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Unread 01-05-2013, 18:58
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Re: pic: 2013.5 Mock Game Pipefall

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Originally Posted by Kevin Sevcik View Post
So what you're saying is you're planning a takeover of the GDC to ensure a future of more interesting and challenging FRC games without ticky tack fouls...
We tried to stay true to a real FRC game but sometimes we just had to get
rid of a few of the more annoying things.
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Unread 01-05-2013, 21:07
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Re: pic: 2013.5 Mock Game Pipefall

I did not read too carefully but I like that you chose to allow teams to possess as many pipes as they design for. I prefer that to games where teams are limited to 1, 3, 4 etc.
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Unread 01-05-2013, 21:29
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Re: pic: 2013.5 Mock Game Pipefall

Best brickbot hybrid/first 5s strategy: Drive forward and shove all your opponent's pipes into the corner.
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Unread 01-05-2013, 23:08
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Re: pic: 2013.5 Mock Game Pipefall

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Originally Posted by cmrnpizzo14 View Post
I did not read too carefully but I like that you chose to allow teams to possess as many pipes as they design for. I prefer that to games where teams are limited to 1, 3, 4 etc.
We had a lot of debate about this. We wanted a mass quantity game like 09 and a single object game like 2011. We almost limited the number of large pipes but thought better of it. If you can design for it why should the game penalize you?

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Originally Posted by Kevin Sevcik View Post
Best brickbot hybrid/first 5s strategy: Drive forward and shove all your opponent's pipes into the corner.
That's why the pipes start on both sides of the field and some in the middle.
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Unread 01-05-2013, 23:36
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Re: pic: 2013.5 Mock Game Pipefall

Horrible game design idea just popped into my head. I have to commend you for eschewing the "top scoring piece owns a goal, now make some combos" bonus system in this game. The less we remind the GDC of that style of bonus, the better.
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Unread 01-05-2013, 23:49
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Re: pic: 2013.5 Mock Game Pipefall

Quote:
Originally Posted by Kevin Sevcik View Post
Horrible game design idea just popped into my head. I have to commend you for eschewing the "top scoring piece owns a goal, now make some combos" bonus system in this game. The less we remind the GDC of that style of bonus, the better.
The only one worse that we came up with was a bonus for the most length of pipe on a scoring peg. That would be disastrous for spectators.

I like this system because visually you should be able to get an idea of who is winning without real time scoring. Look at the field, are there more red or blue pipes scored? You won't know exactly but you can get a general idea if the match is close or not.
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