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#181
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Re: The 6 Week Build Season and 'Mentor Burnout'
You realize that two of those four things have changed at least once in the past couple of years, yeah? (One year--I forget which--maximum weight was tied to starting configuration height. This year, you could be 84" high at the start of the game.)
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#182
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Re: The 6 Week Build Season and 'Mentor Burnout'
Variable weight was 2007, and you couldn't be more than 60" tall at the start of the game this year, per G22.
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#183
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Re: The 6 Week Build Season and 'Mentor Burnout'
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#184
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Re: The 6 Week Build Season and 'Mentor Burnout'
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Even with that, I didn't notice that you could be over 60" in starting config until mid week 4. |
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#185
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Re: The 6 Week Build Season and 'Mentor Burnout'
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2007, where to be full weight of 120 lbs you had to be no more than 4' tall at the start of the match, was quite an interesting year. After that, 110 lbs up to 5' tall, and 100 lbs up to 6' tall, which was the maximum that year. A very well-liked change that left the next year, for reasons unknown. (Also memorable: "How do you fit a 6' tall robot into a 5' tall crate? Plan ahead."--paraphrase of Woodie Flowers at Kickoff that year) I remember when the weight went from 130 lbs with battery to 120 lbs without--2005 season, as I recall. I remember when bumpers were optional or not used at all. I remember when the size last changed--30x36 went to 28x38, in 2005. At the same time as 2v2 became 3v3, and as I recall the field size changed slightly too. The following year, a 1-8, 1-8 selection became 1-8, 8-1. |
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#186
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Re: The 6 Week Build Season and 'Mentor Burnout'
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#187
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Re: The 6 Week Build Season and 'Mentor Burnout'
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#188
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Re: The 6 Week Build Season and 'Mentor Burnout'
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On top of that, some of us students play a spring sport, that happens to begin right after build season is over. For most of spring, I am running competitions and games in parallel, going to state Latin conventions, and playing in my church and jazz bands, giving me little time to do the work I need to (I still get it done, somehow). If build season was expanded, I would be willing to cut my sport, but would not be happy about it, and would most likely end up ruining myself after trying to do sports, robotics, music and AP homework. I vote, as a very active student, to keep the 6 week season. It fits my schedule nicely. |
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#189
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Re: The 6 Week Build Season and 'Mentor Burnout'
Oh, I forgot one thing. BONUS TRIVIA!
--In what two years was ship day extended, and by how long was it extended each time? --What was the reason in each of those years? --How many teams used much of the extra time to make improvements? Spoiler for :
Yep, folks, that's right, there have been FRC build seasons longer than 6 weeks, 3 days. |
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#190
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Re: The 6 Week Build Season and 'Mentor Burnout'
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My gist was that were not going to have 40 lb robots or 100" tall ones anytime soon. But yes, you were technically right. |
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#191
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Re: The 6 Week Build Season and 'Mentor Burnout'
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-Allow reuse of bumpers. Bumpers are one component in which zero creativity is allowed either in design or fabrication. Requiring teams to repurchase materials for and re-fabricate bumpers every year serves no purpose other than subsidizing the plywood/pool noodle/fabric industries. It's immensely wasteful of materials and valuable build season time. Bumpers should be re-classified into the same category as the drivers station console. The option to reuse, modify or completely re-fabricate each year should be up to the discretion of each team. -Publish the list of legal motors, the robot size restrictions, and bumper rules on October 1. This allows teams to begin designing drive trains, or even pre-purchasing motors, during the fall. Keep the rule that designs must be published before kick-off day to be used. -Current rules allow for fabrication during build season of previously designed parts if the design was published prior to kickoff day. This is good, because it encourages out of season development efforts. Suggested rule change: Make it legal to use any parts fabricated after October 1 or November 1. This preserves the intent of the rules that the current years students are the ones building the robot. But it allows teams to take educated risks in choosing to pre-build some parts of the robot. It also would promote closer cooperation between rookie and more experienced teams, as the experienced teams could help rookies come up to speed outside the pressure cooker atmosphere of build season. I would give my left arm if someone would start a company making bumpers as COTS items at a reasonable cost. With a clever bracket system design, no modifications would be required, and they could be used year after year. Not having to make bumpers every year would go a long way towards reducing burnout on our team. |
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#192
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Re: The 6 Week Build Season and 'Mentor Burnout'
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2. Too much. 10 lbs max. 3. Yes - this can be minimized with near-perfect mentorship and time management practices, but yes. Quote:
Also - I wouldn't dream of building the drivebase before knowing the game challenge. |
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#193
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Re: The 6 Week Build Season and 'Mentor Burnout'
For those that seem to think "6 weeks" is some sort of sacred number and that hard artificial deadlines are the best real world experiences for the students...
I honestly do not run into this situation very often professionally. A more realistic scenario for me is a longer period of time with intermittent milestones and an actual deadline (like a demo or delivery) at the end. It requires good project leadership and pacing yourself while avoiding procrastination. I cannot get behind the "limit robot access" or "reduce the withholding allowance" arguments for other reasons as well. Maybe it is because my team doesn't have a practice space and can't really test our robot in match conditions until after "stop build day". Every team learns something about their robot once they have played a real match. Usually that means one or more improvements you need to make to the robot to get it to work the same way it did in the shop. We have taken advantage of withholding allowances at virtually every competition that 341 has competed in. If you take away or significantly reduce the withholding allowance, how can I improve the robot? By frantically and stress-fully fabricating parts in my pit during practice day? Been there, that is a not a happy experience. During an unbagging window? Better, but unless you have all of the equipment you need in-house you are still limited in what you can actually accomplish. There is virtually no analog in real world engineering for a "build the whole thing, never test it except on the bench, and if it doesn't work you won't have a chance to improve it" project. |
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#194
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Re: The 6 Week Build Season and 'Mentor Burnout'
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#195
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Re: The 6 Week Build Season and 'Mentor Burnout'
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