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#1
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Re: pic: 2013.5 Mock Game Pipefall
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rid of a few of the more annoying things. |
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#2
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Re: pic: 2013.5 Mock Game Pipefall
I did not read too carefully but I like that you chose to allow teams to possess as many pipes as they design for. I prefer that to games where teams are limited to 1, 3, 4 etc.
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#3
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Re: pic: 2013.5 Mock Game Pipefall
Best brickbot hybrid/first 5s strategy: Drive forward and shove all your opponent's pipes into the corner.
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#4
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Re: pic: 2013.5 Mock Game Pipefall
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That's why the pipes start on both sides of the field and some in the middle. Last edited by AllenGregoryIV : 01-05-2013 at 23:11. |
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#5
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Re: pic: 2013.5 Mock Game Pipefall
Horrible game design idea just popped into my head. I have to commend you for eschewing the "top scoring piece owns a goal, now make some combos" bonus system in this game. The less we remind the GDC of that style of bonus, the better.
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#6
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Re: pic: 2013.5 Mock Game Pipefall
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I like this system because visually you should be able to get an idea of who is winning without real time scoring. Look at the field, are there more red or blue pipes scored? You won't know exactly but you can get a general idea if the match is close or not. |
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