 2013
Rookie Year: 2012
Location: Farmington, MO
Posts: 178
Justin Shelley is on a distinguished road
Send a message via MSN to Justin Shelley
Re: Defense in Ultimate Ascent

This year our robot was planned to be a three point shooter and a thirty point climber. Then tragedy struck and our climber and feeder broke during the first qualification match. So by destiny we became a defense robot, and it was amazing. We could go underneath the pyramid and since we had a 6wd pneumatic drivetrain we were near impossible to push. We shut down Raven Robotics and they were the #1 shooter there, also a pyramid shooter. We also shut down 1706 which was a fcs, and their shooter shattered lexan at 80%. The only team we didn't shut down that we attempted to was 3284 and that was because they had a two speed high traction 4 cim drivetrain, though we made it were they only did two trips from feeder station to pyramid. We never scored one point in teleop yet we were the second pick of the regional.

So i would have to say that defense is extremely important in UA and that a good defensive robot can win or lose a match for an alliance.

FCS blocking is a must for any alliance, without a FCS blocker you should kiss your chances of winning goodbye.

Pyramid shooting blocking is extremely plausible and easy. We just would wait until a robot got by their feeder station and then we kept them on that side of the field by going back and forth under the pyramid.

We also sat in front of a FCS on our alliance that way the opposition blocker couldn't block our FCS shots. Very effective!

Last edited by Justin Shelley : 15-04-2013 at 13:57. Reason: More material
  #5   Spotlight this post!  
Unread 15-04-2013, 02:55
GeorgeM's Avatar
GeorgeM GeorgeM is offline
FRC #610 Alumni
FRC #1310
 
Join Date: Mar 2013
Rookie Year: 2008
Location: Toronto
Posts: 28
GeorgeM is a splendid one to beholdGeorgeM is a splendid one to beholdGeorgeM is a splendid one to beholdGeorgeM is a splendid one to beholdGeorgeM is a splendid one to beholdGeorgeM is a splendid one to behold
Re: Defense in Ultimate Ascent

Quote:
Originally Posted by CrazyMohawk View Post
Undefended any good FCS will win this happened at Portland and Seattle.
Although I didn't watch Portland or Seattle, not defending a FCS is not a bright move, because it is a so easy to do.

Evident at MSC when (I forget which team) put on pool noodles to defend against 67!

Although UA is a defence heavy game, I think it is more so an offensive/driving heavy game. An alliance with 3 strong cyclers or FCS is definitely stronger than 2 and 1 defensive robot. (This relies of course on strong Auto/Climbing and of course 2nd pick). The thing about UA (and FIRST games in general) is that it really depends on what your opposing alliance is composed of.

The exciting thing about UA is that Alliance Selection will be very interesting! It will be hard to predict which teams are going to be picked based on which strategies they want to employ. I anticipate some perennially strong teams being lost in the rabbit hole.
  #6   Spotlight this post!  
Unread 15-04-2013, 06:39
robonerd robonerd is offline
Registered User
no team
 
Join Date: Mar 2013
Rookie Year: 2012
Location: WhereintheworldisCarmenSanDiego?
Posts: 12
robonerd is an unknown quantity at this point
Re: Defense in Ultimate Ascent

Quote:
Originally Posted by GeorgeM View Post
Although I didn't watch Portland or Seattle, not defending a FCS is not a bright move, because it is a so easy to do.

Evident at MSC when (I forget which team) put on pool noodles to defend against 67!

Although UA is a defence heavy game, I think it is more so an offensive/driving heavy game. An alliance with 3 strong cyclers or FCS is definitely stronger than 2 and 1 defensive robot. (This relies of course on strong Auto/Climbing and of course 2nd pick). The thing about UA (and FIRST games in general) is that it really depends on what your opposing alliance is composed of.

The exciting thing about UA is that Alliance Selection will be very interesting! It will be hard to predict which teams are going to be picked based on which strategies they want to employ. I anticipate some perennially strong teams being lost in the rabbit hole.
First off, that was 217. Second, I think it depends entirely on how evenly teams are distributed into divisions. At MSC, some excellent teams didn't make it to eliminations.

