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  #241   Spotlight this post!  
Unread 11-05-2013, 23:50
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Re: The 6 Week Build Season and 'Mentor Burnout'

But why is registration still $5000?
Read the FIRST annual report and try to answer this.
To hesitantly quote Mark Leon...."Do the math".
Try find another high school sport with a league enrollment fee this high. I cannot.
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Unread 12-05-2013, 00:24
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Re: The 6 Week Build Season and 'Mentor Burnout'

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Originally Posted by Jim Zondag View Post
But why is registration still $5000?
Read the FIRST annual report and try to answer this.
To hesitantly quote Mark Leon...."Do the math".
Try find another high school sport with a league enrollment fee this high. I cannot.
Our school's field and track (used for all of our sports) cost 6 million to repair three years ago. While not an enrollment fee, I'd call it somewhat of an "upkeep" to continue playing effectively similar to what we have to pay to keep our team registered.

I do at least feel the costs are too high, and would like to see a pie chart to what use and where our fees (all of our fees) are put to. *wink wink* Frank *wink wink*
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Unread 12-05-2013, 00:26
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Re: The 6 Week Build Season and 'Mentor Burnout'

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Originally Posted by Jim Zondag View Post
But why is registration still $5000?
Read the FIRST annual report and try to answer this.
To hesitantly quote Mark Leon...."Do the math".
Try find another high school sport with a league enrollment fee this high. I cannot.
Jim,
I am totally with you on this.
Reg pricing needs to be scaled down with the growth of FIRST. Its the responsible thing to do if the intent is to grow the no. of teams and sustain those that are currently participating. And of course, the district model is a step in the right direction.
The whole mentor burnout and build season are already tough enough to tackle as it is. And as I've read your previous posts, just because districts are cheaper, doesnt mean the work to put them on are less by any means.
Kudos to you all!
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Unread 12-05-2013, 00:32
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Re: The 6 Week Build Season and 'Mentor Burnout'

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Originally Posted by Tetraman View Post
I do at least feel the costs are too high, and would like to see a pie chart to what use and where our fees (all of our fees) are put to. *wink wink* Frank *wink wink*
I agree that the costs are much too high/event.
However, I dont think that its appropriate for Frank to do what you're suggesting.
Instead, we can all make suggestions via the official feedback form, and FIRST can decide in the future how they make those "crucial" decisions that affect everyone, including the organization themselves.
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Unread 12-05-2013, 00:50
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Re: The 6 Week Build Season and 'Mentor Burnout'

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Originally Posted by Jim Zondag View Post
But why is registration still $5000?
Read the FIRST annual report and try to answer this.
To hesitantly quote Mark Leon...."Do the math".
Try find another high school sport with a league enrollment fee this high. I cannot.
Here is the real crime at MAR. First pays for nothing 0 zip nada. Its all covered by the reagional sponsers. Now I have no issue with paying for game design but its total crap that we have to pay for MAR champs another 4000 and first takes it all.
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Unread 12-05-2013, 02:02
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Re: The 6 Week Build Season and 'Mentor Burnout'

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Originally Posted by nuggetsyl View Post
Here is the real crime at MAR. First pays for nothing 0 zip nada. Its all covered by the reagional sponsers. Now I have no issue with paying for game design but its total crap that we have to pay for MAR champs another 4000 and first takes it all.
How is that any different than every regional your team (or any other team) has ever attended (assuming that said regionals were raising enough money that they were not being propped up by FIRST)? Not saying it's right of FIRST to be structured this way, but this is hardly a new outrage.
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Unread 12-05-2013, 02:13
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Re: The 6 Week Build Season and 'Mentor Burnout'

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Originally Posted by Cory View Post
How is that any different than every regional your team (or any other team) has ever attended (assuming that said regionals were raising enough money that they were not being propped up by FIRST)? Not saying it's right of FIRST to be structured this way, but this is hardly a new outrage.
I think the issue is that it's literally impossible for MAR and FiM teams to qualify for Worlds based on initial registration. This can be very hard on some teams, though Region Champs provides a very good and inspiring season goal for others.

Of course, it works both ways: we get 2 events--almost triple the matches--for the price of one, is it really reasonable to get 3 including a "big show"? Personally, I think everyone's "price of one" should go way down, but it is a pro/con of districts.
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Unread 12-05-2013, 03:53
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Re: The 6 Week Build Season and 'Mentor Burnout'

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Originally Posted by Tetraman View Post
I see a lot of posters tossing around the word 'inspiration' as if it blusters an argument. The assumption of "something that could add inspiration being inherently good for FIRST" is not a healthy one. Remember what inspires students more than any other part of the FIRST program: Mentors/teachers/coaches/parents/people. I really don't care if additional time to the build season inspires these kids - I want to know if this additional time actually solves the problem of mentor burnout so our mentors can continue to be the main source of leadership, innovation and inspiration for students.

