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#13
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Re: The 6 Week Build Season and 'Mentor Burnout'
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The problem here is this: [2 week build] A team that fields an nonmoving robot among a field of barely-working robots will be uninspired [6 week build] A team that fields a moving robot among a field of mostly-working robots will be uninspired [4 month build] A team that fields a pretty decent robot among a field of 2013-einstein-level robots will be uninspired. Teams that field relatively bad robots will not be happy. No matter the build length, someone will have a zero-and-N record, and those people will leave unhappy. What we currently build would look amazing to a bizarro FIRST that has a 3-week build season, but yet there are still unhappy teams. Similarly, what a 4-month-FIRST would build would look alien to us in terms of quality, but there'd still be teams that were unsuccessful. And burned out mentors. So we know this: -Low-performing teams will probably remain low-performing and still come away thinking the top 2/3s of teams are cheating/adult-built/insane. -Mid-tier teams will probably kill their mentors and students chasing their dreams of being elite for 4 months instead of 6 weeks. -Elite teams will either kill their mentors and students, or will have the luxury of working a bit less intensely thanks to excellent ingenuity or sponsor support. Last edited by Bongle : 10-05-2013 at 19:39. |
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