You say that interesting alliance selections make Ultimate Ascent interesting. I could make the same case for Rebound Rumble. Some teams were picked just because they were a wide bot - if they had been long, the triple balance would have been impossible.
  #7   Spotlight this post!  
Unread 15-04-2013, 08:41
karomata's Avatar
karomata karomata is offline
Rebellious Egyptian
AKA: Mo Elhelw
no team
Team Role: Alumni
 
Join Date: Sep 2010
Rookie Year: 2006
Location: Rochester, NY
Posts: 212
karomata has much to be proud ofkaromata has much to be proud ofkaromata has much to be proud ofkaromata has much to be proud ofkaromata has much to be proud ofkaromata has much to be proud ofkaromata has much to be proud ofkaromata has much to be proud of
Re: Defense in Ultimate Ascent

Defense has actually probably had one of the largest impacts in Ultimate Ascent. At kickoff, many people thought that because of the placing of the pyramids, it was insane to get anywhere near robots shooting near their pyramid. However, with the rise of full court shooters, defense quickly became a good idea. Taller robots with more material higher up were successfully able to block full court shooters, however alliances without them were knocked out consistantly because of the sheer scoring power of full court shooter. For example, 3173 had an average score of 80 at the Boston Regional. This was not an easy team to beat, regardless of who their alliance partners were, this is shown in 3173s continuous success throughout the elims in both the Finger Lakes and Boston Regional. The only way to have any chance at stopping full court shooters, like 3173 or 148, is to have a defensive tall robot, or as shown in silicon valley, have them fall over on the way to their feeder station.

Throughout the build season, the idea of defensive robots was radically under estimated. Nobody thought that any team would pull off a successful full court shooter, so nobody would see any need for defense. It just goes to show that you can never overestimate the abilities of FIRST teams.

The one robot design that is defense based that I believe would have a great impact would be a fan robot. This is basically a robot with a gigantic fan on top of it, that would blow vertically and blow all the discs off their paths. It would be the ultimate defense robot because it could defend any sort of shooting from any area on the field. It could just station itself beneath the opposing alliances goals, and prevent the alliance from scoring at all. This robot would probably not have a whole lot of luck getting a high ranking because it's design is not conducive to getting a whole lot of auto points or winning all of its matches, but it would definantly be picked. It would probably be picked as a 1st pick by the top seed, with the assumption that their robot was effective in matches, and they would be the first team picked not only because they can basically shut down most of an alliance by themselves, but also because none of the top seeds could risk going against them in elims.
__________________
Mo Elhelw
FRC 1511 Rolling Thunder 10th Season Team Captain

Check out this awesome scouting project I've been working over the past year called FMS Scouting:
http://www.chiefdelphi.com/media/papers/3002
If you're tired of needing 6 people to scout or just don't have the resources, FMS Scouting is for you!

"The FIRST rule of FIRST Robotics is always talk about FIRST Robotics"
"Life's not linear"
2014 Finger Lakes Regional Chairman's Award Winner
2014 New York Tech Valley Regional Engineering Inspiration Winner
2013 Boston Regional Winners with 125 and 126
2012 Connecticut Regional Engineering Inspiration Winner
2011 DC Regional Chairman's Winners[/size]
  #8   Spotlight this post!  
Unread 15-04-2013, 09:03
Taylor's Avatar
Taylor Taylor is offline
Professor of Thinkology, ThD
AKA: @taylorstem
FRC #3487 (EarthQuakers)
Team Role: Teacher
 
Join Date: Jan 2006
Rookie Year: 2006
Location: Indianapolis, IN, USA 46227
Posts: 4,593
Taylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond repute
Re: Defense in Ultimate Ascent

FCS can be shut down with height - but so can runner robots! Most of them shoot through the pyramid, with the disc coming out just below the second rung. A well-placed 60" robot can at least deflect those shots easily.

Harrassing climbots and runners (like how 48 did at FLR and CRR*) is also a great defensive strategy.

In addition, 'jamming' teams at the chokepoint by the pyramid as they come out of the feeding station (I equate this strategy to a defensive back working on a wide receiver near the line of scrimmage) has proven to be a respectable defense-on-the-fly technique.

*Interesting to note that at QCR, 48 really didn't ever take a defensive position in eliminations, other than a few bump-and-runs. This game is different at every event, and with every alliance pairing. It's the most dynamic and strategic FRC game I've seen (2005-present).
__________________
Hi!
  #9   Spotlight this post!  
Unread 15-04-2013, 09:11
holygrail's Avatar
holygrail holygrail is offline
Gavin Wood
FRC #1939 (The Kuhnigits)
Team Role: Coach
 
Join Date: Jan 2011
Rookie Year: 2007
Location: Kansas City, MO
Posts: 183
holygrail is just really niceholygrail is just really niceholygrail is just really niceholygrail is just really nice
Re: Defense in Ultimate Ascent

We have been effective at cycling shots at the pyramid. But we are building an actuatable wall for defending that we can easily attach or remove. It is a critical ability. We are going to try to be the team that can block and still score significant points.
  #10   Spotlight this post!  
Unread 15-04-2013, 15:12
waialua359's Avatar
waialua359 waialua359 is offline
Mentor
AKA: Glenn
FRC #0359 (Hawaiian Kids)
Team Role: Mentor
 