And I think the answer is pretty basic: We don't know. As some of the mentors have already posted, if the build season does become extended they will feel hurt even more to keep up with the added time demands. On the other hand, other mentors say the additional time will increase their flexibility. So ultimately we won't know the true effect on ourselves and our teams if the build period is extended.

I think the worst part about this issue is that changing it will anger a lot of people but not changing it keeps a lot of people angry. The true answer is for FIRST to choose in what direction the program wants to take. If FIRST doesn't want to alter the system then that's fine with me. If FIRST does change I may not like it but I'll still do everything I can for my team and the problem because I believe in the program.

Otherwise I really have no answers to solve the problem of mentor burnout - except one: Is FIRST really the program for you?
I like how you summarized the sentiment on this subject. I can't help but draw a parallel to when Michigan proposed the district model and piloted it. There were a lot of oppositions, both inside and outside of Michigan. I don't need to repeat what people had said. I am sure there are still people who think the district model is a bad idea and they oppose it, but a majority of people finally saw the benefits of it and especially after Jim Zondag explained the thinking behind every change.

Change is always hard for some people when they don't know if it will benefit them. By allowing teams the option to access their robot any time if they want to, I don't see how it can hurt any team that does not build a practice robot. The only thing I can think of is for teams that do not build a practice robot thinks it will benefit teams that build a practice robot more than it benefits them. Because it will give these teams more time to concentrate on improving their robot rather than building and wiring another robot and raising more money to pay for it.

For my team, we plan everything to death. Right now in our build schedule, I see days to assemble the practice robot and to wire it. Based on our resources for each year, we decide what kind of robot to design and build so we can finish on time. Then we schedule enough work sessions to finish what we planned to do. We do not meet 7 days a week. In our first two years, we only met 4 days/17 hours a week. In the last few years, we increased it to 5 days/20 hours a week. My goal is to create a sustainable program, hence mentor/student burnout is part of my consideration when I decide on the meeting schedule.

How will it affect us if we have unlimited access to the robot? The first thing I will do is to reduce the number of meetings back down to 4 days 17 hours a week because we can accomplish the same tasks in 6 and a 1/2 weeks. It takes us about 20 hours to build a second robot. That will allow me to take out 3 hours of meeting time each week. On top of that, I will be a lot less stressed out when the two robots behave differently due to quality of build by students and some mentors.

I can handle 4 days a week. 5 days is a stretch for me. Not building a second robot is not an option for me being in Michigan and trying to field a somewhat competitive robot and have a sustainable program. My goal is not to have the most competitive robot and stress everybody out by doing so. I know it is not all about the robot but I also know students joined the robotics team to compete in robotics.

If teams do not want to build a second robot with the current rules, that is their choice. How many hours they meet is their choice. By removing the artificial stop build date, it does not change what teams have to do. It is still their choice. Removing the barrier to access the robot will make my life easier and a better experience for my students.

If you are wondering why it will be a better experience for my students, I will elaborate. Very few of them comes 5 days a week during build season. When students cannot attend all work sessions, they get lost. Things move so fast during build season that it is hard to keep up with the design and decisions if you miss too many meetings. Some students would loose interest and feel disconnected. If I can reduce the number of meetings to 4, a bigger percentage of students will be able to attend most meetings. Our team will be more cohesive. Everybody will be on the same page. We do have weekly team meetings where each subgroup will report on their work but it is not the same.

So for those of you who oppose this possible change, were you opposed to the district model before also? Would you be willing to give it a chance?
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Unread 12-05-2013, 07:58
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Re: The 6 Week Build Season and 'Mentor Burnout'

Mentor burnout is a big problem. Making the build season longer will enhance the problem. I may be wrong about what I am about to say but I doubt it. The longer we make the season, the longer people will take to do exactly what they do now. Procrastination is the biggest issue I see with so many people. How many students do you know that are given 6 weeks to do an essay or project and they don't start until the last minute. As an inspector I can see how much thought and time has been put into most robots. A few minutes talking to mentors, students and parents will usually confirm my suspicions.

The idea of pre inspections is a great one to help fix problems before events. It also helps to find teams that are in trouble and hopefully time to find a remedy. Problem is will teams allow inspectors (usually from another team) to see their robot. I have volunteered, visited, helped and inspected before seasons end teams that have requested and it has proved to be a benefit.

