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View Poll Results: When do you create a whole-robot design?
We start with a whole-robot design, and build mechanisms around it 7 7.87%
By week 1, we have a whole-robot design 7 7.87%
By week 2, we have a whole-robot design 24 26.97%
By week 3, we have a whole-robot design 16 17.98%
By week 4, we have a whole-robot design 10 11.24%
By week 5, we have a whole-robot design 11 12.36%
By week 6, we have a whole-robot design 14 15.73%
Voters: 89. You may not vote on this poll

 
 
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Unread 04-05-2013, 13:04
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When and how do you create a whole-robot design?

What I mean by this is, when do you transition from making mechanisms to putting those mechanisms together into a robot?

Traditionally, our team has struggled because we have built mechanisms, and then we put together a really bad combination of items that don't complement each other. Things like using mecanum wheels that don't actually have the traction to put out all the force our gearboxes can provide (we gear them too high, so we go slowly without any added push), especially when strafing offered us no strategic benefit. I'm frustrated by it, and I can't say I'm not part of the problem, but my team HAS to change the way we design our robot.

Any advice?

Last edited by ohrly? : 04-05-2013 at 13:13. Reason: Added clarity to my question.
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