Join Date: Apr 2003
Rookie Year: 2000
Location: Waialua, HI
Posts: 3,301
waialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond repute
Re: Defense in Ultimate Ascent

Quote:
Originally Posted by Taylor View Post
FCS can be shut down with height - but so can runner robots! Most of them shoot through the pyramid, with the disc coming out just below the second rung. A well-placed 60" robot can at least deflect those shots easily.
I beg to differ on this one.
This has happened to us many times this past season or I witnessed it in matches of other teams.
There is a sweet spot that a 60" robot cant defend.
And if drivers have a hard time finding it fast and consistently, shooting from the rear corner eliminates any chance a 60" blocker has in defending shots fired.
__________________

2016 Hawaii Regional #1 seed, IDesign, Safety Award
2016 NY Tech Valley Regional Champions, #1 seed, Innovation in Controls Award
2016 Lake Superior Regional Champions, #1 seed, Quality Award, Dean's List
2015 FRC Worlds-Carver Division Champions
2015 Hawaii Regional Champions, #1 seed.
2015 Australia Regional Champions, #2 seed, Engineering Excellence Award
2015 Inland Empire Regional Champions, #1 seed, Industrial Design Award
2014 OZARK Mountain Brawl Champions, #1 seed.
2014 Hawaii Regional Champions, #1 seed, UL Safety Award
2014 Dallas Regional Champions, #1 seed, Engineering Excellence Award
2014 Northern Lights Regional Champions, #1 seed, Entrepreneurship Award
2013 Championship Dean's List Winner
2013 Utah Regional Champion, #1 seed, KP&B Award, Deans List
2013 Boilermaker Regional Champion, #1 seed, Motorola Quality Award
2012 Lone Star Regional Champion, #1 seed, Motorola Quality Award
2012 Hawaii Regional Champions #1 seed, Motorola Quality Award
  #11   Spotlight this post!  
Unread 15-04-2013, 15:32
Grim Tuesday's Avatar
Grim Tuesday Grim Tuesday is offline
Registered User
AKA: Simon Bohn
FRC #0639 (Code Red)
Team Role: Alumni
 
Join Date: Jan 2010
Rookie Year: 2010
Location: Baltimore MD (JHU)
Posts: 1,605
Grim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond repute
Re: Defense in Ultimate Ascent

Quote:
Originally Posted by waialua359 View Post
I beg to differ on this one.
This has happened to us many times this past season or I witnessed it in matches of other teams.
There is a sweet spot that a 60" robot cant defend.
And if drivers have a hard time finding it fast and consistently, shooting from the rear corner eliminates any chance a 60" blocker has in defending shots fired.

Q623 Q. Do DISCS under the active control of a ROBOT count towards the limits defined by the PLAYING CONFIGURATION? STARTING CONFIGURATION?
A. No. No.

But maybe one a 70" robot can. Use three preload discs sticking up at 70" to make a under-pyramid blocker.
  #12   Spotlight this post!  
Unread 15-04-2013, 09:11
Koko Ed's Avatar
Koko Ed Koko Ed is offline
Serial Volunteer
AKA: Ed Patterson
FRC #0191 (X-Cats)
Team Role: Mentor
 
Join Date: Mar 2002
Rookie Year: 2002
Location: Rochester,NY
Posts: 22,938
Koko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond repute
Re: Defense in Ultimate Ascent

Quote:
Originally Posted by karomata View Post



The one robot design that is defense based that I believe would have a great impact would be a fan robot. This is basically a robot with a gigantic fan on top of it, that would blow vertically and blow all the discs off their paths. It would be the ultimate defense robot because it could defend any sort of shooting from any area on the field. It could just station itself beneath the opposing alliances goals, and prevent the alliance from scoring at all. This robot would probably not have a whole lot of luck getting a high ranking because it's design is not conducive to getting a whole lot of auto points or winning all of its matches, but it would definantly be picked. It would probably be picked as a 1st pick by the top seed, with the assumption that their robot was effective in matches, and they would be the first team picked not only because they can basically shut down most of an alliance by themselves, but also because none of the top seeds could risk going against them in elims.
There was a fan rookie robot at GTR-West (4716 who qualified for the championships as a GTR-West finalist due to the Wildcard). Karthik refereed to them as a Peacock due to the tail fan the robot had. They can only play defense but against the 1114/2056 juggernaut they were not fast enough to keep up (1114 would elude them by darting under the pyramid which they were too tall to get under)and because they did not score any discs in autonomous it put their alliance at a tremendous disadvantage.
__________________
  #13   Spotlight this post!  
Unread 15-04-2013, 09:35
GeorgeM's Avatar
GeorgeM GeorgeM is offline
FRC #610 Alumni
FRC #1310
 
