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#1
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Re: pic: 2013.5 Mock Game Pipefall
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Also, off the top of my head, 1218 also loaded from the human player in 2011. And I'd rather have "ticky tack" fouls than make it borderline impossible for 30th percentile teams to load successfully. Or just knock them all over and laugh as 50% of teams can no longer pick them up and re-orient them to score successfully. Last edited by Lil' Lavery : 02-05-2013 at 09:53. |
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#2
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Re: pic: 2013.5 Mock Game Pipefall
This is great Allen! I'm sure well get to use it as a fall training tool for our newer kids. Thank you for providing such an interesting resource.
I hope I get to see a robot who can play this game at TRR. I mean there's at least 6 weeks before then ![]() |
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#3
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Re: pic: 2013.5 Mock Game Pipefall
Maybe I missed it on the blog or in the rules...but when is the actual competition?
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#4
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Re: pic: 2013.5 Mock Game Pipefall
There isn't an actual competition. This is just an experiment. We use it to work on design iterations and brainstorming. We did it last year but kept the game private, this year we decided to release it.
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#5
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Re: pic: 2013.5 Mock Game Pipefall
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Also, you forgot to ask when the Q&A Forum will be open. I mean, it's been two whole days since the game release and there's no Q&A Forum? I'm starting to reconsider Spectrum as a viable GDC substitute. Last edited by Kevin Sevcik : 02-05-2013 at 12:13. |
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#6
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Re: pic: 2013.5 Mock Game Pipefall
The Q&A is basically this thread. Also there has already been rule update and we didn't even make people wait until Tuesday after kickoff. Though we didn't announce it very well.
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#7
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Re: pic: 2013.5 Mock Game Pipefall
What if I have a specific robot design question? Will you comment on individual designs?
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#8
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Re: pic: 2013.5 Mock Game Pipefall
I'm betting they will, but the chances for snark and sarcasm are a lot higher than with the GDC.
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#9
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Re: pic: 2013.5 Mock Game Pipefall
Dude...bro...is there any question?
Honestly, my kids saw it, and they're the ones bugging me about it...apparently the full court shooter/30 pt climb + 20 pt dump/floor pickup/bridge balancing/minibot mechanisms they want to work on for TRR isn't enough to keep them busy lol |
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#10
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Re: pic: 2013.5 Mock Game Pipefall
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#11
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Re: pic: 2013.5 Mock Game Pipefall
First of all, I want to thank you for producing such a polished game and manual and especially for making it public. One quick question, why change the motor rules from Ultimate Ascent? I thought the 2013 motor rules were very heavy on high-power motors, but these rules are even heavier (6 CIM, 4 banebots, 4 BAG, and 4 Mini CIM!?). Not really a problem, just something that caught my eye and I would like to hear the reason behind this.
Also, according to the manual, Ultimate Ascent R03 would still apply, limiting robots to 84 inches tall at all times. Is this a mistake? Unless I'm completely missing something, how are 84 inch robots supposed to score on 10 foot poles? Last edited by smistthegreat : 02-05-2013 at 21:07. |
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#12
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Re: pic: 2013.5 Mock Game Pipefall
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You are correct R03 was supposed to be edited to only regulate the 112in frame perimeter. It's interesting that the expansion rules are redundant in the UA manual both as game rules and as robot rules. |
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#13
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Re: pic: 2013.5 Mock Game Pipefall
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#14
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Re: pic: 2013.5 Mock Game Pipefall
Yes that was the intent. Similar to 2011 and 2005 if you can reach higher go for it.
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