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#16
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Re: Power State Alliances at Champs
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67 for their climb and dump, and whose misses feed the ground pickups. They also have a fairly solid cycle if fcs is defended. 469 for auto, and ground pickup. If 1918 can get their mechanical issues sorted, I'd end up picking them as a third. They aren't terribly consistent (yet), but their 30 point climb + 2 colored disks + 2 - 3 runs beats most good cyclers at 5-6 runs on points. We saw it several times at MSC where teams with too many good cyclers were running out of discs. At that point, you have to fall back on climbing and auton to really bump your score upwards. |
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#17
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Re: Power State Alliances at Champs
There are a few different groupings that could work. You could also switch out 316 for 25 (especially if they get their 30-pt climb going, or rework a 40-pt climb-and-dump like 103), and 11 for 1676. And if you wanted a full-court shooter, you could throw in 303.
Last edited by Hallry : 16-04-2013 at 16:25. |
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#18
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Re: Power State Alliances at Champs
I think any California Power Alliance would have to include 254 and 1538. Amazing ground pickups, high potential for a 90 point autonomous and amazing scoring/climbing machines. The third bot would really have to depend on what the alliance is going for. I think both 254 and 1538 would appreciate a robot that can feed discs from the HP station a la 118 at SVR, but said robot also needs to be able to score and climb by itself as well. For this reason, I think 2485 with their full-court-shooting potential as well as large potential to feed its alliance partners would be ideal for this West Coast Wonder of an alliance.
In summary: 254 - Ground pickup/90 point auton, Strong scoring, 30 point climb 1538 - Ground pickup/90 point auton, strong scoring, 10 point climb 2485 - Strong feeding ability, Full-Court-Shooting, 10 point climb A strong secondary candidate for this alliance would have to be either 1717 or 973, which are both strong scorers, but do not have the capabilities to feed 254/1538 from their scoring position, a skill that makes 2485 special. |
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#19
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Re: Power State Alliances at Champs
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As far as my own opinion 1) 2590 - the best team in NJ and MAR, and also the best ground loader, as long as they don't jam. Complete with a 10 point hang 2) 316/2729 - 316 is a ground loader, while 2729 can be a FCS when it wants to with reasonable accuracy, a good combination with Nemesis as seen at MAR champs. Otherwise a great cycler. 3) 1676/11 - The best pure cyclers in NJ, I don't know which won I'd choose, they seem to be very similar in skill. Based on what I saw at MAR champs, I'm leaning more towards the Pioneers. |
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#20
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Re: Power State Alliances at Champs
In Oklahoma we were getting 4-5 cycles once we fixed some bugs.
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#21
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Re: Power State Alliances at Champs
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#22
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Re: Power State Alliances at Champs
Connecticut
175- 5 or 7 auto, gets 2-3 cycles or picks up, extremely accurate shooter probably 90%, 10 point hang 230- 3 auto(correct me if I'm wrong) 3-4 cycles, 30 point hang(as long as they dial it down) adjustable FCS blocker (deadly against my team) 178 3 auto, 2-3 cycles, great drive train, 10 point hang, |
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#23
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Re: Power State Alliances at Champs
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#24
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Re: Power State Alliances at Champs
For Wisconsin, using registered teams, I'd go 2826, 1732 and 1714. Going to be tough only scoring up to 36* points in autonmous, but I'd still give 1714's climber dumper the edge over 2062 and 2194.
*I fully expect 2826 to dial in their multidisc autonomous for the Championship, but they have yet to do it in a match. |
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#25
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Re: Power State Alliances at Champs
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#26
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Re: Power State Alliances at Champs
Oh dang, I must have mistook 175 for 179.
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#27
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Re: Power State Alliances at Champs
Here's the best I can do for Michigan. Keep in mind this combination could also work with several teams doing the floor cleanup.
67 puts in 3 in auton, shoots 33 discs full-court at 70%, and climbs and dumps for 50pts. (137 pts) 469 puts in 5 in auton (or more, depending on the centerline) runs 3 cycles from the feeder station, then cleans up the field, putting in at least 12 and possibly more, depending on missed shots from the other alliance, then hangs for 10. (76 pts) 33, 3539, or 2054 put in 7 in auton, then clean up the missed shots (around 10) by 67 before hanging for 10. If they run out of discs they can play defense. They then hang for 10 points. (82 pts) If this alliance only has their starting discs and the feeder station discs to work with, excluding missed shots from the other alliance picked up by the sweepers, they could total 295 points. Since HOT can shoot better than 70% and easily drain a player station of discs, 469 and the sweeper could focus on defense/feeding from the opposing alliance's missed shots and possibly increase this score. If there was strong defense on HOT at their FCS position, then they and 469 could both run cycles while the sweeper cleans up the field. This method might not put quite as many discs in, but they could still come very close to emptying the feeder station. Last edited by Joseph Smith : 16-04-2013 at 17:04. Reason: We've seen heavy defense on HOT when they FCS. |
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#28
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Re: Power State Alliances at Champs
Ontario's choice is easy.
Captain 2056, 1st pick 1114, and 2nd pick any one of (610, 1310, 1334, 1241, 4001) |
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#29
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Re: Power State Alliances at Champs
I'd throw in 948 and 1899 into the mix as well.
I think any combination of those 5 will be able to play with the best of them ![]() |
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#30
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Re: Power State Alliances at Champs
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I would suggest: 175- 5 or 7 auto, gets 2-3 cycles or picks up, 10 point hang 230- 3 auto, 3-4 cycles, 20 point hang - adjustable FCS blocker (if needed) 195- 3 auto, FCS for 3 pt each (very accurate), 10 point hang |
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