Join Date: Mar 2013
Rookie Year: 2008
Location: Toronto
Posts: 28
GeorgeM is a splendid one to beholdGeorgeM is a splendid one to beholdGeorgeM is a splendid one to beholdGeorgeM is a splendid one to beholdGeorgeM is a splendid one to beholdGeorgeM is a splendid one to behold
Re: Defense in Ultimate Ascent

Quote:
Originally Posted by Koko Ed View Post
There was a fan rookie robot at GTR-West (4716 who qualified for the championships as a GTR-West finalist due to the Wildcard). Karthik refereed to them as a Peacock due to the tail fan the robot had. They can only play defense but against the 1114/2056 juggernaut they were not fast enough to keep up (1114 would elude them by darting under the pyramid which they were too tall to get under)and because they did not score any discs in autonomous it put their alliance at a tremendous disadvantage.
They were a great defensive robot! I'd go as far to say that they were the integral part to making it to the finals. They played lights-out D on Lo-ellen in Quarters and shut-down Theory6 in Semi's.

They would have been good enough to stop 2056/4814/1114, except they made a few mistakes that 1114 capitalized on. Instead of staying closer to the center of the field, they attempted to defend Sims in between the loading station and the pyramid. Since their "Peacock" could not get under the pyramid, 1114 took that opportunity to evade them. I think if they would have stayed closer to the center, their defense on 1114 would have been magnified.

...A great defensive robot!
  #14   Spotlight this post!  
Unread 15-04-2013, 09:43
Nemo's Avatar
Nemo Nemo is offline
Team 967 Mentor
AKA: Dan Niemitalo
FRC #0967 (Iron Lions)
Team Role: Coach
 
Join Date: Nov 2009
Rookie Year: 2009
Location: Iowa
Posts: 803
Nemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond repute
Re: Defense in Ultimate Ascent

How tough is it to play defense on a climb and dump robot?

After poking around in the rules and the Q&A for a while, here's what I've gathered:

Letting the climber push you into their pyramid is bad; probably gives you a technical and gives them a free 30 point climb.

It is possible to legally play 2 on 1 defense against a single robot.

It is legal to block one of the feeder stations, but not both at the same time. It is not a penalty to touch the opposing feeder station as long as you're not also touching an opposing robot that is in the feeder station.

Those indicate to me that climb + dump robots should be defended on their way to the feeder station and back. But after they reach their own auto zone again, it gets really risky to try to defend them unless you think their drive is too weak to push you around.
  #15   Spotlight this post!  
Unread 15-04-2013, 09:52
Chris is me's Avatar
Chris is me Chris is me is offline
no bag, vex only, final destination
AKA: Pinecone
FRC #0228 (GUS Robotics); FRC #2170 (Titanium Tomahawks)
Team Role: Mentor
 
Join Date: Dec 2008
Rookie Year: 2006
Location: Glastonbury, CT
Posts: 7,684
Chris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond repute
Send a message via AIM to Chris is me
Re: Defense in Ultimate Ascent

Defensive strategies will be a factor but the days of picking a robot to just play defense and hang for 10 are long gone. There are too many ways to score points, too many robots that can do it, and too many alliances that will need to be taken down with sheer firepower.

I don't expect any "pure" FCSes on Einstein (robots that can't cycle / hang past 10 / do something else well without tipping).
__________________
Mentor / Drive Coach: 228 (2016-?)
...2016 Waterbury SFs (with 3314, 3719), RIDE #2 Seed / Winners (with 1058, 6153), Carver QFs (with 503, 359, 4607)
Mentor / Consultant Person: 2170 (2017-?)
---
College Mentor: 2791 (2010-2015)
...2015 TVR Motorola Quality, FLR GM Industrial Design
...2014 FLR Motorola Quality / SFs (with 341, 4930)
...2013 BAE Motorola Quality, WPI Regional #1 Seed / Delphi Excellence in Engineering / Finalists (with 20, 3182)
...2012 BAE Imagery / Finalists (with 1519, 885), CT Xerox Creativity / SFs (with 2168, 118)
Student: 1714 (2009) - 2009 Minnesota 10,000 Lakes Regional Winners (with 2826, 2470)
2791 Build Season Photo Gallery - Look here for mechanism photos My Robotics Blog (Updated April 11 2014)
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 06:34.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi