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#1
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Re: Defense in Ultimate Ascent
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Evident at MSC when (I forget which team) put on pool noodles to defend against 67! Although UA is a defence heavy game, I think it is more so an offensive/driving heavy game. An alliance with 3 strong cyclers or FCS is definitely stronger than 2 and 1 defensive robot. (This relies of course on strong Auto/Climbing and of course 2nd pick). The thing about UA (and FIRST games in general) is that it really depends on what your opposing alliance is composed of. The exciting thing about UA is that Alliance Selection will be very interesting! It will be hard to predict which teams are going to be picked based on which strategies they want to employ. I anticipate some perennially strong teams being lost in the rabbit hole. |
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#2
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Re: Defense in Ultimate Ascent
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You say that interesting alliance selections make Ultimate Ascent interesting. I could make the same case for Rebound Rumble. Some teams were picked just because they were a wide bot - if they had been long, the triple balance would have been impossible. |
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#3
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Re: Defense in Ultimate Ascent
Defense has actually probably had one of the largest impacts in Ultimate Ascent. At kickoff, many people thought that because of the placing of the pyramids, it was insane to get anywhere near robots shooting near their pyramid. However, with the rise of full court shooters, defense quickly became a good idea. Taller robots with more material higher up were successfully able to block full court shooters, however alliances without them were knocked out consistantly because of the sheer scoring power of full court shooter. For example, 3173 had an average score of 80 at the Boston Regional. This was not an easy team to beat, regardless of who their alliance partners were, this is shown in 3173s continuous success throughout the elims in both the Finger Lakes and Boston Regional. The only way to have any chance at stopping full court shooters, like 3173 or 148, is to have a defensive tall robot, or as shown in silicon valley, have them fall over on the way to their feeder station.
Throughout the build season, the idea of defensive robots was radically under estimated. Nobody thought that any team would pull off a successful full court shooter, so nobody would see any need for defense. It just goes to show that you can never overestimate the abilities of FIRST teams. The one robot design that is defense based that I believe would have a great impact would be a fan robot. This is basically a robot with a gigantic fan on top of it, that would blow vertically and blow all the discs off their paths. It would be the ultimate defense robot because it could defend any sort of shooting from any area on the field. It could just station itself beneath the opposing alliances goals, and prevent the alliance from scoring at all. This robot would probably not have a whole lot of luck getting a high ranking because it's design is not conducive to getting a whole lot of auto points or winning all of its matches, but it would definantly be picked. It would probably be picked as a 1st pick by the top seed, with the assumption that their robot was effective in matches, and they would be the first team picked not only because they can basically shut down most of an alliance by themselves, but also because none of the top seeds could risk going against them in elims. |
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#4
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Re: Defense in Ultimate Ascent
FCS can be shut down with height - but so can runner robots! Most of them shoot through the pyramid, with the disc coming out just below the second rung. A well-placed 60" robot can at least deflect those shots easily.
Harrassing climbots and runners (like how 48 did at FLR and CRR*) is also a great defensive strategy. In addition, 'jamming' teams at the chokepoint by the pyramid as they come out of the feeding station (I equate this strategy to a defensive back working on a wide receiver near the line of scrimmage) has proven to be a respectable defense-on-the-fly technique. *Interesting to note that at QCR, 48 really didn't ever take a defensive position in eliminations, other than a few bump-and-runs. This game is different at every event, and with every alliance pairing. It's the most dynamic and strategic FRC game I've seen (2005-present). |
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#5
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Re: Defense in Ultimate Ascent
We have been effective at cycling shots at the pyramid. But we are building an actuatable wall for defending that we can easily attach or remove. It is a critical ability. We are going to try to be the team that can block and still score significant points.
