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| Nothing in the KOP can prepare me for you. |
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#31
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Re: Defense in Ultimate Ascent
I highly doubt there will be more than 2 disks on the center line once the elims start.
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#32
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Re: Defense in Ultimate Ascent
Under the assumption that the opposing alliance is leaving 2 extra discs on the center line? If you've got 2 alliance partners shooting solely from the front on the pyramid, it's likely you have other difficulties. Unless you mean the 2 center line discs and the 2 front ones? That's a heck of a drive, but would be really impressive!
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#33
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Re: Defense in Ultimate Ascent
That has never occurred to me, that surely would be a sight to see!
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#34
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Re: Defense in Ultimate Ascent
It seems like it'll be rare, especially in the championship elims, that either alliance will have bots that don't start with 3 disks in autonomous.
On another note, FCS blocking will become extraordinarily tricky. At Chesapeake, our alliance employed a net capable of blocking 329's shots, but a tenacious counter-defense actually pushed our blocker into the protected feeder; we received a technical for that, and that cost us the first final. From there, I think our blocker was just too scared of the same thing happening that they weren't willing to get close enough to block. If a blocker can be implicated in a technical for being close enough to push into the feeder zone, what kind of blocker can pull off successful FCS defense? |
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#35
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Re: Defense in Ultimate Ascent
Quote:
Last edited by 2789_B_Garcia : 15-04-2013 at 14:57. |
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#36
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Re: Defense in Ultimate Ascent
Quote:
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#37
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Re: Defense in Ultimate Ascent
But how many can a cycle bot do with strong defense? I've seen bots literally get shut down for 45 seconds on a single cycle because of defensive bots single-handedly blockading them on one side of the field. The higher into the championship alliances go, the more experienced and elite defensive teams will crop up; bots that have strong drivetrains and moderate-level scoring could convert as well.
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#38
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Re: Defense in Ultimate Ascent
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My primary question is: will G30 take precedence over G18 at the championship as well? If so, what kind of defense can people imagine for FCS? Last edited by Hobo : 15-04-2013 at 15:12. Reason: Elaboration and not posting three times in a row. |
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#39
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Re: Defense in Ultimate Ascent
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This has happened to us many times this past season or I witnessed it in matches of other teams. There is a sweet spot that a 60" robot cant defend. And if drivers have a hard time finding it fast and consistently, shooting from the rear corner eliminates any chance a 60" blocker has in defending shots fired. |
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#40
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Re: Defense in Ultimate Ascent
Do you know in which competition and match they did this? I'd like to look it up.
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#41
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Re: Defense in Ultimate Ascent
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At Central Washington, this was a G18-1 techincal against the bot helping the FCS.... We definintely will want clarity from the referees before play starts. |
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#42
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Re: Defense in Ultimate Ascent
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As for alternative counter-FCS strategies--among them, score all your discs and have a better auton and end game. |
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#43
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Re: Defense in Ultimate Ascent
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Q623 Q. Do DISCS under the active control of a ROBOT count towards the limits defined by the PLAYING CONFIGURATION? STARTING CONFIGURATION? A. No. No. But maybe one a 70" robot can. Use three preload discs sticking up at 70" to make a under-pyramid blocker. |
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#44
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Re: Defense in Ultimate Ascent
Michigan State Championship. SF2-1 (and perhaps other matches). After their alliance shot 15/15 in autonomous (90 points!!!), they ran six full cycles to the human loader. Their seventh batch of discs was picked up off the floor. They then ran back to the human loader to grab the one disc remaining at the station, shot it (it missed), and hung for 10 points at the buzzer. By my count, they hit 31 of 34 shots they took in the match (counting autonomous). That's FCS-type numbers, and they're a cycler. Nuts.
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#45
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Re: Defense in Ultimate Ascent
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90pts Autonomous + 31x3 Teleop +10 hang = 193 pts... Team score was 216. Both 217 and 3539 can hang for 10 - which they presumably did? 193+20 = 213. This would suggest that 217 and 3539 together only put up 3 teleop points... Unless they did nothing but play defense, this is unlikely.. Are you sure about the 6 cycles? That's 1 cycle every 20 seconds, followed by a hang... Most very, very good cylcers can barely do 5... |
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