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Unread 07-05-2013, 12:20
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Re: [MCC] Minimum Competitive Concept 2013

Quote:
Originally Posted by Lil' Lavery View Post
Building off of what Nemo said, a lot of your MCC concepts seem much more like early 1st round selections and alliance captains. 18 point autonomous modes? Three, four, FIVE(!?!) cycles?

Until week 5, the mean elimination score for each week was beneath 100 (with it basically sitting around 80 points until week 4). Week 5 and 6 was right around 100. The median elimination score for the year was substantially beneath 100. The goal isn't to win a regional, but simply play in the eliminations.

A robot that can contribute in the low-mid 20s offensively (ie, autonomous and 10pt hang) and a bit of defense is more than adequate to reach the eliminations at a majority of events.
I think this comes from a mild discrepancy in what MCC is intended to mean. Many people are taking it as 'what shouldn't be that hard', while others are following the OP's 'how to play Saturday afternoon'. I think it's uncommon for the former to end up so much less than the latter (very cool game!), so it hasn't come up much in the past.


I'd say to play Saturday afternoon, the bare minimum you can do is put the kitbot on steroids together, put a solid but light (low CG) blocker+passive hang on it, and buy an extra set of wheels. Then proceed to drive the original wheels off for the remaining 5 weeks. Know the rules really, really well. You'll hear your name before lunch Saturday at nearly every qualifying event. (Don't have a practice field? Find a parking lot--that's what the extra $40 in wheels is for.)

The next step up from this is to mount a low autonomous-only shooter in front of the blocker+hanger. Do the math: don't move to 3 discs or the high goal if it lowers accuracy too far. Work on human feedings if there's time, but don't sacrifice drive time for it (if the goal is to play Saturday afternoon).
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