Quick build for rookies could also be quick build for any team. This year we had one in our area. I believe that there was 17 teams that came and over half had a moving robot when they left. That was Saturday right after kickoff. Those teams all had a big head start and what I saw at events were improved teams. I believe that after our success that there will be a quick build in Montreal next season.

There are many ways to improve the process but I firmly believe that extending the build season is not one of them. Having a due date is both sensible, realistic and meets the demands that we see in the "real world" .
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Unread 12-05-2013, 08:27
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Re: The 6 Week Build Season and 'Mentor Burnout'

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Originally Posted by Jim Zondag View Post
But why is registration still $5000?
Read the FIRST annual report and try to answer this.
To hesitantly quote Mark Leon...."Do the math".
Try find another high school sport with a league enrollment fee this high. I cannot.
I don't know that we should derail this conversation with something that is controlled by FIRST's very opaque board rather than any individual.

Though I do agree insofar as after almost totally draining funds for the 2nd time in our history, building them back up to what's required for a season is a daunting task at first.
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Unread 12-05-2013, 09:01
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Re: The 6 Week Build Season and 'Mentor Burnout'

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Having a due date is both sensible, realistic and meets the demands that we see in the "real world" .
I don't think I'm advocating removing the competition events. As long a everyone is attending a competition, a "due date" still exists.
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Unread 12-05-2013, 10:49
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Re: The 6 Week Build Season and 'Mentor Burnout'

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Mentor burnout is a big problem. Making the build season longer will enhance the problem. I may be wrong about what I am about to say but I doubt it. The longer we make the season, the longer people will take to do exactly what they do now. Procrastination is the biggest issue I see with so many people. How many students do you know that are given 6 weeks to do an essay or project and they don't start until the last minute.
If we don't start until the last minute, how is a longer build season increasing burnout?
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Unread 12-05-2013, 11:35
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Re: The 6 Week Build Season and 'Mentor Burnout'

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If we don't start until the last minute, how is a longer build season increasing burnout?
I think we're mixing different issues here. My take on the mentor burnout issue was that some teams are doing more work than they should be in the time available and that leads to burnout. The proposed solution is to give them more time, they'll keep the amount of work the same, hours per unit time goes down, and burnout reduces. Some say they would stop building a practice bot which reduces the total work. Other say they would still build a practice bot to reduce wear and tear on the competition bot.

Overall, I'm not convinced it will have significant effect on burnout. The burnout is driven more by a desire to be competitive than by the task at hand. There will always be ways to push yourself harder to be competitive.

The other issue is how to best help consistently under performing teams. The "give them more time" argument fits nicely in this thread. However, as some have pointed out, it isn't necessarily that easy. In general we don't know what drives these teams. If they are in a place they are happy with, feel they are inspiring their students, they may not need help. Others may need help but don't know how to get it. Time may or may not be an issue.
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Unread 12-05-2013, 11:36
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Re: The 6 Week Build Season and 'Mentor Burnout'

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If we don't start until the last minute, how is a longer build season increasing burnout?
The same way I write an essay. Have Word open for 3 weeks and type in about 5 words an hour while browsing CD, so I feel like I'm working when I'm not, then doing it all in one weekend.
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Unread 12-05-2013, 11:42
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Re: The 6 Week Build Season and 'Mentor Burnout'

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Not building a second robot is not an option for me being in Michigan and trying to field a somewhat competitive robot and have a sustainable program.
And yet, many people here are saying that the extra time spent in an extended build season is used "by choice". Clearly, the level of competition demands that you build a 2nd robot. How is that different than the level of competition demands using the time in an extended build season?

Since this thread has turned to money, think of it this way: What if teams were asking to be able to spend over the limit on individual components? Or how about the total cost for the robot? (While some teams would find it difficult to do this, others might not.) If teams could gain a competitive advantage by spending $10,000 on a robot, but said "those of you who don't have that much money don't have to spend that amount" I think the discussion might be a bit different. Why is there a cost limit? A motor limit? A battery limit?

Now, I recognize that FRC isn't fair. That's not the way the world works, but there are limits placed on competition (weight classes, salary caps, NCAA limits on practice time, etc.). We have our own in FRC - often for a good reason.

With regards to Jim's low OPR argument, I completely agree. We should be focusing on the teams that need support and help. Clearly, the issue isn't that 6 weeks is too short - the teams we're talking about (and we've all seen them) are the teams that are missing fundamental structure, and that comes down to two major elements - the most important being mentoring, followed by money.

On the tangent discussion regarding overall cost, I agree with Jim - sometimes it seems that FIRST's math doesn't quite make sense.

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