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#106
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Re: Galileo Division 2013
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#107
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Re: Galileo Division 2013
I thought I'd post a highlight video from the Midwest regional here (2338). Some quick information about our bot over the last 2 regionals:
-Won the Wisconsin regional as a 2nd round pick defensive bot with 1732 and 111 -Came back to Midwest after some practice and programming tweaks as one of the best cyclers in the regional -Seeded 2nd, picked 111 and 1675 -Reliable 18 pt auton -5+ cycles per match -quick passive 10 point hang And here's the video! http://youtu.be/xBD_LEpQ8bg |
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#108
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How many cyclers are in our division thy match 1114 in just cycling? I know that 50 pt climb makes them better, but still how many really good second picks are there?
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#109
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Re: Galileo Division 2013
610 is a superior cycler, likely matching 1114
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#110
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Re: Galileo Division 2013
I think in a 1v1 610 and 1114 could go even at 11x points apiece. Definitely crazy.
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#111
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Re: Galileo Division 2013
the question becomes how do you define superior cycler
obviously a high accuracy >90% i would think but the tough question is how many cycles does a superior cycler make? 5? 6? |
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#112
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Re: Galileo Division 2013
6 at a minimum. 610 was hitting 7 in week 1. I'm expecting more.
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#113
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Re: Galileo Division 2013
do you judge the number of cycles a team makes with defence played on them.
My team did 4 runs easily every match with defence played on us, and could make 5 without defence. Hopefully we can break through for 6 at st louis. |
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#114
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Re: Galileo Division 2013
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#115
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Re: Galileo Division 2013
I think it about the consistency of a cycler. If they can make 10 with a miracle that's great but how reliably can they make those 10? At what point does a cycler sacrifice consistency for speed? I think the good cyclers have an alternative when defense is played on them. If a team can only shoot from a certain spot on the field, it's easier to shut them down and play defense. A good cycler should be able to do fine with defense as any good robot.
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#116
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Re: Galileo Division 2013
I really doubt anyone could make more than seven. At our best we were averaging 6, in a normal match we got 5 then a few off the floor before we hung. I would be extremely impressed if someone did actually get 7 as an average. The most I have seen from the top cyclers are 5 - 6 as well.
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#117
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Re: Galileo Division 2013
I was about to say....I've never seen 7 cycles anywhere consistently, and I watched 610 at BAE.
1772 is working on 5-6 cycles. 1114 did 4-5 average everywhere I watched them. 4452 did 4 average at Peach-tree and 624 did 5-6 average at Peach-tree. |
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#118
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Re: Galileo Division 2013
In my opinion a minimum of 4 or 5 cycles, with defense being played against them, makes a good cycler. Wanting 6+ is asking for a bit too much from one robot. Plus with the limited # of discs available at the feeder station limits how many cycles the cyclers on an alliance can make anyways.
I'll have to check out some of those teams you all are listing, I haven't seen many average any more than five. We're currently maxed out at five, with a quick 10 point hang at the buzzer. I think that having two cyclers, and then a floor pick-up, will probably make the most stable alliance. The two capable of doing at least 5 cycles with any amount of defense, and the pick-up shooting anything they find laying on the floor, and, of course, getting that early lead in auton. 1114 and 118 just sound perfect for each other in this case. But who knows if either of them will be seeded first by the time quals are over, or whether or not any great cyclers/pick-ups will be left when third pick comes around. Like what Joel said; keep an eye on 2337 |
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#119
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Re: Galileo Division 2013
Here's a video of 610 completing 7 cycles at BAE:
http://www.youtube.com/watch?feature...&v=i5xB3PIq1ms |
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#120
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Re: Galileo Division 2013
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Team 2485 is looking forward to playing with so many amazing teams and machines! |
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