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#1
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pic: 2013.5 Mock Game Pipefall
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#2
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Re: pic: 2013.5 Mock Game Pipefall
Interesting concept, stacking pipes around a pole. However, I would think that the pipes should be obtained from the human player similar to how robots got tetras in 2005. I say this because it seems extremely difficult to pick up a slick PVC pipe from the ground, especially if it might just roll away. It seems that if you don't let teams get pipes from human players, rookie teams might have an exceedingly difficult time.
But looks like a lot of fun, and I would gladly have this be the game for 2015. |
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#3
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Re: pic: 2013.5 Mock Game Pipefall
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#4
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Re: pic: 2013.5 Mock Game Pipefall
Looks interesting. I'd get rid of the Kinect and change hybrid to autonomous though. The Kinect and hybrid was pretty useless in 2012.
Also, what's the point of different height scoring poles? It looks like scoring on the 10' ones is worth the same as the shorter ones. Last edited by ablatner : 01-05-2013 at 16:45. |
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#5
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Re: pic: 2013.5 Mock Game Pipefall
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They are worth the same. The idea is that the more scoring pieces that are scored the harder it is to score them. That means that instead of what happened in 2011 teams are encouraged to score higher at the end of the game not the beginning (similar to 2005). Teams can decide to score only on the lower poles but eventually they might all be full so having a robot that can go to the high poles on your alliance may be useful. Last edited by AllenGregoryIV : 01-05-2013 at 16:49. |
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#6
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Re: pic: 2013.5 Mock Game Pipefall
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It doesn't really make the challenge too much easier, either, as the orientation of the pipes coming through the wall is different from the orientation the pipes must be scored in. |
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#7
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Re: pic: 2013.5 Mock Game Pipefall
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#8
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Re: pic: 2013.5 Mock Game Pipefall
So what you're saying is you're planning a takeover of the GDC to ensure a future of more interesting and challenging FRC games without ticky tack fouls...
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#9
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Re: pic: 2013.5 Mock Game Pipefall
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rid of a few of the more annoying things. |
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#10
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Re: pic: 2013.5 Mock Game Pipefall
I did not read too carefully but I like that you chose to allow teams to possess as many pipes as they design for. I prefer that to games where teams are limited to 1, 3, 4 etc.
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#11
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Re: pic: 2013.5 Mock Game Pipefall
Best brickbot hybrid/first 5s strategy: Drive forward and shove all your opponent's pipes into the corner.
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#12
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Re: pic: 2013.5 Mock Game Pipefall
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That's why the pipes start on both sides of the field and some in the middle. Last edited by AllenGregoryIV : 01-05-2013 at 23:11. |
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#13
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Re: pic: 2013.5 Mock Game Pipefall
Horrible game design idea just popped into my head. I have to commend you for eschewing the "top scoring piece owns a goal, now make some combos" bonus system in this game. The less we remind the GDC of that style of bonus, the better.
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#14
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Re: pic: 2013.5 Mock Game Pipefall
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I like this system because visually you should be able to get an idea of who is winning without real time scoring. Look at the field, are there more red or blue pipes scored? You won't know exactly but you can get a general idea if the match is close or not. |
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#15
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Re: pic: 2013.5 Mock Game Pipefall
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Also, off the top of my head, 1218 also loaded from the human player in 2011. And I'd rather have "ticky tack" fouls than make it borderline impossible for 30th percentile teams to load successfully. Or just knock them all over and laugh as 50% of teams can no longer pick them up and re-orient them to score successfully. Last edited by Lil' Lavery : 02-05-2013 at 09:53. |
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