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#31
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Re: Teams breaking the game
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It's the 1997 game; open the Game Rules folder and grab the PDF of the Game Rules. Essentially, once 71 capped the top, everybody else could forget about doing the same. This gave them a bunch of doublers as well as the first tiebreaker. |
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#32
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Re: Teams breaking the game
Huh. I wonder why there hasn't been a rule stating "Whatever Team 71 designs, shall be deemed illegal and require a redesign to level the playing field"
(Hint: The above statement is dripping with sarcasm.) |
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#33
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Re: Teams breaking the game
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#34
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Re: Teams breaking the game
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I think 71 holds the record for what I would consider "game breaks" 1997 - Capped goal in 6 seconds (we timed it), game over every time. Wildstang and Greenville were the only teams who really stood at shot at beating them, and they didn't. 2001 - Beatty balances goals from off the bridge. Downright unstoppable. 2002 - 3 Goals: plop, walk, done. The closest teams to breaking the game otherwise would be 469 in Breakaway...if they won championship, I would have said absolutely...but you could beat them. You could also make a very good case for 1114 during overdrive. In a game where you couldn't play defense it may have been the most dominating robot I have ever seen. |
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#35
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Re: Teams breaking the game
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#36
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Re: Teams breaking the game
Also...
Have you ever noticed that some of the coolest robots in the history of FIRST have been some of the most controversial? FIRST expends a ton of effort to plug up holes for breaking the game, but when a team figures out how to do it, its a stroke of brilliance. I remember how grumpy some people were in Breakaway when they saw 469's robot. In my opinion, it was one of the coolest robots in the history of the game. I hope we have more opportunities to see amazing robots that just defy rules and take down competitions. I call it, creativity! Edit: Defy rules isn't the wording I was looking for. Legally work the rules, is better! Last edited by Andy Grady : 30-04-2013 at 21:17. |
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#37
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Re: Teams breaking the game
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#38
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Re: Teams breaking the game
I'm going to stretch back as far as I can, at the risk of making some subjective judgments. It was a long time ago and I was young (in elementary school), so maybe some older folks with a better memory can fill in the gaps.
In 1994, the game involved collecting soccer balls and placing them up in a tower goal in the center of the field. One team stuffed all their balls into a box, and then dropped the entire box onto the goal, which effectively prevented any other teams from scoring. I felt that the 1995 game was "broken", in that the dominant strategy employed by many teams was probably not what the game designers had in mind. The manual reads, "Points are scored for balls which are thrown, tossed, pushed, passed, etc." through a football goalpost at the top of a ramp. My guess is that the intent was for balls to be primarily thrown and tossed, but teams realized they could hold on to the ball and pull it back and forth through the goal to rack up lots of points. There was only one goal, so whoever got into the scoring position first was almost guaranteed to win the match unless others could quickly dislodge them. I've heard that team 121's 1997 robot was designed to intentionally tip other robots over, which was explicitly allowed at the time: Quote:
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