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#6
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Re: Defense in Ultimate Ascent
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This has happened to us many times this past season or I witnessed it in matches of other teams. There is a sweet spot that a 60" robot cant defend. And if drivers have a hard time finding it fast and consistently, shooting from the rear corner eliminates any chance a 60" blocker has in defending shots fired. |
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#7
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Re: Defense in Ultimate Ascent
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Q623 Q. Do DISCS under the active control of a ROBOT count towards the limits defined by the PLAYING CONFIGURATION? STARTING CONFIGURATION? A. No. No. But maybe one a 70" robot can. Use three preload discs sticking up at 70" to make a under-pyramid blocker. |
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#8
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Re: Defense in Ultimate Ascent
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#9
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Re: Defense in Ultimate Ascent
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They would have been good enough to stop 2056/4814/1114, except they made a few mistakes that 1114 capitalized on. Instead of staying closer to the center of the field, they attempted to defend Sims in between the loading station and the pyramid. Since their "Peacock" could not get under the pyramid, 1114 took that opportunity to evade them. I think if they would have stayed closer to the center, their defense on 1114 would have been magnified. ...A great defensive robot! |
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#10
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Re: Defense in Ultimate Ascent
How tough is it to play defense on a climb and dump robot?
After poking around in the rules and the Q&A for a while, here's what I've gathered: Letting the climber push you into their pyramid is bad; probably gives you a technical and gives them a free 30 point climb. It is possible to legally play 2 on 1 defense against a single robot. It is legal to block one of the feeder stations, but not both at the same time. It is not a penalty to touch the opposing feeder station as long as you're not also touching an opposing robot that is in the feeder station. Those indicate to me that climb + dump robots should be defended on their way to the feeder station and back. But after they reach their own auto zone again, it gets really risky to try to defend them unless you think their drive is too weak to push you around. |
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#11
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Re: Defense in Ultimate Ascent
Defensive strategies will be a factor but the days of picking a robot to just play defense and hang for 10 are long gone. There are too many ways to score points, too many robots that can do it, and too many alliances that will need to be taken down with sheer firepower.
I don't expect any "pure" FCSes on Einstein (robots that can't cycle / hang past 10 / do something else well without tipping). |
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#12
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Re: Defense in Ultimate Ascent
As a FCS team attending the championship, we are hopeful that we could be seen as a great late 2nd round pick for two other strong teams, forcing another robot to be taken out of play to sit in front of us. This could make the game effectively 2 vs 2 except for autonomous and the endgame. In this way, the robot could be a "defender" in that we would prevent another robot from taking action during the teleoperated period.
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#13
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Re: Defense in Ultimate Ascent
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I don't think this is necessarily true... Even if you put up a perfect defense against a FCS, it is still going to score at least as many points as the defender. More likely, it will score at least a couple of Frisbees, meaning that its alliance partners (who are effectively playing a 2 on 2 game) will have an advantage. The key will be for the FCS to no mindlessly shoot into a pool noodle. Rather, it must move around a little and find open shots; the worst thing it can do it drain its allies disks by needlessly firing away - and taking them away from undefended cyclers. I am not saying that there *will* be a pure FCS on Einstein, only that it is a real possibility. |
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#14
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Re: Defense in Ultimate Ascent
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After putting up 7 discs in autonomous, our team will gladly sit in front of your FCS, blocking your shots and your protected feeder station for the cyclers. This strategy leaves the field relatively uncongested for the alliance defending the FCS, and pretty blocked up for the FCS alliance; even though it removes a bot from scoring, it is still inhibits the FCS alliance beyond just blocking full-court shots. |
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#15
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Re: Defense in Ultimate Ascent
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Remember: Both alliances will likely have robots with a 7 disk autonomous routines. Overall, in elimination, scores should be reasonably close after the 15 second autonomous period. It then becomes a contest to see which team of three can score more points. If you spend the entire 2 minute blocking us, you will score zero teleop points. We will likely score 3-5 disks (down from about 40). Therefore, in teleop, our team would outscore yours. Yes, our protected feeder would be plugged up if we just stood there. However, the unprotected one would not be. Unless you are going to remove yet another robot from offense, our partners could use the unprotected feeder unhindered, so the loss of the protected one would be inconsequential. |
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